List of L4D2 Instructor Messages: Difference between revisions
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{{lang|List of L4D2 Instructor Messages}} | {{lang|List of L4D2 Instructor Messages}} | ||
This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]]. | This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].<br> | ||
[[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available, because the m | |||
{{ModernNote|If you want to test any of these out, make sure you first open your <code>save/game_instructor_counts.txt</code> file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.<br> | |||
This is because after seeing the same tip a few times, the game stops showing that tip.}} | |||
{{ModernNote|In order to make any of these appear, you '''must''' enable the Fire Event When First Seen flag of the info_game_event_proxy.}} | |||
{{ModernTip|You may want to search this page using {{key|Ctrl}}&{{key|F}} for terms you're interested in, like "Rescue" or "Alarm" to easily find messages that contain the words you want.<br> | |||
Should you be unable to find a message with the exact wording you want, you'll need to use [[env_instructor_hint]] to make a custom message.}} | |||
Below is a list of '''all''' lessons, taken from the language file <code>left4dead2_english.txt</code>. All of these will be (or should be) translated into other language via their localization settings.<br> | |||
The lessons that contain <code>%s1</code> are meant to mention a target player. These will probably not work for [[info_game_event_proxy]], but they're still listed here for completion sake. | |||
{ | == Finale & Rescue Lessons == | ||
{| class="standard-table" | |||
! Lesson Name | |||
! Text Shown | |||
|- | |||
| L4D2_Instructor_explain_c3m4_radio1 | |||
| Call for a boat rescue | |||
|- | |||
| L4D2_Instructor_explain_c3m4_rescue | |||
| The rescue boat has arrived, get on board! | |||
|- | |||
| L4D2_Instructor_explain_vehicle_arrival | |||
| Hurry to the rescue vehicle! | |||
|- | |||
| L4D_Instructor_board_chopper | |||
| Rescue has arrived! Get aboard! | |||
|- | |||
| L4D_Instructor_explain_pre_radio | |||
| Answer the radio | |||
|- | |||
| L4D_Instructor_explain_radio | |||
| Summon a rescue | |||
|- | |||
| L4D_Instructor_explain_radio2 | |||
| Prepare yourself before you respond | |||
|- | |||
| L4D_Instructor_explain_rescue | |||
| Rescue Survivors | |||
|- | |||
| L4D_Instructor_notify_awaiting_rescue | |||
| You will be rescued soon | |||
|- | |||
| L4D_Instructor_survive_rescue | |||
| Rescue is coming! Defend yourselves! | |||
|- | |||
| L4D2_Survive_Gauntlet | |||
| Make your way to the helicopter on the other side | |||
|} | |||
== Event & Action Lessons == | |||
{| class="standard-table" | |||
! Lesson Name | |||
! Text Shown | |||
|- | |||
| L4D2_Instructor_ability_out_of_range | |||
| Get closer — that target is out of range | |||
|- | |||
| L4D2_Instructor_explain_c1m4_finale1 | |||
| You'll need to fill the car with gas | |||
|- | |||
| L4D2_Instructor_explain_c1m4_finale2 | |||
| Step 1: Find a gas can | |||
|- | |||
| L4D2_Instructor_explain_c1m4_finale3 | |||
| Step 2: Bring the gas can to the car | |||
|- | |||
| L4D2_Instructor_explain_c2m4_ticketbooth | |||
| Press the button to open the gates | |||
|- | |||
| L4D2_Instructor_explain_c3m4_radio2 | |||
| Respond to Virgil | |||
|- | |||
| L4D2_Instructor_explain_c4m4_finale_no_gas | |||
| You should bring the gas can here before you flip the switch | |||
|- | |||
| L4D2_Instructor_explain_c4m4_finale_start | |||
| Signal the boat with the Burger Tank sign | |||
|- | |||
| L4D2_Instructor_explain_carousel_destination | |||
| Shut down the carousel | |||
|- | |||
| L4D2_Instructor_explain_carousel_start | |||
| Turn on the power to open the gate | |||
|- | |||
| L4D2_Instructor_explain_carousel_start2 | |||
| Run to the control booth to shut down the carousel | |||
|- | |||
| L4D2_Instructor_explain_coaster | |||
| Power up the coaster to start the ride | |||
|- | |||
| L4D2_Instructor_explain_coaster_stop | |||
| Deactivate the ride to stop the alarm | |||
|- | |||
| L4D2_Instructor_explain_deactivate_alarm | |||
| Deactivate the alarm to open the exit doors | |||
|- | |||
| L4D2_Instructor_explain_decon | |||
| Release door to exit the trailer | |||
|- | |||
| L4D2_Instructor_explain_decon_wait | |||
| Close the door when everyone is in the trailer | |||
|- | |||
| L4D2_Instructor_explain_drawbridge | |||
| Press the button to lower the drawbridge | |||
|- | |||
| L4D2_Instructor_explain_ferry | |||
| Call the ferry | |||
|- | |||
| L4D2_Instructor_explain_float | |||
| Move the float | |||
|- | |||
| L4D2_Instructor_explain_gates_are_open | |||
| The gates are open, run for the safe room! | |||
|- | |||
| L4D2_Instructor_explain_gun_shop | |||
| Talk to the gun shop owner | |||
|- | |||
| L4D2_Instructor_explain_gun_shop_tanker | |||
| Whitaker will destroy this tanker and clear the path | |||
|- | |||
| L4D2_Instructor_explain_hatch | |||
| Open the hatch | |||
|- | |||
| L4D2_Instructor_explain_help_return_item | |||
| Escort the cola delivery | |||
|- | |||
| L4D2_Instructor_explain_hotel_elevator_doors | |||
| Pry open the doors to escape... | |||
|- | |||
| L4D2_Instructor_explain_mall_alarm | |||
| Deactivate the alarm on the third floor | |||
|- | |||
| L4D2_Instructor_explain_mall_window | |||
| Shoot out the store window | |||
|- | |||
| L4D2_Instructor_explain_perimeter1 | |||
| Alarm will sound when perimeter is breached | |||
|- | |||
| L4D2_Instructor_explain_perimeter2 | |||
| Run to the security tower to deactivate the alarm | |||
|- | |||
| L4D2_Instructor_explain_pre_drawbridge | |||
| Use the radio to call for help | |||
|- | |||
| L4D2_Instructor_explain_return_item | |||
| Deliver the cola to the gun shop owner | |||
|- | |||
| L4D2_Instructor_explain_shack | |||
| Lower the bridge | |||
|- | |||
| L4D2_Instructor_explain_stage_finale_start | |||
| Begin the rock concert to signal the chopper | |||
|- | |||
| L4D2_Instructor_explain_stage_lighting | |||
| Prepare the stage lighting | |||
|- | |||
| L4D2_Instructor_explain_stage_lighting | |||
| Set the stage lighting | |||
|- | |||
| L4D2_Instructor_explain_stage_survival_start | |||
| Begin the rock concert... | |||
|- | |||
| L4D2_Instructor_explain_store_alarm | |||
| Open the store door... | |||
|- | |||
| L4D2_Instructor_explain_store_item | |||
| Retrieve the cola inside the store | |||
|- | |||
| L4D2_Instructor_explain_survival_help_alarm | |||
| Activate the alarm... | |||
|- | |||
| L4D2_Instructor_explain_survival_help_button | |||
| Press the button... | |||
|- | |||
| L4D2_Instructor_explain_survival_help_radio | |||
| Use the radio... | |||
|- | |||
| L4D2_Instructor_temp_msg_c4m1 | |||
| Go get fuel and return to the boat | |||
|- | |||
| L4D2_Instructor_temp_msg_c4m3 | |||
| You got the fuel — Return to the boat | |||
|- | |||
| L4D_Instructor_explain_bridge | |||
| Close the floodgate to make a bridge... | |||
|- | |||
| L4D_Instructor_explain_church_door | |||
| Tell him to let you in the safe room... | |||
|- | |||
| L4D_Instructor_explain_close_safe_room | |||
| Close the door once everyone is in | |||
|- | |||
| L4D_Instructor_explain_crane | |||
| Use the lever to lower the crane... | |||
|- | |||
| L4D_Instructor_explain_elevator_button | |||
| Call the elevator... | |||
|- | |||
| L4D_Instructor_explain_emergency_door | |||
| Open the emergency door... | |||
|- | |||
| L4D_Instructor_explain_enter_safe_room | |||
| Get into the safe room | |||
|- | |||
| L4D_Instructor_explain_gas_can_panic | |||
| Destroy the barricade... | |||
|- | |||
| L4D_Instructor_explain_gas_truck | |||
| Activate the fuel pump | |||
|- | |||
| L4D_Instructor_explain_lift_button | |||
| Start the lift... | |||
|- | |||
| L4D_Instructor_explain_mainstreet | |||
| Lower the forklift to make a ramp... | |||
|- | |||
| L4D_Instructor_explain_panic_button | |||
| Flip the door switch... | |||
|- | |||
| L4D_Instructor_explain_panic_button2 | |||
| Be ready to fight the horde | |||
|- | |||
| L4D_Instructor_explain_panic_disturbance_triggered2 | |||
| Here they come... | |||
|- | |||
| L4D_Instructor_explain_train_lever | |||
| Hit the bridge with the decoupled train car... | |||
|- | |||
| L4D_Instructor_explain_use_door | |||
| Open/close door | |||
|- | |||
| L4D_Instructor_explain_van_panic | |||
| Start the van to clear a path... | |||
|- | |||
| L4D_Instructor_explain_wait_to_exit_safe_room | |||
| Not all of your teammates are ready | |||
|- | |||
| L4D_Instructor_explain_wait_to_push_button | |||
| Wait for everyone to be ready first | |||
|- | |||
| L4D_Instructor_rescued_by | |||
| %s1 rescued you | |||
|- | |||
| L4D_Instructor_rescued_other | |||
| You rescued %s1 | |||
|- | |||
| L4D_Instructor_revive_end | |||
| Hold to revive %s1 | |||
|- | |||
| L4D_Instructor_saved_by | |||
| %s1 saved you | |||
|- | |||
| L4D_Instructor_saved_other | |||
| You saved %s1 | |||
|} | |||
== Weapons & Items == | |||
{| class="standard-table" | |||
! Lesson Name | |||
! Text Shown | |||
|- | |||
| L4D2_Instructor_explain_ammo_pile_failure | |||
| You cannot refill the ammo of this weapon. | |||
|- | |||
| L4D2_Instructor_explain_explosive_ammo_available | |||
| Explosive Ammo Available | |||
|- | |||
| L4D2_Instructor_explain_explosive_ammo_received | |||
| You picked up Explosive Ammunition | |||
|- | |||
| L4D2_Instructor_explain_gun_shop_item | |||
| Cola | |||
|- | |||
| L4D2_Instructor_explain_gun_shop_item_get | |||
| Get the cola | |||
|- | |||
| L4D2_Instructor_explain_incendiary_ammo_available | |||
| Incendiary Ammo Available | |||
|- | |||
| L4D2_Instructor_explain_incendiary_ammo_received | |||
| You picked up Incendiary Ammunition | |||
|- | |||
| L4D2_Instructor_explain_laser_sight_available | |||
| Laser Sight Upgrade Available | |||
|- | |||
| L4D2_Instructor_explain_laser_sight_received | |||
| The Laser Sight upgrade makes your weapon more accurate | |||
|- | |||
| L4D2_Instructor_explain_magnum_pistol | |||
| Magnum Pistol | |||
|- | |||
| L4D2_Instructor_explain_magnum_pistol_alt | |||
| Desert Cobra Pistol | |||
|- | |||
| L4D2_Instructor_explain_magnum_pistol_get | |||
| Get magnum pistol | |||
|- | |||
| L4D2_Instructor_explain_magnum_pistol_get_alt | |||
| Get Desert Cobra | |||
|- | |||
| L4D2_Instructor_explain_mounted_gun_overheated | |||
| The gun has temporarily overheated and is unusable! | |||
|- | |||
| L4D2_Instructor_explain_replace_ammo | |||
| Fully-Loaded %s1 | |||
|- | |||
| L4D2_Instructor_explain_replace_ammo_get | |||
| Replace your low-ammo weapon | |||
|- | |||
| L4D2_Instructor_explain_trade_melee_for_magnum_pistol | |||
| Trade melee weapon for magnum pistol | |||
|- | |||
| L4D2_Instructor_explain_upgrade | |||
| Upgrade Item Available | |||
|- | |||
| L4D2_Instructor_explain_use_mounted_gun | |||
| Heavy Machine Gun | |||
|- | |||
| L4D_Instructor_explain_2nd_pistol | |||
| Second Pistol | |||
|- | |||
| L4D_Instructor_explain_2nd_pistol_get | |||
| Get second pistol | |||
|- | |||
| L4D_Instructor_explain_adrenaline | |||
| Adrenaline | |||
|- | |||
| L4D_Instructor_explain_adrenaline_get | |||
| Get adrenaline | |||
|- | |||
| L4D_Instructor_explain_ammo_pack | |||
| Ammo Pack | |||
|- | |||
| L4D_Instructor_explain_ammo_pack_get | |||
| Get ammo pack | |||
|- | |||
| L4D_Instructor_explain_ammo_resupply | |||
| Ammo stash | |||
|- | |||
| L4D_Instructor_explain_ammo_resupply_get | |||
| Replenish ammo | |||
|- | |||
| L4D_Instructor_explain_autoshotgun | |||
| Tactical Shotgun | |||
|- | |||
| L4D_Instructor_explain_autoshotgun_get | |||
| Get tactical shotgun | |||
|- | |||
| L4D_Instructor_explain_chainsaw | |||
| Chainsaw | |||
|- | |||
| L4D_Instructor_explain_chainsaw_get | |||
| Get chainsaw | |||
|- | |||
| L4D_Instructor_explain_defibrillator | |||
| Defibrillator | |||
|- | |||
| L4D_Instructor_explain_defibrillator_get | |||
| Get defibrillator | |||
|- | |||
| L4D_Instructor_explain_first_aid | |||
| First aid | |||
|- | |||
| L4D_Instructor_explain_first_aid_get | |||
| Get first aid | |||
|- | |||
| L4D_Instructor_explain_grenade_launcher | |||
| Grenade Launcher | |||
|- | |||
| L4D_Instructor_explain_grenade_launcher_get | |||
| Get Grenade Launcher | |||
|- | |||
| L4D_Instructor_explain_grenade_limit | |||
| You can only carry one throwable item | |||
|- | |||
| L4D_Instructor_explain_heal_interrupted | |||
| Hold %+attack% to heal yourself | |||
|- | |||
| L4D_Instructor_explain_heal_other_interrupted | |||
| Hold %+attack2% to heal %s1 | |||
|- | |||
| L4D_Instructor_explain_hunting_rifle | |||
| Hunting Rifle | |||
|- | |||
| L4D_Instructor_explain_hunting_rifle_get | |||
