CSS/Animated Clouds: Difference between revisions

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== Placing The Model ==
== Placing The Model ==


Now you got your model, so make a [[3D skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
# Make a [[3D skybox]]
# Place the model in the map as a [[prop_dynamic]]
# Put the prop_dynamic by the center of your [[sky_camera]] in the skybox.
{{envart}}
{{envart}}
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Skybox]]
[[Category:Skybox]]

Revision as of 23:21, 14 February 2006

Finding The Model

Moving Clouds are a simple prop_dynamic away

Some models available in CS:S are:

  • models/props/cs_office/clouds.mdl
  • models/props/de_tides/clouds.mdl
  • models/props/de_port/clouds.mdl
  1. So if you want these clouds in a Half-Life 2 map, download GCFScape.
  2. Start GCFScape and open Counter Strike Source Shared.gcf.
  3. Navigate to models/props/cs_office and extract all clouds files you find.
  4. Navigate to materials/models/props/cs_office and extract all clouds files you find.
  5. Place the models in models/props/cs_office in Half-Life 2/hl2 folder and place the materials in materials/models/props/cs_office
  6. Restart Hammer and you will find the model in the list

Placing The Model

  1. Make a 3D skybox
  2. Place the model in the map as a prop_dynamic
  3. Put the prop_dynamic by the center of your sky_camera in the skybox.
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine