List of Half-Life entities: Difference between revisions

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(Fixed func_tankrocket appearing as func_tankmortar)
m (Added (ammo_mp5clip) behind ammo_9mmAR and (ammo_glockclip) behind ammo_9mmclip, since these can also be used.)
Line 9: Line 9:
===ammo_*===
===ammo_*===
* [[ammo_357 (GoldSource Engine)|ammo_357]]
* [[ammo_357 (GoldSource Engine)|ammo_357]]
* [[ammo_9mmAR (GoldSource Engine)|ammo_9mmAR]]
* [[ammo_9mmAR (GoldSource Engine)|ammo_9mmAR]] (ammo_mp5clip)
* [[ammo_9mmbox (GoldSource Engine)|ammo_9mmbox]]
* [[ammo_9mmbox (GoldSource Engine)|ammo_9mmbox]]
* [[ammo_9mmclip (GoldSource Engine)|ammo_9mmclip]]
* [[ammo_9mmclip (GoldSource Engine)|ammo_9mmclip]] (ammo_glockclip)
* [[ammo_ARgrenades (GoldSource Engine)|ammo_ARgrenades]]
* [[ammo_ARgrenades (GoldSource Engine)|ammo_ARgrenades]]
* [[ammo_buckshot (GoldSource Engine)|ammo_buckshot]]
* [[ammo_buckshot (GoldSource Engine)|ammo_buckshot]]

Revision as of 13:04, 23 February 2022

Half-Life

This is a list of all Half-Life entities that can be placed through Hammer.

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibshooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*