| Get hunting rifle | |||
|- | |||
| L4D_Instructor_explain_inventory | |||
| Select weapon/item | |||
|- | |||
| L4D_Instructor_explain_melee | |||
| Melee Weapon | |||
|- | |||
| L4D_Instructor_explain_melee_get | |||
| Get melee weapon | |||
|- | |||
| L4D_Instructor_explain_molotov | |||
| Molotov | |||
|- | |||
| L4D_Instructor_explain_molotov_get | |||
| Get molotov | |||
|- | |||
| L4D_Instructor_explain_pickup_item | |||
| Pick up | |||
|- | |||
| L4D_Instructor_explain_pills | |||
| Pain Pills | |||
|- | |||
| L4D_Instructor_explain_pills_get | |||
| Get pain pills | |||
|- | |||
| L4D_Instructor_explain_pipebomb | |||
| Pipe Bomb | |||
|- | |||
| L4D_Instructor_explain_pipebomb_get | |||
| Get pipe bomb | |||
|- | |||
| L4D_Instructor_explain_pistol | |||
| Pistol | |||
|- | |||
| L4D_Instructor_explain_pistol_ammo | |||
| Pistols have unlimited ammo | |||
|- | |||
| L4D_Instructor_explain_pumpshotgun | |||
| Pump Shotgun | |||
|- | |||
| L4D_Instructor_explain_pumpshotgun_get | |||
| Get pump shotgun | |||
|- | |||
| L4D_Instructor_explain_reload | |||
| Manual reload | |||
|- | |||
| L4D_Instructor_explain_rifle | |||
| M-16 Assault Rifle | |||
|- | |||
| L4D_Instructor_explain_rifle_ak47 | |||
| AK-47 | |||
|- | |||
| L4D_Instructor_explain_rifle_ak47_alt | |||
| Soviet Rifle | |||
|- | |||
| L4D_Instructor_explain_rifle_ak47_get | |||
| Get AK-47 | |||
|- | |||
| L4D_Instructor_explain_rifle_ak47_get_alt | |||
| Get soviet rifle | |||
|- | |||
| L4D_Instructor_explain_rifle_desert | |||
| Combat Rifle | |||
|- | |||
| L4D_Instructor_explain_rifle_desert_alt | |||
| Desert Combat Rifle | |||
|- | |||
| L4D_Instructor_explain_rifle_desert_get | |||
| Get combat rifle | |||
|- | |||
| L4D_Instructor_explain_rifle_desert_get_alt | |||
| Get desert combat rifle | |||
|- | |||
| L4D_Instructor_explain_rifle_get | |||
| Get M-16 assault rifle | |||
|- | |||
| L4D_Instructor_explain_rifle_zoom | |||
| Hunting/sniper rifle scope | |||
|- | |||
| L4D_Instructor_explain_shotgun_chrome | |||
| Chrome Shotgun | |||
|- | |||
| L4D_Instructor_explain_shotgun_chrome_get | |||
| Get chrome shotgun | |||
|- | |||
| L4D_Instructor_explain_shotgun_spas | |||
| Combat Shotgun | |||
|- | |||
| L4D_Instructor_explain_shotgun_spas_get | |||
| Get combat shotgun | |||
|- | |||
| L4D_Instructor_explain_smg | |||
| Submachine Gun | |||
|- | |||
| L4D_Instructor_explain_smg_get | |||
| Get submachine gun | |||
|- | |||
| L4D_Instructor_explain_smg_silenced | |||
| Silenced Submachine Gun | |||
|- | |||
| L4D_Instructor_explain_smg_silenced_get | |||
| Get silenced submachine gun | |||
|- | |||
| L4D_Instructor_explain_sniper_military | |||
| Sniper Rifle | |||
|- | |||
| L4D_Instructor_explain_sniper_military_get | |||
| Get sniper rifle | |||
|- | |||
| L4D_Instructor_explain_trade_melee_for_pistol | |||
| Trade melee weapon for pistol | |||
|- | |||
| L4D_Instructor_explain_upgradepack_explosive | |||
| Explosive Ammo Pack | |||
|- | |||
| L4D_Instructor_explain_upgradepack_explosive_get | |||
| Get Explosive Ammo Pack | |||
|- | |||
| L4D_Instructor_explain_upgradepack_incendiary | |||
| Incendiary Ammo Pack | |||
|- | |||
| L4D_Instructor_explain_upgradepack_incendiary_get | |||
| Get Incendiary Ammo Pack | |||
|- | |||
| L4D_Instructor_explain_use_turret | |||
| Use turret | |||
|- | |||
| L4D_Instructor_explain_vomitjar | |||
| Boomer Bile | |||
|- | |||
| L4D_Instructor_explain_vomitjar_get | |||
| Get Boomer Bile | |||
|- | |||
| L4D_Instructor_explain_weapon | |||
| Weapon | |||
|- | |||
| L4D_Instructor_upgradepack_usage | |||
| Deploy Ammo Packs on the ground to share ammo with the team | |||
|} | |||
== Survivor Lessons == | |||
{| class="standard-table" | |||
! Lesson Name | |||
! Text Shown | |||
|- | |||
| L4D_Instructor_notify_failed_to_give_duplicate_pills | |||
| %s1 already has pain pills | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_explosive_ammo_pile | |||
| You have already used this Explosive Ammo upgrade | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_incendiary_ammo_pile | |||
| You have already used this Incendiary Ammo upgrade | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_pills | |||
| You don't need to take pain pills | |||
|- | |||
| L4D_Instructor_notify_upgrade_failed_no_primary | |||
| You must have a primary weapon to use this upgrade | |||
|- | |||
| L4D_Instructor_notify_given_item_pain_pills | |||
| %s1 gave you pain pills | |||
|- | |||
| L4D_Instructor_notify_heal_other | |||
| Heal %s1 with first aid | |||
|- | |||
| L4D_Instructor_notify_heal_other_far | |||
| Move closer to heal %s1 | |||
|- | |||
| L4D_Instructor_notify_heal_other_near | |||
| Hold %+attack2% to heal %s1 | |||
|- | |||
| L4D_Instructor_notify_heal_other_near_select | |||
| Select first aid kit | |||
|- | |||
| L4D_Instructor_notify_heal_self | |||
| Heal yourself with first aid | |||
|- | |||
| L4D_Instructor_notify_heal_self_hold | |||
| Hold %+attack% to heal yourself | |||
|- | |||
| L4D_Instructor_notify_infected_behind | |||
| Face rear enemies | |||
|- | |||
| L4D_Instructor_notify_pill_self | |||
| Take pain pills for a temporary health boost | |||
|- | |||
| L4D_Instructor_notify_shove_boomer | |||
| Shove Boomers back before shooting | |||
|- | |||
| L4D_Instructor_notify_shove_infected | |||
| Shove them back! | |||
|- | |||
| L4D_Instructor_notify_communicate | |||
| Communicate with teammates | |||
|- | |||
| L4D_Instructor_notify_crouch_accuracy | |||
| Crouching improves accuracy | |||
|- | |||
| L4D_Instructor_notify_crouch_tactic | |||
| Crouching helps teammates shoot over you | |||
|- | |||
| L4D_Instructor_explain_friendly_fire | |||
| Don't shoot teammates! | |||
|- | |||
| L4D_Instructor_explain_friendly_fire_melee | |||
| Don't attack teammates! | |||
|- | |||
| L4D_Instructor_explain_reckless | |||
| Stay out of the line of fire! | |||
|- | |||
| L4D_Instructor_notify_last_life | |||
| First aid needed! Next knockdown means death... | |||
|- | |||
| L4D_Instructor_notify_fire_damage | |||
| Get away from the fire! | |||
|- | |||
| L4D_Instructor_notify_stay_together | |||
| Stay together to survive | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_defibrillator | |||
| %s1 doesn't need to be revived | |||
|- | |||
| L4D_Instructor_notify_use_defibrillator | |||
| Revive %s1 with the defibrillator | |||
|- | |||
| L4D_Instructor_notify_use_defibrillator_hold | |||
| Hold %+attack% or %+attack2% to revive %s1 | |||
|- | |||
| L4D_Instructor_defibrillator_usage | |||
| Use the Defibrillator to revive dead players | |||
|- | |||
| L4D_Instructor_help_it | |||
| A Boomer has vomited on %s1 | |||
|- | |||
| L4D_Instructor_help_choked | |||
| A Smoker is constricting %s1 | |||
|- | |||
| L4D_Instructor_help_choked_near | |||
| Free %s1 | |||
|- | |||
| L4D_Instructor_help_choked_far | |||
| Shoot the Smoker | |||
|- | |||
| L4D_Instructor_help_pounced | |||
| A Hunter has pinned %s1 | |||
|- | |||
| L4D_Instructor_help_pounced_near | |||
| Shove the Hunter | |||
|- | |||
| L4D_Instructor_help_pounced_far | |||
| Shoot the Hunter | |||
|- | |||
| L4D_Instructor_help_jockey_ridden | |||
| A Jockey is riding %s1 | |||
|- | |||
| L4D_Instructor_help_jockey_ridden_near | |||
| Shove the Jockey | |||
|- | |||
| L4D_Instructor_help_jockey_ridden_far | |||
| Shoot the Jockey | |||
|- | |||
| L4D_Instructor_help_charger_pummeled | |||
| A Charger is pummeling %s1 | |||
|- | |||
| L4D_Instructor_help_charger_pummeled_kill | |||
| Kill the Charger | |||
|- | |||
| L4D_Instructor_explain_tank | |||
| Tanks can absorb a lot of damage before they die | |||
|- | |||
| L4D_Instructor_notify_give_pills | |||
| You can give %s1 pain pills | |||
|- | |||
| L4D_Instructor_notify_give_pills_far | |||
| Move closer to give %s1 pain pills | |||
|- | |||
| L4D_Instructor_notify_give_pills_near | |||
| Give %s1 pain pills | |||
|- | |||
| L4D_Instructor_notify_give_pills_near_select | |||
| Select pain pills | |||
|- | |||
| L4D_Instructor_explain_pill_temp_health | |||
| Pain pills give you a temporary health boost | |||
|- | |||
| L4D_Instructor_notify_ledge | |||
| A teammate must pull you up | |||
|- | |||
| L4D_Instructor_help_incapacitated | |||
| Help %s1 up | |||
|- | |||
| L4D_Instructor_help_ledge | |||
| Pull %s1 up | |||
|- | |||
| L4D_Instructor_notify_dead | |||
| You died! Please wait to respawn... | |||
|- | |||
| L4D_Instructor_notify_dead_by_witch1 | |||
| The Witch killed you! Don't startle her next time... | |||
