List of L4D2 Instructor Messages: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(remade entire page by adding ALL lessons.)
Line 1: Line 1:
{{lang|List of L4D2 Instructor Messages}}
{{lang|List of L4D2 Instructor Messages}}
This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].{{clr}}
This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].<br>
Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s.


You can also use L4D Instructor messages inside L4D2. [[List of L4D Instructor Messages]]
[[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available, because the m


[[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available. {{todo|confirm that there is no multilanguage support within the entity}}
{{ModernNote|If you want to test any of these out, make sure you first open your <code>save/game_instructor_counts.txt</code> file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.<br>
This is because after seeing the same tip a few times, the game stops showing that tip.}}
{{ModernNote|In order to make any of these appear, you '''must''' enable the Fire Event When First Seen flag of the info_game_event_proxy.}}
{{ModernTip|You may want to search this page using {{key|Ctrl}}&{{key|F}} for terms you're interested in, like "Rescue" or "Alarm" to easily find messages that contain the words you want.<br>
Should you be unable to find a message with the exact wording you want, you'll need to use [[env_instructor_hint]] to make a custom message.}}


{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}}
Below is a list of '''all''' lessons, taken from the language file <code>left4dead2_english.txt</code>. All of these will be (or should be) translated into other language via their localization settings.<br>
{{Note|In order to make any of these appear, you '''must''' enable the Fire Event When First Seen flag of the info_game_event_proxy.}}
The lessons that contain <code>%s1</code> are meant to mention a target player. These will probably not work for [[info_game_event_proxy]], but they're still listed here for completion sake.
{{Note|This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.}}
== Finale & Rescue Lessons ==
 
{| class="standard-table"
== Panic Event Lessons ==
! Lesson Name
*L4D2_Instructor_explain_mall_window
! Text Shown
:'''Displayed Caption 1:''' ''Shoot out the store window''
|-
 
| L4D2_Instructor_explain_c3m4_radio1
 
| Call for a boat rescue
*L4D2_Instructor_explain_mall_alarm
|-
:'''Displayed Caption 1:''' ''Deactivate the alarm on the third floor''
| L4D2_Instructor_explain_c3m4_rescue
 
| The rescue boat has arrived, get on board!
 
|-
*L4D2_Instructor_explain_coaster
| L4D2_Instructor_explain_vehicle_arrival
:'''Displayed Caption 1:''' ''Power up the coaster to start the ride''
| Hurry to the rescue vehicle!
 
|-
 
| L4D_Instructor_board_chopper
*L4D2_Instructor_explain_coaster_stop
| Rescue has arrived! Get aboard!
:'''Displayed Caption 1:''' ''Deactivate the ride to stop the alarm''
|-
 
| L4D_Instructor_explain_pre_radio
 
| Answer the radio
*L4D2_Instructor_explain_carousel_start
|-
:'''Displayed Caption 1:''' ''Turn on the power to open the gate''
| L4D_Instructor_explain_radio
:'''Displayed Caption 2:''' ''Run to the control booth to shut down the carousel''
| Summon a rescue
 
|-
 
| L4D_Instructor_explain_radio2
*L4D2_Instructor_explain_carousel_destination
| Prepare yourself before you respond
:'''Displayed Caption 1:''' ''Shut down the carousel''
|-
 
| L4D_Instructor_explain_rescue
 
| Rescue Survivors
*L4D2_Instructor_explain_gates_are_open
|-
:'''Displayed Caption 1:''' ''The gates are open, run for the safe room!''
| L4D_Instructor_notify_awaiting_rescue
 
| You will be rescued soon
 
|-
*L4D2_Instructor_explain_c2m4_ticketbooth
| L4D_Instructor_survive_rescue
:'''Displayed Caption 1:''' ''Press the button to open the gates''
| Rescue is coming! Defend yourselves!
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
|-
 
| L4D2_Survive_Gauntlet
 
| Make your way to the helicopter on the other side
*L4D2_Instructor_explain_hotel_elevator_doors
|}
:'''Displayed Caption 1:''' ''Pry open the doors to escape...''
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
== Event & Action Lessons ==
 
{| class="standard-table"
 
! Lesson Name
*L4D2_Instructor_explain_store_alarm
! Text Shown
:'''Displayed Caption 1:''' ''Open the store door...''
|-
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| L4D2_Instructor_ability_out_of_range
 
| Get closer — that target is out of range
 
|-
*L4D2_Instructor_explain_perimeter1
| L4D2_Instructor_explain_c1m4_finale1
:'''Displayed Caption 1:''' ''Alarm will sound when perimeter is breached''
| You'll need to fill the car with gas
:'''Displayed Caption 2:''' ''Run to the security tower to deactivate the alarm''
|-
 
| L4D2_Instructor_explain_c1m4_finale2
 
| Step 1: Find a gas can
*Deactivate the alarm to open the exit doors
|-
:'''Displayed Caption 1:''' ''Deactivate the alarm to open the exit doors''
| L4D2_Instructor_explain_c1m4_finale3
 
| Step 2: Bring the gas can to the car
 
|-
*L4D2_Instructor_explain_float
| L4D2_Instructor_explain_c2m4_ticketbooth
:'''Displayed Caption 1:''' ''Move the float''
| Press the button to open the gates
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
|-
 
| L4D2_Instructor_explain_c3m4_radio2
 
| Respond to Virgil
*L4D2_Instructor_explain_ferry
|-
:'''Displayed Caption 1:''' ''Call the ferry''
| L4D2_Instructor_explain_c4m4_finale_no_gas
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| You should bring the gas can here before you flip the switch
 
|-
 
| L4D2_Instructor_explain_c4m4_finale_start
*L4D2_Instructor_explain_shack
| Signal the boat with the Burger Tank sign
:'''Displayed Caption 1:''' ''Lower the bridge''
|-
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| L4D2_Instructor_explain_carousel_destination
 
| Shut down the carousel
 
|-
*L4D_Instructor_explain_DLC3barrels
| L4D2_Instructor_explain_carousel_start
:'''Displayed Caption 1:''' ''Shoot the barrels!''
| Turn on the power to open the gate
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
|-
 
| L4D2_Instructor_explain_carousel_start2
 
| Run to the control booth to shut down the carousel
*L4D_Instructor_explain_onslaught
|-
:'''Displayed Caption 1:''' ''Fight your way to the safe room!''
| L4D2_Instructor_explain_coaster
 
| Power up the coaster to start the ride
== Finale Lessons ==
|-
*L4D2_Instructor_explain_vehicle_arrival
| L4D2_Instructor_explain_coaster_stop
:'''Displayed Caption 1:''' ''Hurry to the rescue vehicle!''
| Deactivate the ride to stop the alarm
 
|-
 
| L4D2_Instructor_explain_deactivate_alarm
*L4D2_Instructor_explain_c3m4_radio1
| Deactivate the alarm to open the exit doors
:'''Displayed Caption 1:''' ''Call for a boat rescue''
|-
 
| L4D2_Instructor_explain_decon
 
| Release door to exit the trailer
*L4D2_Instructor_explain_c3m4_radio2
|-
:'''Displayed Caption 1:''' ''Respond to Virgil''
| L4D2_Instructor_explain_decon_wait
 
| Close the door when everyone is in the trailer
 
|-
*L4D2_Instructor_explain_stage_lighting
| L4D2_Instructor_explain_drawbridge
:'''Displayed Caption 1:''' ''Prepare the stage lighting''
| Press the button to lower the drawbridge
 
|-
 
| L4D2_Instructor_explain_ferry
*L4D2_Instructor_explain_stage_lighting
| Call the ferry
:'''Displayed Caption 1:''' ''Set the stage lighting''
|-
 
| L4D2_Instructor_explain_float
 
| Move the float
*L4D2_Instructor_explain_stage_finale_start
|-
:'''Displayed Caption 1:''' ''Begin the rock concert to signal the chopper''
| L4D2_Instructor_explain_gates_are_open
 
| The gates are open, run for the safe room!
 
|-
*L4D2_Instructor_explain_stage_survival_start
| L4D2_Instructor_explain_gun_shop
:'''Displayed Caption 1:''' ''Begin the rock concert...''
| Talk to the gun shop owner
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
|-
 
| L4D2_Instructor_explain_gun_shop_tanker
 
| Whitaker will destroy this tanker and clear the path
*L4D2_Instructor_explain_drawbridge
|-
:'''Displayed Caption 1:''' ''Press the button to lower the drawbridge''
| L4D2_Instructor_explain_hatch
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| Open the hatch
 
|-
 
| L4D2_Instructor_explain_help_return_item
*L4D2_Instructor_explain_pre_drawbridge
| Escort the cola delivery
:'''Displayed Caption 1:''' ''Use the radio to call for help''
|-
 
| L4D2_Instructor_explain_hotel_elevator_doors
 
| Pry open the doors to escape...
*L4D2_Instructor_explain_c4m4_finale_start
|-
:'''Displayed Caption 1:''' ''Signal the boat with the Burger Tank sign''
| L4D2_Instructor_explain_mall_alarm
 
| Deactivate the alarm on the third floor
 
|-
*L4D2_Instructor_explain_c1m4_finale1
| L4D2_Instructor_explain_mall_window
:'''Displayed Caption 1:''' ''You'll need to fill the car with gas''
| Shoot out the store window
:'''Displayed Caption 2:''' ''Step 1: Find a gas can''
|-
:'''Displayed Caption 3:''' ''Step 2: Bring the gas can to the car''
| L4D2_Instructor_explain_perimeter1
 
| Alarm will sound when perimeter is breached
 
|-
*L4D_Instructor_explain_DLC3radio
| L4D2_Instructor_explain_perimeter2
:'''Displayed Caption 1:''' ''Call the helicopter.''
| Run to the security tower to deactivate the alarm
 
|-
 
| L4D2_Instructor_explain_pre_drawbridge
*L4D_Instructor_explain_DLC3radio
| Use the radio to call for help
:'''Displayed Caption 1:''' ''Open the door.''
|-
 
| L4D2_Instructor_explain_return_item
== Survival Lessons ==
| Deliver the cola to the gun shop owner
*L4D2_Instructor_explain_survival_help_button
|-
:'''Displayed Caption 1:''' ''Press the button...''
| L4D2_Instructor_explain_shack
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| Lower the bridge
 
|-
 
| L4D2_Instructor_explain_stage_finale_start
*L4D2_Instructor_explain_survival_help_alarm
| Begin the rock concert to signal the chopper
:'''Displayed Caption 1:''' ''Activate the alarm...''
|-
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
| L4D2_Instructor_explain_stage_lighting
 
| Prepare the stage lighting
 
|-
*L4D2_Instructor_explain_survival_help_radio
| L4D2_Instructor_explain_stage_lighting
:'''Displayed Caption 1:''' ''Use the radio...''
| Set the stage lighting
:'''Displayed Caption 2:''' ''Be ready to fight the horde''
|-
 
| L4D2_Instructor_explain_stage_survival_start
== Misc. Lessons ==
| Begin the rock concert...
*L4D2_Instructor_explain_hatch
|-
:'''Displayed Caption 1:''' ''Open the hatch''
| L4D2_Instructor_explain_store_alarm
 
| Open the store door...
 
|-
*L4D2_Instructor_explain_c3m4_rescue
| L4D2_Instructor_explain_store_item
:'''Displayed Caption 1:''' ''The rescue boat has arrived, get on board!''
| Retrieve the cola inside the store
 
|-
 
| L4D2_Instructor_explain_survival_help_alarm
*L4D2_Instructor_explain_gun_shop_tanker
| Activate the alarm...
:'''Displayed Caption 1:''' ''Whitaker will destroy this tanker and clear the path''
|-
 
| L4D2_Instructor_explain_survival_help_button
 
| Press the button...
*L4D2_Instructor_explain_gun_shop
|-
:'''Displayed Caption 1:''' ''Talk to the gun shop owner''
| L4D2_Instructor_explain_survival_help_radio
 
| Use the radio...
 
|-
*L4D2_Instructor_explain_store_item
| L4D2_Instructor_temp_msg_c4m1
:'''Displayed Caption 1:''' ''Retrieve the cola inside the store''
| Go get fuel and return to the boat
 
|-
 
| L4D2_Instructor_temp_msg_c4m3
*L4D2_Instructor_explain_gun_shop_item_get
| You got the fuel — Return to the boat
:'''Displayed Caption 1:''' ''Get the cola''
|-
 
| L4D_Instructor_explain_bridge
 
| Close the floodgate to make a bridge...
*L4D2_Instructor_explain_return_item
|-
:'''Displayed Caption 1:''' ''Deliver the cola to the gun shop owner''
| L4D_Instructor_explain_church_door
 
| Tell him to let you in the safe room...
 
|-
*L4D2_Instructor_explain_help_return_item
| L4D_Instructor_explain_close_safe_room
:'''Displayed Caption 1:''' ''Escort the cola delivery''
| Close the door once everyone is in
 
|-
 
| L4D_Instructor_explain_crane
*L4D2_Instructor_explain_return_to_elevator
| Use the lever to lower the crane...
:'''Displayed Caption 1:''' ''Return to the elevator!''
|-
 
| L4D_Instructor_explain_elevator_button
 
| Call the elevator...
*L4D2_Instructor_save_items
|-
:'''Displayed Caption 1:''' ''You may want to save some items for the return trip''
| L4D_Instructor_explain_emergency_door
 
| Open the emergency door...
 
|-
*L4D2_Instructor_temp_msg_c4m1
| L4D_Instructor_explain_enter_safe_room
:'''Displayed Caption 1:''' ''Go get fuel and return to the boat''
| Get into the safe room
 
|-
 
| L4D_Instructor_explain_gas_can_panic
*L4D2_Instructor_temp_msg_c4m3
| Destroy the barricade...
:'''Displayed Caption 1:''' ''You got the fuel — Return to the boat''
|-
 
| L4D_Instructor_explain_gas_truck
 
| Activate the fuel pump
*L4D2_Instructor_explain_c4m4_finale_no_gas
|-
:'''Displayed Caption 1:''' ''You should bring the gas can here before you flip the switch''
| L4D_Instructor_explain_lift_button
 
| Start the lift...
 
|-
*L4D2_Instructor_explain_decon_wait
| L4D_Instructor_explain_mainstreet
:'''Displayed Caption 1:''' ''Close the door when everyone is in the trailer''
| Lower the forklift to make a ramp...
 
|-
 
| L4D_Instructor_explain_panic_button
*L4D2_Instructor_explain_decon
| Flip the door switch...
:'''Displayed Caption 1:''' ''Release door to exit the trailer''
|-
 
| L4D_Instructor_explain_panic_button2
 
| Be ready to fight the horde
*L4D2_Instructor_porch_light
|-
:'''Displayed Caption 1:''' ''Turn on porch lights to mark locations with items''
| L4D_Instructor_explain_panic_disturbance_triggered2
 
| Here they come...
 
|-
*L4D_Instructor_explain_DLC3currents
| L4D_Instructor_explain_train_lever
:'''Displayed Caption 1:''' ''Beware strong currents!''
| Hit the bridge with the decoupled train car...
|-
| L4D_Instructor_explain_use_door
| Open/close door
|-
| L4D_Instructor_explain_van_panic
| Start the van to clear a path...
|-
| L4D_Instructor_explain_wait_to_exit_safe_room
| Not all of your teammates are ready
|-
| L4D_Instructor_explain_wait_to_push_button
| Wait for everyone to be ready first
|-
| L4D_Instructor_rescued_by
| %s1 rescued you
|-
| L4D_Instructor_rescued_other
| You rescued %s1
|-
| L4D_Instructor_revive_end
| Hold to revive %s1
|-
| L4D_Instructor_saved_by
| %s1 saved you
|-
| L4D_Instructor_saved_other
| You saved %s1
|}
== Weapons & Items ==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| L4D2_Instructor_explain_ammo_pile_failure
| You cannot refill the ammo of this weapon.
|-
| L4D2_Instructor_explain_explosive_ammo_available
| Explosive Ammo Available
|-
| L4D2_Instructor_explain_explosive_ammo_received
| You picked up Explosive Ammunition
|-
| L4D2_Instructor_explain_gun_shop_item
| Cola
|-
| L4D2_Instructor_explain_gun_shop_item_get
| Get the cola
|-
| L4D2_Instructor_explain_incendiary_ammo_available
| Incendiary Ammo Available
|-
| L4D2_Instructor_explain_incendiary_ammo_received
| You picked up Incendiary Ammunition
|-
| L4D2_Instructor_explain_laser_sight_available
| Laser Sight Upgrade Available
|-
| L4D2_Instructor_explain_laser_sight_received
| The Laser Sight upgrade makes your weapon more accurate
|-
| L4D2_Instructor_explain_magnum_pistol
| Magnum Pistol
|-
| L4D2_Instructor_explain_magnum_pistol_alt
| Desert Cobra Pistol
|-
| L4D2_Instructor_explain_magnum_pistol_get
| Get magnum pistol
|-
| L4D2_Instructor_explain_magnum_pistol_get_alt
| Get Desert Cobra
|-
| L4D2_Instructor_explain_mounted_gun_overheated
| The gun has temporarily overheated and is unusable!
|-
| L4D2_Instructor_explain_replace_ammo
| Fully-Loaded %s1
|-
| L4D2_Instructor_explain_replace_ammo_get
| Replace your low-ammo weapon
|-
| L4D2_Instructor_explain_trade_melee_for_magnum_pistol
| Trade melee weapon for magnum pistol
|-
| L4D2_Instructor_explain_upgrade
| Upgrade Item Available
|-
| L4D2_Instructor_explain_use_mounted_gun
| Heavy Machine Gun
|-
| L4D_Instructor_explain_2nd_pistol
| Second Pistol
|-
| L4D_Instructor_explain_2nd_pistol_get
| Get second pistol
|-
| L4D_Instructor_explain_adrenaline
| Adrenaline
|-
| L4D_Instructor_explain_adrenaline_get
| Get adrenaline
|-
| L4D_Instructor_explain_ammo_pack
| Ammo Pack
|-
| L4D_Instructor_explain_ammo_pack_get
| Get ammo pack
|-
| L4D_Instructor_explain_ammo_resupply
| Ammo stash
|-
| L4D_Instructor_explain_ammo_resupply_get
| Replenish ammo
|-
| L4D_Instructor_explain_autoshotgun
| Tactical Shotgun
|-
| L4D_Instructor_explain_autoshotgun_get
| Get tactical shotgun
|-
| L4D_Instructor_explain_chainsaw
| Chainsaw
|-
| L4D_Instructor_explain_chainsaw_get
| Get chainsaw
|-
| L4D_Instructor_explain_defibrillator
| Defibrillator
|-
| L4D_Instructor_explain_defibrillator_get
| Get defibrillator
|-
| L4D_Instructor_explain_first_aid
| First aid
|-
| L4D_Instructor_explain_first_aid_get
| Get first aid
|-
| L4D_Instructor_explain_grenade_launcher
| Grenade Launcher
|-
| L4D_Instructor_explain_grenade_launcher_get
| Get Grenade Launcher
|-
| L4D_Instructor_explain_grenade_limit
| You can only carry one throwable item
|-
| L4D_Instructor_explain_heal_interrupted
| Hold %+attack% to heal yourself
|-
| L4D_Instructor_explain_heal_other_interrupted
| Hold %+attack2% to heal %s1
|-
| L4D_Instructor_explain_hunting_rifle
| Hunting Rifle
|-
| L4D_Instructor_explain_hunting_rifle_get
| Get hunting rifle
|-
| L4D_Instructor_explain_inventory
| Select weapon/item
|-
| L4D_Instructor_explain_melee
| Melee Weapon
|-
| L4D_Instructor_explain_melee_get
| Get melee weapon
|-
| L4D_Instructor_explain_molotov
| Molotov
|-
| L4D_Instructor_explain_molotov_get
| Get molotov
|-
| L4D_Instructor_explain_pickup_item
| Pick up
|-
| L4D_Instructor_explain_pills
| Pain Pills
|-
| L4D_Instructor_explain_pills_get
| Get pain pills
|-
| L4D_Instructor_explain_pipebomb
| Pipe Bomb
|-
| L4D_Instructor_explain_pipebomb_get
| Get pipe bomb
|-
| L4D_Instructor_explain_pistol
| Pistol
|-
| L4D_Instructor_explain_pistol_ammo
| Pistols have unlimited ammo
|-
| L4D_Instructor_explain_pumpshotgun
| Pump Shotgun
|-
| L4D_Instructor_explain_pumpshotgun_get
| Get pump shotgun
|-
| L4D_Instructor_explain_reload
| Manual reload
|-
| L4D_Instructor_explain_rifle
| M-16 Assault Rifle
|-
| L4D_Instructor_explain_rifle_ak47
| AK-47
|-
| L4D_Instructor_explain_rifle_ak47_alt
| Soviet Rifle
|-
| L4D_Instructor_explain_rifle_ak47_get
| Get AK-47
|-
| L4D_Instructor_explain_rifle_ak47_get_alt
| Get soviet rifle
|-
| L4D_Instructor_explain_rifle_desert
| Combat Rifle
|-
| L4D_Instructor_explain_rifle_desert_alt
| Desert Combat Rifle
|-
| L4D_Instructor_explain_rifle_desert_get
| Get combat rifle
|-
| L4D_Instructor_explain_rifle_desert_get_alt
| Get desert combat rifle
|-
| L4D_Instructor_explain_rifle_get
| Get M-16 assault rifle
|-
| L4D_Instructor_explain_rifle_zoom
| Hunting/sniper rifle scope
|-
| L4D_Instructor_explain_shotgun_chrome
| Chrome Shotgun
|-
| L4D_Instructor_explain_shotgun_chrome_get
| Get chrome shotgun
|-
| L4D_Instructor_explain_shotgun_spas
| Combat Shotgun
|-
| L4D_Instructor_explain_shotgun_spas_get
| Get combat shotgun
|-
| L4D_Instructor_explain_smg
| Submachine Gun
|-
| L4D_Instructor_explain_smg_get
| Get submachine gun
|-
| L4D_Instructor_explain_smg_silenced
| Silenced Submachine Gun
|-
| L4D_Instructor_explain_smg_silenced_get
| Get silenced submachine gun
|-
| L4D_Instructor_explain_sniper_military
| Sniper Rifle
|-
| L4D_Instructor_explain_sniper_military_get
| Get sniper rifle
|-
| L4D_Instructor_explain_trade_melee_for_pistol
| Trade melee weapon for pistol
|-
| L4D_Instructor_explain_upgradepack_explosive
| Explosive Ammo Pack
|-
| L4D_Instructor_explain_upgradepack_explosive_get
| Get Explosive Ammo Pack
|-
| L4D_Instructor_explain_upgradepack_incendiary
| Incendiary Ammo Pack
|-
| L4D_Instructor_explain_upgradepack_incendiary_get
| Get Incendiary Ammo Pack
|-
| L4D_Instructor_explain_use_turret
| Use turret
|-
| L4D_Instructor_explain_vomitjar
| Boomer Bile
|-
| L4D_Instructor_explain_vomitjar_get
| Get Boomer Bile
|-
| L4D_Instructor_explain_weapon
| Weapon
|-
| L4D_Instructor_upgradepack_usage
| Deploy Ammo Packs on the ground to share ammo with the team
|}
== Survivor Lessons ==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| L4D_Instructor_notify_failed_to_give_duplicate_pills
| %s1 already has pain pills
|-
| L4D_Instructor_notify_failed_to_use_explosive_ammo_pile
| You have already used this Explosive Ammo upgrade
|-
| L4D_Instructor_notify_failed_to_use_incendiary_ammo_pile
| You have already used this Incendiary Ammo upgrade
|-
| L4D_Instructor_notify_failed_to_use_pills
| You don't need to take pain pills
|-
| L4D_Instructor_notify_upgrade_failed_no_primary
| You must have a primary weapon to use this upgrade
|-
| L4D_Instructor_notify_given_item_pain_pills
| %s1 gave you pain pills
|-
| L4D_Instructor_notify_heal_other
| Heal %s1 with first aid
|-
| L4D_Instructor_notify_heal_other_far
| Move closer to heal %s1
|-
| L4D_Instructor_notify_heal_other_near
| Hold %+attack2% to heal %s1
|-
| L4D_Instructor_notify_heal_other_near_select
| Select first aid kit
|-
| L4D_Instructor_notify_heal_self
| Heal yourself with first aid
|-
| L4D_Instructor_notify_heal_self_hold
| Hold %+attack% to heal yourself
|-
| L4D_Instructor_notify_infected_behind
| Face rear enemies
|-
| L4D_Instructor_notify_pill_self
| Take pain pills for a temporary health boost
|-
| L4D_Instructor_notify_shove_boomer
| Shove Boomers back before shooting
|-
| L4D_Instructor_notify_shove_infected
| Shove them back!
|-
| L4D_Instructor_notify_communicate
| Communicate with teammates
|-
| L4D_Instructor_notify_crouch_accuracy
| Crouching improves accuracy
|-
| L4D_Instructor_notify_crouch_tactic
| Crouching helps teammates shoot over you
|-
| L4D_Instructor_explain_friendly_fire
| Don't shoot teammates!
|-
| L4D_Instructor_explain_friendly_fire_melee
| Don't attack teammates!
|-
| L4D_Instructor_explain_reckless
| Stay out of the line of fire!
|-
| L4D_Instructor_notify_last_life
| First aid needed! Next knockdown means death...
|-
| L4D_Instructor_notify_fire_damage
| Get away from the fire!
|-
| L4D_Instructor_notify_stay_together
| Stay together to survive
|-
| L4D_Instructor_notify_failed_to_use_defibrillator
| %s1 doesn't need to be revived
|-
| L4D_Instructor_notify_use_defibrillator
| Revive %s1 with the defibrillator
|-
| L4D_Instructor_notify_use_defibrillator_hold
| Hold %+attack% or %+attack2% to revive %s1
|-
| L4D_Instructor_defibrillator_usage
| Use the Defibrillator to revive dead players
|-
| L4D_Instructor_help_it
| A Boomer has vomited on %s1
|-
| L4D_Instructor_help_choked
| A Smoker is constricting %s1
|-
| L4D_Instructor_help_choked_near
| Free %s1
|-
| L4D_Instructor_help_choked_far
| Shoot the Smoker
|-
| L4D_Instructor_help_pounced
| A Hunter has pinned %s1
|-
| L4D_Instructor_help_pounced_near
| Shove the Hunter
|-
| L4D_Instructor_help_pounced_far
| Shoot the Hunter
|-
| L4D_Instructor_help_jockey_ridden
| A Jockey is riding %s1
|-
| L4D_Instructor_help_jockey_ridden_near
| Shove the Jockey
|-
| L4D_Instructor_help_jockey_ridden_far
| Shoot the Jockey
|-
| L4D_Instructor_help_charger_pummeled
| A Charger is pummeling %s1
|-
| L4D_Instructor_help_charger_pummeled_kill
| Kill the Charger
|-
| L4D_Instructor_explain_tank
| Tanks can absorb a lot of damage before they die
|-
| L4D_Instructor_notify_give_pills
| You can give %s1 pain pills
|-
| L4D_Instructor_notify_give_pills_far
| Move closer to give %s1 pain pills
|-
| L4D_Instructor_notify_give_pills_near
| Give %s1 pain pills
|-
| L4D_Instructor_notify_give_pills_near_select
| Select pain pills
|-
| L4D_Instructor_explain_pill_temp_health
| Pain pills give you a temporary health boost
|-
| L4D_Instructor_notify_ledge
| A teammate must pull you up
|-
| L4D_Instructor_help_incapacitated
| Help %s1 up
|-
| L4D_Instructor_help_ledge
| Pull %s1 up
|-
| L4D_Instructor_notify_dead
| You died! Please wait to respawn...
|-
| L4D_Instructor_notify_dead_by_witch1
| The Witch killed you! Don't startle her next time...
|-
| L4D_Instructor_notify_dead_by_witch2
| Witches are startled by flashlights and gunfire
|-
| L4D_Instructor_notify_incapacitated
| Incapacitated! A teammate must help you
|-
| L4D_Instructor_notify_incapacitated_by_witch
| The Witch injured you! Don't startle her next time...
|-
| L4D_Instructor_notify_it1_vomit
| A Boomer vomited on you
|-
| L4D_Instructor_notify_it1_splatter
| A Boomer exploded on you
|-
| L4D_Instructor_notify_it1_jar
| A Survivor bile bombed you
|-
| L4D_Instructor_notify_it2
| Watch out! Boomer bile attracts the horde...
|-
| L4D_Instructor_notify_pounced
| Pinned! A teammate must help...
|-
| L4D_Instructor_notify_choked
| Constricted! A teammate must help...
|-
| L4D_Instructor_notify_charger_pummeled
| Pummeled! A teammate must help...
|-
| L4D_Instructor_notify_adrenaline_self
| Take adrenaline for a temporary speed boost
|-
| L4D_Instructor_notify_given_item_adrenaline
| %s1 gave you adrenaline
|-
| L4D_Instructor_notify_give_adrenaline
| You can give %s1 your adrenaline
|-
| L4D_Instructor_notify_give_adrenaline_far
| Move closer to give %s1 your adrenaline
|-
| L4D_Instructor_notify_give_adrenaline_near
| Give %s1 your adrenaline
|-
| L4D_Instructor_notify_give_adrenaline_near_select
| Select adrenaline
|-
| L4D_Instructor_adrenaline_usage
| Adrenaline lets you perform many actions faster
|-
| L4D_Instructor_notify_failed_to_give_duplicate_belt_item
| %s1 already has a belt slot item
|-
| L4D_Instructor_explain_panic_disturbance
| Watch out! Some cars set off alarms...
|-
| L4D_Instructor_explain_panic_disturbance_triggered
| %s1 alerted the horde
|-
| L4D_Instructor_explain_panic_disturbance_triggered2
| Here they come...
|-
| L4D_Instructor_explain_witch_spooked
| %s1 startled the Witch
|-
| L4D_Instructor_explain_witch_spooked2
| You startled the Witch
|-
| L4D2_Instructor_save_items
| You may want to save some items for the return trip
|-
| L4D2_Instructor_explain_return_to_elevator
| Return to the elevator!
|-
| L4D2_Instructor_porch_light
| Turn on porch lights to mark locations with items
|-
| L4D2_Instructor_explain_acid_spit
| Try to avoid the noxious acid!
|-
| L4D2_Instructor_notify_entered_spit
| Avoid the noxious acid!
|-
| L4D2_Instructor_notify_ridden
| Keep moving! Resist the Jockey's influence...
|}
==Survival Lessons==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| L4D_Instructor_earned_bronze_medal
| You earned the bronze medal!
|-
| L4D_Instructor_earned_silver_medal
| You earned the silver medal!
|-
| L4D_Instructor_earned_gold_medal
| You earned the gold medal!
|-
| L4D_Instructor_player_record
| You beat your best time!
|-
| L4D_Instructor_team_record
| You beat your team record!
|-
| L4D_Instructor_world_record
| You beat the world record!
|}
== Misc Lessons ==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| L4D_Instructor_notify_give_ammo_other_near
| Hold %+attack2% to give ammo to %s1
|-
| L4D_Instructor_notify_give_ammo_self
| Refill your ammo with the ammo pack
|-
| L4D_Instructor_notify_give_ammo_self_hold
| Hold %+attack% to refill your ammo
|-
| L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other
| %s1 doesn't need ammo right now
|-
| L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self
| You don't need ammo right now
|-
| L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other
| %s1 already has full ammo
|-
| L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self
| You already have full ammo
|-
| L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo
| You don't need ammo right now
|-
| L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo
| %s1 doesn't need ammo right now
|-
| L4D_Instructor_explain_survivor_glows_disabled
| Glows around fellow Survivors are disabled!
|-
| L4D_Instructor_explain_item_glows_disabled
| Glows around items are disabled. Search carefully!
|-
| L4D_Instructor_explain_rescue_disabled
| Rescues are disabled. Players can only respawn at safe rooms.
|-
| L4D_Instructor_explain_bodyshots_reduced
| Zombies take less damage to the body. Aim for the head!
|-
| L4D_Instructor_explain_witch_kills
| The Witch will kill you instantly. Watch out for her!
|-
| L4D_Instructor_notify_grenade_launcher_range
| Ouch! You are too close to your grenade launcher blasts!
|-
| L4D2_Instructor_explain_impound_lot
| Watch your fire! Car alarms everywhere!
|}
== Scavenge ==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| L4D_Instructor_explain_scavenge_goal_survivor
| Collect gas cans and pour them into the generator...
|-
| L4D_Instructor_explain_scavenge_goal_infected
| Stop the survivors before they collect all of the gas cans
|-
| L4D_Instructor_begin_scavenge_overtime_survivor
| OVERTIME: At least one survivor must be carrying a gas can!
|-
| L4D_Instructor_begin_scavenge_overtime_infected
| OVERTIME: Force all survivors to drop their gas cans!
|-
| L4D_Instructor_scavenge_score_tied
| One more point and the survivors win this round!
|-
| L4D_Instructor_exaplin_scavenge_leave_area
| Leaving this area will start the round
|-
| L4D_Instructor_explain_scavenge_vulnerable_cans
| Dropped gas cans are vulnerable to Spitter goo
|-
| L4D_Instructor_explain_gascan_pour_blocked
| Wait! someone else is still pouring...
|}
==Infected Lessons==
{| class="standard-table"
! Lesson Name
! Text Shown
|-
| L4D_Instructor_boomer_claw
| SECONDARY ATTACK: CLAW
|-
| L4D_Instructor_boomer_vomit
| PRIMARY ATTACK: VOMIT
|-
| L4D_Instructor_hunter_claw
| SECONDARY ATTACK: CLAW
|-
| L4D_Instructor_hunter_lunge
| PRIMARY ATTACK: CROUCH TO POUNCE
|-
| L4D_Instructor_smoker_claw
| SECONDARY ATTACK: CLAW
|-
| L4D_Instructor_smoker_tongue
| PRIMARY ATTACK: TONGUE SNARE
|-
| L4D_Instructor_spitter_claw
| SECONDARY ATTACK: CLAW
|-
| L4D_Instructor_spitter_goo
| PRIMARY ATTACK: SPIT
|-
| L4D_Instructor_charger_claw
| SECONDARY ATTACK: CLAW
|-
| L4D_Instructor_charger_charge
| PRIMARY ATTACK: CHARGE
|-
| L4D_Instructor_jockey_claw
| SECONDARY ATTACK: CLAW
|-
| L4D_Instructor_jockey_jump
| PRIMARY ATTACK: LUNGE
|-
| L4D_Instructor_tongue_break_bent
| Tongue broke! It bent or stretched too far...
|-
| L4D_Instructor_tongue_break_shove
| Tongue broke! Victim was shoved...
|-
| L4D_Instructor_tongue_break_shot
| Tongue broke! It was damaged...
|-
| L4D_Instructor_tank_claw
| SECONDARY ATTACK: THROW
|-
| L4D_Instructor_tank_rock
| PRIMARY ATTACK: PUNCH
|-
| L4D_Instructor_break_checkpoint_door
| YOU CAN'T BREAK DOWN SAFE ROOM DOORS
|-
| L4D_Instructor_break_rescue_doors
| YOU CAN'T BREAK DOWN RESCUE DOORS
|-
| L4D_Instructor_prevent_rescue
| A RESCUE TEAM IS ON ITS WAY. KILL THE SURVIVORS BEFORE IT GETS HERE...
|-
| L4D_Instructor_prevent_escape
| PREVENT THE SURVIVORS FROM ESCAPING
|-
| L4D_Instructor_notify_choked_miss
| Missed: No target
|-
| L4D2_Instructor_notify_riding_survivor
| Steer the Survivor into danger
|}


== See also ==
== See also ==

Revision as of 06:08, 9 March 2023

English (en)中文 (zh)Translate (Translate)

This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.

env_instructor_hint is available in L4D2 for custom instructor messages, but multi-language support is not available, because the m

Template:ModernNote Template:ModernNote Template:ModernTip

Below is a list of all lessons, taken from the language file left4dead2_english.txt. All of these will be (or should be) translated into other language via their localization settings.
The lessons that contain %s1 are meant to mention a target player. These will probably not work for info_game_event_proxy, but they're still listed here for completion sake.

Finale & Rescue Lessons

Lesson Name Text Shown
L4D2_Instructor_explain_c3m4_radio1 Call for a boat rescue
L4D2_Instructor_explain_c3m4_rescue The rescue boat has arrived, get on board!
L4D2_Instructor_explain_vehicle_arrival Hurry to the rescue vehicle!
L4D_Instructor_board_chopper Rescue has arrived! Get aboard!
L4D_Instructor_explain_pre_radio Answer the radio
L4D_Instructor_explain_radio Summon a rescue
L4D_Instructor_explain_radio2 Prepare yourself before you respond
L4D_Instructor_explain_rescue Rescue Survivors
L4D_Instructor_notify_awaiting_rescue You will be rescued soon
L4D_Instructor_survive_rescue Rescue is coming! Defend yourselves!
L4D2_Survive_Gauntlet Make your way to the helicopter on the other side

Event & Action Lessons

Lesson Name Text Shown
L4D2_Instructor_ability_out_of_range Get closer — that target is out of range
L4D2_Instructor_explain_c1m4_finale1 You'll need to fill the car with gas
L4D2_Instructor_explain_c1m4_finale2 Step 1: Find a gas can
L4D2_Instructor_explain_c1m4_finale3 Step 2: Bring the gas can to the car
L4D2_Instructor_explain_c2m4_ticketbooth Press the button to open the gates
L4D2_Instructor_explain_c3m4_radio2 Respond to Virgil
L4D2_Instructor_explain_c4m4_finale_no_gas You should bring the gas can here before you flip the switch
L4D2_Instructor_explain_c4m4_finale_start Signal the boat with the Burger Tank sign
L4D2_Instructor_explain_carousel_destination Shut down the carousel
L4D2_Instructor_explain_carousel_start Turn on the power to open the gate
L4D2_Instructor_explain_carousel_start2 Run to the control booth to shut down the carousel
L4D2_Instructor_explain_coaster Power up the coaster to start the ride
L4D2_Instructor_explain_coaster_stop Deactivate the ride to stop the alarm
L4D2_Instructor_explain_deactivate_alarm Deactivate the alarm to open the exit doors
L4D2_Instructor_explain_decon Release door to exit the trailer
L4D2_Instructor_explain_decon_wait Close the door when everyone is in the trailer
L4D2_Instructor_explain_drawbridge Press the button to lower the drawbridge
L4D2_Instructor_explain_ferry Call the ferry
L4D2_Instructor_explain_float Move the float
L4D2_Instructor_explain_gates_are_open The gates are open, run for the safe room!
L4D2_Instructor_explain_gun_shop Talk to the gun shop owner
L4D2_Instructor_explain_gun_shop_tanker Whitaker will destroy this tanker and clear the path
L4D2_Instructor_explain_hatch Open the hatch
L4D2_Instructor_explain_help_return_item Escort the cola delivery
L4D2_Instructor_explain_hotel_elevator_doors Pry open the doors to escape...
L4D2_Instructor_explain_mall_alarm Deactivate the alarm on the third floor
L4D2_Instructor_explain_mall_window Shoot out the store window
L4D2_Instructor_explain_perimeter1 Alarm will sound when perimeter is breached
L4D2_Instructor_explain_perimeter2 Run to the security tower to deactivate the alarm
L4D2_Instructor_explain_pre_drawbridge Use the radio to call for help
L4D2_Instructor_explain_return_item Deliver the cola to the gun shop owner
L4D2_Instructor_explain_shack Lower the bridge
L4D2_Instructor_explain_stage_finale_start Begin the rock concert to signal the chopper
L4D2_Instructor_explain_stage_lighting Prepare the stage lighting
L4D2_Instructor_explain_stage_lighting Set the stage lighting
L4D2_Instructor_explain_stage_survival_start Begin the rock concert...
L4D2_Instructor_explain_store_alarm Open the store door...
L4D2_Instructor_explain_store_item Retrieve the cola inside the store
L4D2_Instructor_explain_survival_help_alarm Activate the alarm...
L4D2_Instructor_explain_survival_help_button Press the button...
L4D2_Instructor_explain_survival_help_radio Use the radio...
L4D2_Instructor_temp_msg_c4m1 Go get fuel and return to the boat
L4D2_Instructor_temp_msg_c4m3 You got the fuel — Return to the boat
L4D_Instructor_explain_bridge Close the floodgate to make a bridge...
L4D_Instructor_explain_church_door Tell him to let you in the safe room...
L4D_Instructor_explain_close_safe_room Close the door once everyone is in
L4D_Instructor_explain_crane Use the lever to lower the crane...
L4D_Instructor_explain_elevator_button Call the elevator...
L4D_Instructor_explain_emergency_door Open the emergency door...
L4D_Instructor_explain_enter_safe_room Get into the safe room
L4D_Instructor_explain_gas_can_panic Destroy the barricade...
L4D_Instructor_explain_gas_truck Activate the fuel pump
L4D_Instructor_explain_lift_button Start the lift...
L4D_Instructor_explain_mainstreet Lower the forklift to make a ramp...
L4D_Instructor_explain_panic_button Flip the door switch...
L4D_Instructor_explain_panic_button2 Be ready to fight the horde
L4D_Instructor_explain_panic_disturbance_triggered2 Here they come...
L4D_Instructor_explain_train_lever Hit the bridge with the decoupled train car...
L4D_Instructor_explain_use_door Open/close door
L4D_Instructor_explain_van_panic Start the van to clear a path...
L4D_Instructor_explain_wait_to_exit_safe_room Not all of your teammates are ready
L4D_Instructor_explain_wait_to_push_button Wait for everyone to be ready first
L4D_Instructor_rescued_by %s1 rescued you
L4D_Instructor_rescued_other You rescued %s1
L4D_Instructor_revive_end Hold to revive %s1
L4D_Instructor_saved_by %s1 saved you
L4D_Instructor_saved_other You saved %s1


Weapons & Items

Lesson Name Text Shown
L4D2_Instructor_explain_ammo_pile_failure You cannot refill the ammo of this weapon.
L4D2_Instructor_explain_explosive_ammo_available Explosive Ammo Available
L4D2_Instructor_explain_explosive_ammo_received You picked up Explosive Ammunition
L4D2_Instructor_explain_gun_shop_item Cola
L4D2_Instructor_explain_gun_shop_item_get Get the cola
L4D2_Instructor_explain_incendiary_ammo_available Incendiary Ammo Available
L4D2_Instructor_explain_incendiary_ammo_received You picked up Incendiary Ammunition
L4D2_Instructor_explain_laser_sight_available Laser Sight Upgrade Available
L4D2_Instructor_explain_laser_sight_received The Laser Sight upgrade makes your weapon more accurate
L4D2_Instructor_explain_magnum_pistol Magnum Pistol
L4D2_Instructor_explain_magnum_pistol_alt Desert Cobra Pistol
L4D2_Instructor_explain_magnum_pistol_get Get magnum pistol
L4D2_Instructor_explain_magnum_pistol_get_alt Get Desert Cobra
L4D2_Instructor_explain_mounted_gun_overheated The gun has temporarily overheated and is unusable!
L4D2_Instructor_explain_replace_ammo Fully-Loaded %s1
L4D2_Instructor_explain_replace_ammo_get Replace your low-ammo weapon
L4D2_Instructor_explain_trade_melee_for_magnum_pistol Trade melee weapon for magnum pistol
L4D2_Instructor_explain_upgrade Upgrade Item Available
L4D2_Instructor_explain_use_mounted_gun Heavy Machine Gun
L4D_Instructor_explain_2nd_pistol Second Pistol
L4D_Instructor_explain_2nd_pistol_get Get second pistol
L4D_Instructor_explain_adrenaline Adrenaline
L4D_Instructor_explain_adrenaline_get Get adrenaline
L4D_Instructor_explain_ammo_pack Ammo Pack
L4D_Instructor_explain_ammo_pack_get Get ammo pack
L4D_Instructor_explain_ammo_resupply Ammo stash
L4D_Instructor_explain_ammo_resupply_get Replenish ammo
L4D_Instructor_explain_autoshotgun Tactical Shotgun
L4D_Instructor_explain_autoshotgun_get Get tactical shotgun
L4D_Instructor_explain_chainsaw Chainsaw
L4D_Instructor_explain_chainsaw_get Get chainsaw
L4D_Instructor_explain_defibrillator Defibrillator
L4D_Instructor_explain_defibrillator_get Get defibrillator
L4D_Instructor_explain_first_aid First aid
L4D_Instructor_explain_first_aid_get Get first aid
L4D_Instructor_explain_grenade_launcher Grenade Launcher
L4D_Instructor_explain_grenade_launcher_get Get Grenade Launcher
L4D_Instructor_explain_grenade_limit You can only carry one throwable item
L4D_Instructor_explain_heal_interrupted Hold %+attack% to heal yourself
L4D_Instructor_explain_heal_other_interrupted Hold %+attack2% to heal %s1
L4D_Instructor_explain_hunting_rifle Hunting Rifle
L4D_Instructor_explain_hunting_rifle_get Get hunting rifle
L4D_Instructor_explain_inventory Select weapon/item
L4D_Instructor_explain_melee Melee Weapon
L4D_Instructor_explain_melee_get Get melee weapon
L4D_Instructor_explain_molotov Molotov
L4D_Instructor_explain_molotov_get Get molotov
L4D_Instructor_explain_pickup_item Pick up
L4D_Instructor_explain_pills Pain Pills
L4D_Instructor_explain_pills_get Get pain pills
L4D_Instructor_explain_pipebomb Pipe Bomb
L4D_Instructor_explain_pipebomb_get Get pipe bomb
L4D_Instructor_explain_pistol Pistol
L4D_Instructor_explain_pistol_ammo Pistols have unlimited ammo
L4D_Instructor_explain_pumpshotgun Pump Shotgun
L4D_Instructor_explain_pumpshotgun_get Get pump shotgun
L4D_Instructor_explain_reload Manual reload
L4D_Instructor_explain_rifle M-16 Assault Rifle
L4D_Instructor_explain_rifle_ak47 AK-47
L4D_Instructor_explain_rifle_ak47_alt Soviet Rifle
L4D_Instructor_explain_rifle_ak47_get Get AK-47
L4D_Instructor_explain_rifle_ak47_get_alt Get soviet rifle
L4D_Instructor_explain_rifle_desert Combat Rifle
L4D_Instructor_explain_rifle_desert_alt Desert Combat Rifle
L4D_Instructor_explain_rifle_desert_get Get combat rifle
L4D_Instructor_explain_rifle_desert_get_alt Get desert combat rifle
L4D_Instructor_explain_rifle_get Get M-16 assault rifle
L4D_Instructor_explain_rifle_zoom Hunting/sniper rifle scope
L4D_Instructor_explain_shotgun_chrome Chrome Shotgun
L4D_Instructor_explain_shotgun_chrome_get Get chrome shotgun
L4D_Instructor_explain_shotgun_spas Combat Shotgun
L4D_Instructor_explain_shotgun_spas_get Get combat shotgun
L4D_Instructor_explain_smg Submachine Gun
L4D_Instructor_explain_smg_get Get submachine gun
L4D_Instructor_explain_smg_silenced Silenced Submachine Gun
L4D_Instructor_explain_smg_silenced_get Get silenced submachine gun
L4D_Instructor_explain_sniper_military Sniper Rifle
L4D_Instructor_explain_sniper_military_get Get sniper rifle
L4D_Instructor_explain_trade_melee_for_pistol Trade melee weapon for pistol
L4D_Instructor_explain_upgradepack_explosive Explosive Ammo Pack
L4D_Instructor_explain_upgradepack_explosive_get Get Explosive Ammo Pack
L4D_Instructor_explain_upgradepack_incendiary Incendiary Ammo Pack
L4D_Instructor_explain_upgradepack_incendiary_get Get Incendiary Ammo Pack
L4D_Instructor_explain_use_turret Use turret
L4D_Instructor_explain_vomitjar Boomer Bile
L4D_Instructor_explain_vomitjar_get Get Boomer Bile
L4D_Instructor_explain_weapon Weapon
L4D_Instructor_upgradepack_usage Deploy Ammo Packs on the ground to share ammo with the team

Survivor Lessons

Lesson Name Text Shown
L4D_Instructor_notify_failed_to_give_duplicate_pills %s1 already has pain pills
L4D_Instructor_notify_failed_to_use_explosive_ammo_pile You have already used this Explosive Ammo upgrade
L4D_Instructor_notify_failed_to_use_incendiary_ammo_pile You have already used this Incendiary Ammo upgrade
L4D_Instructor_notify_failed_to_use_pills You don't need to take pain pills
L4D_Instructor_notify_upgrade_failed_no_primary You must have a primary weapon to use this upgrade
L4D_Instructor_notify_given_item_pain_pills %s1 gave you pain pills
L4D_Instructor_notify_heal_other Heal %s1 with first aid
L4D_Instructor_notify_heal_other_far Move closer to heal %s1
L4D_Instructor_notify_heal_other_near Hold %+attack2% to heal %s1
L4D_Instructor_notify_heal_other_near_select Select first aid kit
L4D_Instructor_notify_heal_self Heal yourself with first aid
L4D_Instructor_notify_heal_self_hold Hold %+attack% to heal yourself
L4D_Instructor_notify_infected_behind Face rear enemies
L4D_Instructor_notify_pill_self Take pain pills for a temporary health boost
L4D_Instructor_notify_shove_boomer Shove Boomers back before shooting
L4D_Instructor_notify_shove_infected Shove them back!
L4D_Instructor_notify_communicate Communicate with teammates
L4D_Instructor_notify_crouch_accuracy Crouching improves accuracy
L4D_Instructor_notify_crouch_tactic Crouching helps teammates shoot over you
L4D_Instructor_explain_friendly_fire Don't shoot teammates!
L4D_Instructor_explain_friendly_fire_melee Don't attack teammates!
L4D_Instructor_explain_reckless Stay out of the line of fire!
L4D_Instructor_notify_last_life First aid needed! Next knockdown means death...
L4D_Instructor_notify_fire_damage Get away from the fire!
L4D_Instructor_notify_stay_together Stay together to survive
L4D_Instructor_notify_failed_to_use_defibrillator %s1 doesn't need to be revived
L4D_Instructor_notify_use_defibrillator Revive %s1 with the defibrillator
L4D_Instructor_notify_use_defibrillator_hold Hold %+attack% or %+attack2% to revive %s1
L4D_Instructor_defibrillator_usage Use the Defibrillator to revive dead players
L4D_Instructor_help_it A Boomer has vomited on %s1
L4D_Instructor_help_choked A Smoker is constricting %s1
L4D_Instructor_help_choked_near Free %s1
L4D_Instructor_help_choked_far Shoot the Smoker
L4D_Instructor_help_pounced A Hunter has pinned %s1
L4D_Instructor_help_pounced_near Shove the Hunter
L4D_Instructor_help_pounced_far Shoot the Hunter
L4D_Instructor_help_jockey_ridden A Jockey is riding %s1
L4D_Instructor_help_jockey_ridden_near Shove the Jockey
L4D_Instructor_help_jockey_ridden_far Shoot the Jockey
L4D_Instructor_help_charger_pummeled A Charger is pummeling %s1
L4D_Instructor_help_charger_pummeled_kill Kill the Charger
L4D_Instructor_explain_tank Tanks can absorb a lot of damage before they die
L4D_Instructor_notify_give_pills You can give %s1 pain pills
L4D_Instructor_notify_give_pills_far Move closer to give %s1 pain pills
L4D_Instructor_notify_give_pills_near Give %s1 pain pills
L4D_Instructor_notify_give_pills_near_select Select pain pills
L4D_Instructor_explain_pill_temp_health Pain pills give you a temporary health boost
L4D_Instructor_notify_ledge A teammate must pull you up
L4D_Instructor_help_incapacitated Help %s1 up
L4D_Instructor_help_ledge Pull %s1 up
L4D_Instructor_notify_dead You died! Please wait to respawn...
L4D_Instructor_notify_dead_by_witch1 The Witch killed you! Don't startle her next time...
L4D_Instructor_notify_dead_by_witch2 Witches are startled by flashlights and gunfire
L4D_Instructor_notify_incapacitated Incapacitated! A teammate must help you
L4D_Instructor_notify_incapacitated_by_witch The Witch injured you! Don't startle her next time...
L4D_Instructor_notify_it1_vomit A Boomer vomited on you
L4D_Instructor_notify_it1_splatter A Boomer exploded on you
L4D_Instructor_notify_it1_jar A Survivor bile bombed you
L4D_Instructor_notify_it2 Watch out! Boomer bile attracts the horde...
L4D_Instructor_notify_pounced Pinned! A teammate must help...
L4D_Instructor_notify_choked Constricted! A teammate must help...
L4D_Instructor_notify_charger_pummeled Pummeled! A teammate must help...
L4D_Instructor_notify_adrenaline_self Take adrenaline for a temporary speed boost
L4D_Instructor_notify_given_item_adrenaline %s1 gave you adrenaline
L4D_Instructor_notify_give_adrenaline You can give %s1 your adrenaline
L4D_Instructor_notify_give_adrenaline_far Move closer to give %s1 your adrenaline
L4D_Instructor_notify_give_adrenaline_near Give %s1 your adrenaline
L4D_Instructor_notify_give_adrenaline_near_select Select adrenaline
L4D_Instructor_adrenaline_usage Adrenaline lets you perform many actions faster
L4D_Instructor_notify_failed_to_give_duplicate_belt_item %s1 already has a belt slot item
L4D_Instructor_explain_panic_disturbance Watch out! Some cars set off alarms...
L4D_Instructor_explain_panic_disturbance_triggered %s1 alerted the horde
L4D_Instructor_explain_panic_disturbance_triggered2 Here they come...
L4D_Instructor_explain_witch_spooked %s1 startled the Witch
L4D_Instructor_explain_witch_spooked2 You startled the Witch
L4D2_Instructor_save_items You may want to save some items for the return trip
L4D2_Instructor_explain_return_to_elevator Return to the elevator!
L4D2_Instructor_porch_light Turn on porch lights to mark locations with items
L4D2_Instructor_explain_acid_spit Try to avoid the noxious acid!
L4D2_Instructor_notify_entered_spit Avoid the noxious acid!
L4D2_Instructor_notify_ridden Keep moving! Resist the Jockey's influence...

Survival Lessons

Lesson Name Text Shown
L4D_Instructor_earned_bronze_medal You earned the bronze medal!
L4D_Instructor_earned_silver_medal You earned the silver medal!
L4D_Instructor_earned_gold_medal You earned the gold medal!
L4D_Instructor_player_record You beat your best time!
L4D_Instructor_team_record You beat your team record!
L4D_Instructor_world_record You beat the world record!

Misc Lessons

Lesson Name Text Shown
L4D_Instructor_notify_give_ammo_other_near Hold %+attack2% to give ammo to %s1
L4D_Instructor_notify_give_ammo_self Refill your ammo with the ammo pack
L4D_Instructor_notify_give_ammo_self_hold Hold %+attack% to refill your ammo
L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other %s1 doesn't need ammo right now
L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self You don't need ammo right now
L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other %s1 already has full ammo
L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self You already have full ammo
L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo You don't need ammo right now
L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo %s1 doesn't need ammo right now
L4D_Instructor_explain_survivor_glows_disabled Glows around fellow Survivors are disabled!
L4D_Instructor_explain_item_glows_disabled Glows around items are disabled. Search carefully!
L4D_Instructor_explain_rescue_disabled Rescues are disabled. Players can only respawn at safe rooms.
L4D_Instructor_explain_bodyshots_reduced Zombies take less damage to the body. Aim for the head!
L4D_Instructor_explain_witch_kills The Witch will kill you instantly. Watch out for her!
L4D_Instructor_notify_grenade_launcher_range Ouch! You are too close to your grenade launcher blasts!
L4D2_Instructor_explain_impound_lot Watch your fire! Car alarms everywhere!

Scavenge

Lesson Name Text Shown
L4D_Instructor_explain_scavenge_goal_survivor Collect gas cans and pour them into the generator...
L4D_Instructor_explain_scavenge_goal_infected Stop the survivors before they collect all of the gas cans
L4D_Instructor_begin_scavenge_overtime_survivor OVERTIME: At least one survivor must be carrying a gas can!
L4D_Instructor_begin_scavenge_overtime_infected OVERTIME: Force all survivors to drop their gas cans!
L4D_Instructor_scavenge_score_tied One more point and the survivors win this round!
L4D_Instructor_exaplin_scavenge_leave_area Leaving this area will start the round
L4D_Instructor_explain_scavenge_vulnerable_cans Dropped gas cans are vulnerable to Spitter goo
L4D_Instructor_explain_gascan_pour_blocked Wait! someone else is still pouring...

Infected Lessons

Lesson Name Text Shown
L4D_Instructor_boomer_claw SECONDARY ATTACK: CLAW
L4D_Instructor_boomer_vomit PRIMARY ATTACK: VOMIT
L4D_Instructor_hunter_claw SECONDARY ATTACK: CLAW
L4D_Instructor_hunter_lunge PRIMARY ATTACK: CROUCH TO POUNCE
L4D_Instructor_smoker_claw SECONDARY ATTACK: CLAW
L4D_Instructor_smoker_tongue PRIMARY ATTACK: TONGUE SNARE
L4D_Instructor_spitter_claw SECONDARY ATTACK: CLAW
L4D_Instructor_spitter_goo PRIMARY ATTACK: SPIT
L4D_Instructor_charger_claw SECONDARY ATTACK: CLAW
L4D_Instructor_charger_charge PRIMARY ATTACK: CHARGE
L4D_Instructor_jockey_claw SECONDARY ATTACK: CLAW
L4D_Instructor_jockey_jump PRIMARY ATTACK: LUNGE
L4D_Instructor_tongue_break_bent Tongue broke! It bent or stretched too far...
L4D_Instructor_tongue_break_shove Tongue broke! Victim was shoved...
L4D_Instructor_tongue_break_shot Tongue broke! It was damaged...
L4D_Instructor_tank_claw SECONDARY ATTACK: THROW
L4D_Instructor_tank_rock PRIMARY ATTACK: PUNCH
L4D_Instructor_break_checkpoint_door YOU CAN'T BREAK DOWN SAFE ROOM DOORS
L4D_Instructor_break_rescue_doors YOU CAN'T BREAK DOWN RESCUE DOORS
L4D_Instructor_prevent_rescue A RESCUE TEAM IS ON ITS WAY. KILL THE SURVIVORS BEFORE IT GETS HERE...
L4D_Instructor_prevent_escape PREVENT THE SURVIVORS FROM ESCAPING
L4D_Instructor_notify_choked_miss Missed: No target
L4D2_Instructor_notify_riding_survivor Steer the Survivor into danger

See also