Item_defuser
(Redirected from Mp defuser allocation)
		
		
		
		Jump to navigation
		Jump to search
		|  Class hierarchy | 
|---|
| CItemDefuser | 
|  item_defuser.cpp | 
Item_defuser  is a   model entity  available in  Counter-Strike: Source and
 Counter-Strike: Source and  Counter-Strike: Global Offensive.
 Counter-Strike: Global Offensive.
Entity description
This entity represents the defuse kit in Bomb Defusal maps. When this entity is picked up successfully by a player, it is removed and in code, the CCSPlayer's m_bHasDefuser field is set to true.
If a CT has picked up this entity, it takes significantly less time to defuse C4. Without it, defusing a planted_c4 requires the CT to +use it for 10 seconds or 5 seconds with a kit.
 The cutters seen in Hostage Rescue maps use the same code class and thus are interchangeable with this entity. Both entities make a CT both defuse C4 and rescue hostages faster (1 instead of 4 seconds).
 The cutters seen in Hostage Rescue maps use the same code class and thus are interchangeable with this entity. Both entities make a CT both defuse C4 and rescue hostages faster (1 instead of 4 seconds).
Flags
- Start constrained : [1]
- Prevents the model from moving.
Outputs
- OnPlayerTouch !FGD
- Does not fire at all?
- OnCacheInteraction !FGD
- Does not fire at all?
Related Console Variables
These ConVars exist only in  .
.
| ConVar | Default | Description | 
|---|---|---|
| mp_death_drop_defuser | 1 | Whether or not players drop their defuser on death. | 
| mp_defuser_allocation | 0 | How to allocate defusers or rescure kits to CTs at the start of a round: 
 | 