|- | |||
| L4D_Instructor_notify_dead_by_witch2 | |||
| Witches are startled by flashlights and gunfire | |||
|- | |||
| L4D_Instructor_notify_incapacitated | |||
| Incapacitated! A teammate must help you | |||
|- | |||
| L4D_Instructor_notify_incapacitated_by_witch | |||
| The Witch injured you! Don't startle her next time... | |||
|- | |||
| L4D_Instructor_notify_it1_vomit | |||
| A Boomer vomited on you | |||
|- | |||
| L4D_Instructor_notify_it1_splatter | |||
| A Boomer exploded on you | |||
|- | |||
| L4D_Instructor_notify_it1_jar | |||
| A Survivor bile bombed you | |||
|- | |||
| L4D_Instructor_notify_it2 | |||
| Watch out! Boomer bile attracts the horde... | |||
|- | |||
| L4D_Instructor_notify_pounced | |||
| Pinned! A teammate must help... | |||
|- | |||
| L4D_Instructor_notify_choked | |||
| Constricted! A teammate must help... | |||
|- | |||
| L4D_Instructor_notify_charger_pummeled | |||
| Pummeled! A teammate must help... | |||
|- | |||
| L4D_Instructor_notify_adrenaline_self | |||
| Take adrenaline for a temporary speed boost | |||
|- | |||
| L4D_Instructor_notify_given_item_adrenaline | |||
| %s1 gave you adrenaline | |||
|- | |||
| L4D_Instructor_notify_give_adrenaline | |||
| You can give %s1 your adrenaline | |||
|- | |||
| L4D_Instructor_notify_give_adrenaline_far | |||
| Move closer to give %s1 your adrenaline | |||
|- | |||
| L4D_Instructor_notify_give_adrenaline_near | |||
| Give %s1 your adrenaline | |||
|- | |||
| L4D_Instructor_notify_give_adrenaline_near_select | |||
| Select adrenaline | |||
|- | |||
| L4D_Instructor_adrenaline_usage | |||
| Adrenaline lets you perform many actions faster | |||
|- | |||
| L4D_Instructor_notify_failed_to_give_duplicate_belt_item | |||
| %s1 already has a belt slot item | |||
|- | |||
| L4D_Instructor_explain_panic_disturbance | |||
| Watch out! Some cars set off alarms... | |||
|- | |||
| L4D_Instructor_explain_panic_disturbance_triggered | |||
| %s1 alerted the horde | |||
|- | |||
| L4D_Instructor_explain_panic_disturbance_triggered2 | |||
| Here they come... | |||
|- | |||
| L4D_Instructor_explain_witch_spooked | |||
| %s1 startled the Witch | |||
|- | |||
| L4D_Instructor_explain_witch_spooked2 | |||
| You startled the Witch | |||
|- | |||
| L4D2_Instructor_save_items | |||
| You may want to save some items for the return trip | |||
|- | |||
| L4D2_Instructor_explain_return_to_elevator | |||
| Return to the elevator! | |||
|- | |||
| L4D2_Instructor_porch_light | |||
| Turn on porch lights to mark locations with items | |||
|- | |||
| L4D2_Instructor_explain_acid_spit | |||
| Try to avoid the noxious acid! | |||
|- | |||
| L4D2_Instructor_notify_entered_spit | |||
| Avoid the noxious acid! | |||
|- | |||
| L4D2_Instructor_notify_ridden | |||
| Keep moving! Resist the Jockey's influence... | |||
|} | |||
==Survival Lessons== | |||
{| class="standard-table" | |||
! Lesson Name | |||
! Text Shown | |||
|- | |||
| L4D_Instructor_earned_bronze_medal | |||
| You earned the bronze medal! | |||
|- | |||
| L4D_Instructor_earned_silver_medal | |||
| You earned the silver medal! | |||
|- | |||
| L4D_Instructor_earned_gold_medal | |||
| You earned the gold medal! | |||
|- | |||
| L4D_Instructor_player_record | |||
| You beat your best time! | |||
|- | |||
| L4D_Instructor_team_record | |||
| You beat your team record! | |||
|- | |||
| L4D_Instructor_world_record | |||
| You beat the world record! | |||
|} | |||
== Misc Lessons == | |||
{| class="standard-table" | |||
! Lesson Name | |||
! Text Shown | |||
|- | |||
| L4D_Instructor_notify_give_ammo_other_near | |||
| Hold %+attack2% to give ammo to %s1 | |||
|- | |||
| L4D_Instructor_notify_give_ammo_self | |||
| Refill your ammo with the ammo pack | |||
|- | |||
| L4D_Instructor_notify_give_ammo_self_hold | |||
| Hold %+attack% to refill your ammo | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other | |||
| %s1 doesn't need ammo right now | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self | |||
| You don't need ammo right now | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other | |||
| %s1 already has full ammo | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self | |||
| You already have full ammo | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo | |||
