Prop vehicle driveable: Difference between revisions

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(Update page with more up-to-date info)
(Add VScript fix for prop_vehicle_driveable in TF2)
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[[File:jeep.PNG|thumb|right|400px|prop_vehicle_driveable Jeep with passengers in CS:S]]
[[File:jeep.PNG|thumb|right|400px|prop_vehicle_driveable Jeep with passengers in CS:S]]
{{base point|prop_vehicle_driveable}}
{{base point|prop_vehicle_driveable}}
{{bug|In {{tf2|2}}, this entity does not function at all. This can be fixed by using a [[VScript]] supplement script: https://github.com/ficool2/vscript_vehicle, or the plugin listed below.}}


{{note|This entity may not function properly in multiplayer. Community-made server plugins are available to make vehicles function properly, listed below.
{{note|This entity may not function properly in multiplayer. Community-made server plugins are available to make vehicles function properly, listed below.

Revision as of 17:08, 22 August 2023

prop_vehicle_driveable Jeep with passengers in CS:S

Template:Base point

Icon-Bug.pngBug:In Team Fortress 2 Team Fortress 2, this entity does not function at all. This can be fixed by using a VScript supplement script: https://github.com/ficool2/vscript_vehicle, or the plugin listed below.  [todo tested in ?]
Note.pngNote:This entity may not function properly in multiplayer. Community-made server plugins are available to make vehicles function properly, listed below.

Counter-Strike: Global Offensive : https://github.com/Heyter/SM-MyPlugins/tree/master/fixed_vehicle_csgo
Team Fortress 2Counter-Strike: SourceBlack Mesa : https://github.com/Mikusch/source-vehicles


Entity description

Generic vehicle. (Player driveable model.)

Keyvalues

  • BaseDriveableVehicle:
Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

  • BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.

Outputs

  • BaseDriveableVehicle:
PlayerOn <void>
PlayerOff <void>
!activator = the player
!caller = this entity
Player entered/exited the vehicle.
PressedAttack <void>
PressedAttack2 <void>
!activator = !caller = this entity
Player pressed the +attack/+attack2 key.
AttackAxis <floatRedirectOutput/float>
Attack2Axis <floatRedirectOutput/float>
!activator = the player when exitting the vehicle other-wise it's this entity
!caller = this entity
State of the attack/attack2 buttons (can only be 0 or 1). Also called when the player exits the vehicle.


See also