Item cutters: Difference between revisions

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(Removed KV/I/O templates as they are identical to item_defuser. Added model image and all I know.)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
Line 2: Line 2:
[[File:Cutters.jpg|thumb|Cutters preview.]]
[[File:Cutters.jpg|thumb|Cutters preview.]]
{{ent not in fgd}}
{{ent not in fgd}}
{{csgo point|item_cutters}}
{{this is a|e0|game=csgo|name=item_cutters}}
{{warning|In the [[I/O]] system and in [[VScript]], this entity is targeted with the classname [[item_defuser]] instead!}}
{{warning|In the [[I/O]] system and in [[VScript]], this entity is targeted with the classname [[item_defuser]] instead!}}
{{code class|CItemDefuser|item_defuser.cpp}}
{{code class|CItemDefuser|item_defuser.cpp}}

Revision as of 09:28, 7 January 2024

item_cutters uses the same model as item_defuser, namely models/weapons/w_defuser.mdl.
Cutters preview.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

item_cutters is an e0 available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{csgo}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Counter-Strike: Global Offensive.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Warning.pngWarning:In the I/O system and in VScript, this entity is targeted with the classname item_defuser instead!
C++ In code, it is represented by theCItemDefuserclass, defined in theitem_defuser.cppfile.

Entity Description

The Rescue Kit is almost fully identical to the Defuse Kit and as it uses the same code class, it has the same KeyValues, Flags, Inputs and Outputs.

Gameplay-wise these entities are fully identical but not in the inventory system. The buy menu for CTs will show the Defuse Kit in Bomb Defusal scenarios and the Rescue Kit in Hostage Rescue scenarios and when bought, the player gets an item_defuser or item_cutters respectively.

If a CT has picked up either of these entities, it takes significantly less time to defuse C4 and pick up hostages.

In hostage scenarios, the ConVar mp_defuser_allocation determines the allocation of Rescue Kits.