| You don't need ammo right now | |||
|- | |||
| L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo | |||
| %s1 doesn't need ammo right now | |||
|- | |||
| L4D_Instructor_explain_survivor_glows_disabled | |||
| Glows around fellow Survivors are disabled! | |||
|- | |||
| L4D_Instructor_explain_item_glows_disabled | |||
| Glows around items are disabled. Search carefully! | |||
|- | |||
| L4D_Instructor_explain_rescue_disabled | |||
| Rescues are disabled. Players can only respawn at safe rooms. | |||
|- | |||
| L4D_Instructor_explain_bodyshots_reduced | |||
| Zombies take less damage to the body. Aim for the head! | |||
|- | |||
| L4D_Instructor_explain_witch_kills | |||
| The Witch will kill you instantly. Watch out for her! | |||
|- | |||
| L4D_Instructor_notify_grenade_launcher_range | |||
| Ouch! You are too close to your grenade launcher blasts! | |||
|- | |||
| L4D2_Instructor_explain_impound_lot | |||
| Watch your fire! Car alarms everywhere! | |||
|} | |||
== Scavenge == | |||
{| class="standard-table" | |||
! Lesson Name | |||
! Text Shown | |||
|- | |||
| L4D_Instructor_explain_scavenge_goal_survivor | |||
| Collect gas cans and pour them into the generator... | |||
|- | |||
| L4D_Instructor_explain_scavenge_goal_infected | |||
| Stop the survivors before they collect all of the gas cans | |||
|- | |||
| L4D_Instructor_begin_scavenge_overtime_survivor | |||
| OVERTIME: At least one survivor must be carrying a gas can! | |||
|- | |||
| L4D_Instructor_begin_scavenge_overtime_infected | |||
| OVERTIME: Force all survivors to drop their gas cans! | |||
|- | |||
| L4D_Instructor_scavenge_score_tied | |||
| One more point and the survivors win this round! | |||
|- | |||
| L4D_Instructor_exaplin_scavenge_leave_area | |||
| Leaving this area will start the round | |||
|- | |||
| L4D_Instructor_explain_scavenge_vulnerable_cans | |||
| Dropped gas cans are vulnerable to Spitter goo | |||
|- | |||
| L4D_Instructor_explain_gascan_pour_blocked | |||
| Wait! someone else is still pouring... | |||
|} | |||
==Infected Lessons== | |||
{| class="standard-table" | |||
! Lesson Name | |||
! Text Shown | |||
|- | |||
| L4D_Instructor_boomer_claw | |||
| SECONDARY ATTACK: CLAW | |||
|- | |||
| L4D_Instructor_boomer_vomit | |||
| PRIMARY ATTACK: VOMIT | |||
|- | |||
| L4D_Instructor_hunter_claw | |||
| SECONDARY ATTACK: CLAW | |||
|- | |||
| L4D_Instructor_hunter_lunge | |||
| PRIMARY ATTACK: CROUCH TO POUNCE | |||
|- | |||
| L4D_Instructor_smoker_claw | |||
| SECONDARY ATTACK: CLAW | |||
|- | |||
| L4D_Instructor_smoker_tongue | |||
| PRIMARY ATTACK: TONGUE SNARE | |||
|- | |||
| L4D_Instructor_spitter_claw | |||
| SECONDARY ATTACK: CLAW | |||
|- | |||
| L4D_Instructor_spitter_goo | |||
| PRIMARY ATTACK: SPIT | |||
|- | |||
| L4D_Instructor_charger_claw | |||
| SECONDARY ATTACK: CLAW | |||
|- | |||
| L4D_Instructor_charger_charge | |||
| PRIMARY ATTACK: CHARGE | |||
|- | |||
| L4D_Instructor_jockey_claw | |||
| SECONDARY ATTACK: CLAW | |||
|- | |||
| L4D_Instructor_jockey_jump | |||
| PRIMARY ATTACK: LUNGE | |||
|- | |||
| L4D_Instructor_tongue_break_bent | |||
| Tongue broke! It bent or stretched too far... | |||
|- | |||
| L4D_Instructor_tongue_break_shove | |||
| Tongue broke! Victim was shoved... | |||
|- | |||
| L4D_Instructor_tongue_break_shot | |||
| Tongue broke! It was damaged... | |||
|- | |||
| L4D_Instructor_tank_claw | |||
| SECONDARY ATTACK: THROW | |||
|- | |||
| L4D_Instructor_tank_rock | |||
| PRIMARY ATTACK: PUNCH | |||
|- | |||
| L4D_Instructor_break_checkpoint_door | |||
| YOU CAN'T BREAK DOWN SAFE ROOM DOORS | |||
|- | |||
| L4D_Instructor_break_rescue_doors | |||
| YOU CAN'T BREAK DOWN RESCUE DOORS | |||
|- | |||
| L4D_Instructor_prevent_rescue | |||
| A RESCUE TEAM IS ON ITS WAY. KILL THE SURVIVORS BEFORE IT GETS HERE... | |||
|- | |||
| L4D_Instructor_prevent_escape | |||
| PREVENT THE SURVIVORS FROM ESCAPING | |||
|- | |||
| L4D_Instructor_notify_choked_miss | |||
| Missed: No target | |||
|- | |||
| L4D2_Instructor_notify_riding_survivor | |||
| Steer the Survivor into danger | |||
|} | |||
== See also == | == See also == |
Revision as of 06:08, 9 March 2023
This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.
