Black Mesa (Source): Difference between revisions
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{{game release|appid=362890}} | {{game release|appid=362890}} | ||
{{Bms}} '''Black Mesa''' | {{game name|Bms|name=Black Mesa}} (Formerly known as '''Black Mesa: Source''' or '''BM''' or '''BMS''' for short) is the {{game name|hl2|name=Half-Life 2}} total conversion that attempts to remaster the original {{game name|hl1|name=Half-Life}} game. Utilising the {{game name|src|name=Source}} engine to completely update and enhance the experience, Black Mesa throws you into the world that started the Half-Life continuum and introduced [[Dr. Gordon Freeman]] to the world as a gun-toting, bullet-dodging PhD. in theoretical physics. | ||
Black Mesa was built and founded on the principle that | Black Mesa was built and founded on the principle that {{game name|hls|name=Half-Life: Source}} did not do the original title enough credit, regardless of the true intentions laid out with the release of HL:S. Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion does not require Half-Life: Source installed on your system to play, only a working copy of the {{game name|src07|name=Source SDK Base 2007}}. | ||
{{Note|This is only true when playing the mod version. The current retail version is completely standalone.}} | {{Note|This is only true when playing the mod version. The current retail version is completely standalone.}} | ||
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==The Black Mesa Team== | ==The Black Mesa Team== | ||
Black Mesa has brought together some very talented, professional and dedicated developers. From level design to modeling to conceptual art to programming, the skillset is very noticeable. With 30 members, the team behind Black Mesa is representative of a new age in third-party development. For a full up to date team roster, personal portfolios and job assignments, stop by the official Black Mesa website. | Black Mesa has brought together some very talented, professional and dedicated developers. From level design to modeling to conceptual art to programming, the skillset is very noticeable. With 30 members, the team behind Black Mesa is representative of a new age in third-party development. For a full up to date team roster, personal portfolios and job assignments, stop by the [http://blackmesasource.com/ official Black Mesa website]. | ||
==Features== | ==Features== | ||
The game features a branch of Source known as the "Black Mesa branch. | The game features a branch of Source known as the "Black Mesa branch". It is a custom hybrid of several current branches of Source and includes many features from each. The BM branch SDK is planned to be released along with the game when it is completed. | ||
*Redesign and overhaul of all chapters of the original Half-Life, including the Xen portion. | *Redesign and overhaul of all chapters of the original Half-Life, including the [[Xen]] portion. | ||
*Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real | *Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real. | ||
*An all-new face creation system that allows each character to have a unique, artist-created face | *An all-new face creation system that allows each character to have a unique, artist-created face. | ||
*A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine | *A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine. | ||
*AI that will hunt you by sight and sound | *[[AI]] that will hunt you by sight and sound. | ||
*Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look | *Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look. | ||
*A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa arsenal at your disposal | *A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa arsenal at your disposal. | ||
*Steam Workshop implementation and full support for modders | *Steam Workshop implementation and full support for modders. | ||
*Powerful Dynamic Lighting system | *Powerful Dynamic Lighting system. | ||
==Releases== | ==Releases== | ||
Black Mesa was released as a | {{inline note|name=September 14, 2012|Black Mesa was released as a {{game name|src07|name=Source SDK Base 2007}} mod. It can be downloaded from the many mirrors available on the official website. This version has received no further updates.}} | ||
{{inline note|name=May 5th 2015|The mod was released as a game on [[Steam]] as an early access game.}} | |||
{{inline note|name=March 6, 2020|The Steam version left early access with the 1.0 Update.}} | |||
{{inline note|name=November 28, 2020|Its last major update (version 1.5.) was released, making Black Mesa the ''Definitive Edition''.}} | |||
The Steam version left early access with the 1.0 Update | |||
Its last major update (version 1.5.) was released | |||
==Media== | ==Media== | ||
<gallery> | <gallery mode=packed heights=250px> | ||
Black Mesa c1a0a.jpg|Black Mesa's lobby shows exactly how much detail the mod team puts into their environments | |||
Black Mesa c1a2a.jpg|Black Mesa introduces all new particle effects to further enhance the visual fidelity of the mod | |||
Black Mesa c1a2b.jpg|The Face Creation System gives the impression of many faces that aren't expensive to render | |||
</gallery> | </gallery> | ||
Revision as of 21:55, 15 January 2022
This mod for Source has been released! Download it now.

*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status:

Template:Game name (Formerly known as Black Mesa: Source or BM or BMS for short) is the Template:Game name total conversion that attempts to remaster the original Template:Game name game. Utilising the Template:Game name engine to completely update and enhance the experience, Black Mesa throws you into the world that started the Half-Life continuum and introduced Dr. Gordon Freeman to the world as a gun-toting, bullet-dodging PhD. in theoretical physics.
Black Mesa was built and founded on the principle that Template:Game name did not do the original title enough credit, regardless of the true intentions laid out with the release of HL:S. Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion does not require Half-Life: Source installed on your system to play, only a working copy of the Template:Game name.

The Black Mesa Team
Black Mesa has brought together some very talented, professional and dedicated developers. From level design to modeling to conceptual art to programming, the skillset is very noticeable. With 30 members, the team behind Black Mesa is representative of a new age in third-party development. For a full up to date team roster, personal portfolios and job assignments, stop by the official Black Mesa website.
Features
The game features a branch of Source known as the "Black Mesa branch". It is a custom hybrid of several current branches of Source and includes many features from each. The BM branch SDK is planned to be released along with the game when it is completed.
- Redesign and overhaul of all chapters of the original Half-Life, including the Xen portion.
- Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
- An all-new face creation system that allows each character to have a unique, artist-created face.
- A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine.
- AI that will hunt you by sight and sound.
- Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
- A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa arsenal at your disposal.
- Steam Workshop implementation and full support for modders.
- Powerful Dynamic Lighting system.