List of Half-Life entities: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
m (Added (weapon_mp5) behind weapon_9mmAR, since it can also be used.)  | 
				mNo edit summary  | 
				||
| Line 189: | Line 189: | ||
===scripted_*===  | ===scripted_*===  | ||
* [[scripted_sentence (GoldSource Engine)|  | * [[scripted_sentence (GoldSource Engine)|scripted_sentence]]  | ||
* [[scripted_sequence (GoldSource Engine)|  | * [[scripted_sequence (GoldSource Engine)|scripted_sequence]]  | ||
* [[aiscripted_sequence (GoldSource Engine)|aiscripted_sequence]]  | * [[aiscripted_sequence (GoldSource Engine)|aiscripted_sequence]]  | ||
Revision as of 23:13, 8 December 2022
This is a list of all Half-Life entities that can be placed through Hammer.
ambient_*
ammo_*
- ammo_357
 - ammo_9mmAR (ammo_mp5clip)
 - ammo_9mmbox
 - ammo_9mmclip (ammo_glockclip)
 - ammo_ARgrenades
 - ammo_buckshot
 - ammo_crossbow
 - ammo_gaussclip
 - ammo_rpgclip
 
button_*
cycler_*
env_*
- env_beam
 - env_beverage
 - env_blood
 - env_bubbles
 - env_explosion
 - env_fade
 - env_funnel
 - env_glow
 - env_global
 - env_laser
 - env_message
 - env_rain
 - env_render
 - env_shake
 - env_shooter
 - env_smoker
 - env_snow
 - env_sound
 - env_spark
 - env_sprite
 - env_fog
 
func_*
- func_breakable
 - func_button
 - func_conveyor
 - func_door
 - func_door_rotating
 - func_friction
 - func_guntarget
 - func_healthcharger
 - func_illusionary
 - func_ladder
 - func_monsterclip
 - func_mortar_field
 - func_pendulum
 - func_plat
 - func_platrot
 - func_pushable
 - func_recharge
 - func_rot_button
 - func_rotating
 - func_tank
 - func_tankcontrols
 - func_tanklaser
 - func_tankmortar
 - func_tankrocket
 - func_trackautochange
 - func_trackchange
 - func_tracktrain
 - func_train
 - func_traincontrols
 - func_wall
 - func_wall_toggle
 - func_water
 
game_*
- game_counter
 - game_counter_set
 - game_end
 - game_player_equip
 - game_player_hurt
 - game_player_team
 - game_score
 - game_team_master
 - game_team_set
 - game_text
 - game_zone_player
 
gibshooter
info_*
- info_bigmomma
 - info_intermission
 - info_landmark
 - info_node
 - info_node_air
 - info_null
 - info_player_coop
 - info_player_deathmatch
 - info_player_start
 - info_target
 - info_teleport_destination
 - info_texlights
 - infodecal
 
item_*
- item_airtank
 - item_antidote
 - item_battery
 - item_healthkit
 - item_longjump
 - item_security
 - item_suit
 - world_items
 
light_*
momentary_*
monster_*
- monster_alien_controller
 - monster_alien_grunt
 - monster_alien_slave
 - monster_apache
 - monster_barnacle
 - monster_babycrab
 - monster_barney
 - monster_barney_dead
 - monster_bigmomma
 - monster_bullchicken
 - monster_cockroach
 - monster_flyer_flock
 - monster_furniture
 - monster_gargantua
 - monster_generic
 - monster_gman
 - monster_grunt_repel
 - monster_handgrenade
 - monster_headcrab
 - monster_hevsuit_dead
 - monster_hgrunt_dead
 - monster_houndeye
 - monster_human_assassin
 - monster_human_grunt
 - monster_ichthyosaur
 - monster_leech
 - monster_miniturret
 - monster_nihilanth
 - monster_osprey
 - monster_satchelcharge
 - monster_scientist
 - monster_scientist_dead
 - monster_sentry
 - monster_sitting_scientist
 - monster_snark
 - monster_tentacle
 - monster_tripmine
 - monster_turret
 - monster_zombie
 - monstermaker
 
multi_*
path_*
player_*
scripted_*
speaker
target_*
trigger_*
- trigger_auto
 - trigger_autosave
 - trigger_camera
 - trigger_cdaudio
 - trigger_changelevel
 - trigger_changetarget
 - trigger_counter
 - trigger_endsection
 - trigger_gravity
 - trigger_hurt
 - trigger_monsterjump
 - trigger_multiple
 - trigger_once
 - trigger_push
 - trigger_relay
 - trigger_teleport
 - trigger_transition
 
weapon_*
- weapon_357
 - weapon_9mmAR (weapon_mp5)
 - weapon_9mmhandgun (weapon_glock)
 - weapon_crossbow
 - weapon_crowbar
 - weapon_egon
 - weapon_gauss
 - weapon_handgrenade
 - weapon_hornetgun
 - weapon_rpg
 - weapon_satchel
 - weapon_shotgun
 - weapon_snark
 - weapon_tripmine
 - weaponbox
 
worldspawn
xen_*