List of Half-Life entities: Difference between revisions

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m (Added (ammo_mp5clip) behind ammo_9mmAR and (ammo_glockclip) behind ammo_9mmclip, since these can also be used.)
m (Added (weapon_mp5) behind weapon_9mmAR, since it can also be used.)
Line 220: Line 220:
===weapon_*===
===weapon_*===
* [[weapon_357 (GoldSource Engine)|weapon_357]]
* [[weapon_357 (GoldSource Engine)|weapon_357]]
* [[weapon_9mmAR (GoldSource Engine)|weapon_9mmAR]]
* [[weapon_9mmAR (GoldSource Engine)|weapon_9mmAR]] (weapon_mp5)
* [[weapon_9mmhandgun_(GoldSource_Engine)|weapon_9mmhandgun]] (weapon_glock)
* [[weapon_9mmhandgun_(GoldSource_Engine)|weapon_9mmhandgun]] (weapon_glock)
* [[weapon_crossbow (GoldSource Engine)|weapon_crossbow]]
* [[weapon_crossbow (GoldSource Engine)|weapon_crossbow]]

Revision as of 13:19, 23 February 2022

Half-Life

This is a list of all Half-Life entities that can be placed through Hammer.

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibshooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*