env_instructor_hint is available in L4D2 for custom instructor messages, but multi-language support is not available, because the m
Template:ModernNote Template:ModernNote Template:ModernTip
Below is a list of all lessons, taken from the language file left4dead2_english.txt
. All of these will be (or should be) translated into other language via their localization settings.
The lessons that contain %s1
are meant to mention a target player. These will probably not work for info_game_event_proxy, but they're still listed here for completion sake.
Finale & Rescue Lessons
Lesson Name | Text Shown |
---|---|
L4D2_Instructor_explain_c3m4_radio1 | Call for a boat rescue |
L4D2_Instructor_explain_c3m4_rescue | The rescue boat has arrived, get on board! |
L4D2_Instructor_explain_vehicle_arrival | Hurry to the rescue vehicle! |
L4D_Instructor_board_chopper | Rescue has arrived! Get aboard! |
L4D_Instructor_explain_pre_radio | Answer the radio |
L4D_Instructor_explain_radio | Summon a rescue |
L4D_Instructor_explain_radio2 | Prepare yourself before you respond |
L4D_Instructor_explain_rescue | Rescue Survivors |
L4D_Instructor_notify_awaiting_rescue | You will be rescued soon |
L4D_Instructor_survive_rescue | Rescue is coming! Defend yourselves! |
L4D2_Survive_Gauntlet | Make your way to the helicopter on the other side |
Event & Action Lessons
Lesson Name | Text Shown |
---|---|
L4D2_Instructor_ability_out_of_range | Get closer — that target is out of range |
L4D2_Instructor_explain_c1m4_finale1 | You'll need to fill the car with gas |
L4D2_Instructor_explain_c1m4_finale2 | Step 1: Find a gas can |
L4D2_Instructor_explain_c1m4_finale3 | Step 2: Bring the gas can to the car |
L4D2_Instructor_explain_c2m4_ticketbooth | Press the button to open the gates |
L4D2_Instructor_explain_c3m4_radio2 | Respond to Virgil |
L4D2_Instructor_explain_c4m4_finale_no_gas | You should bring the gas can here before you flip the switch |
L4D2_Instructor_explain_c4m4_finale_start | Signal the boat with the Burger Tank sign |
L4D2_Instructor_explain_carousel_destination | Shut down the carousel |
L4D2_Instructor_explain_carousel_start | Turn on the power to open the gate |
L4D2_Instructor_explain_carousel_start2 | Run to the control booth to shut down the carousel |
L4D2_Instructor_explain_coaster | Power up the coaster to start the ride |
L4D2_Instructor_explain_coaster_stop | Deactivate the ride to stop the alarm |
L4D2_Instructor_explain_deactivate_alarm | Deactivate the alarm to open the exit doors |
L4D2_Instructor_explain_decon | Release door to exit the trailer |
L4D2_Instructor_explain_decon_wait | Close the door when everyone is in the trailer |
L4D2_Instructor_explain_drawbridge | Press the button to lower the drawbridge |
L4D2_Instructor_explain_ferry | Call the ferry |
L4D2_Instructor_explain_float | Move the float |
L4D2_Instructor_explain_gates_are_open | The gates are open, run for the safe room! |
L4D2_Instructor_explain_gun_shop | Talk to the gun shop owner |
L4D2_Instructor_explain_gun_shop_tanker | Whitaker will destroy this tanker and clear the path |
L4D2_Instructor_explain_hatch | Open the hatch |
L4D2_Instructor_explain_help_return_item | Escort the cola delivery |
L4D2_Instructor_explain_hotel_elevator_doors | Pry open the doors to escape... |
L4D2_Instructor_explain_mall_alarm | Deactivate the alarm on the third floor |
L4D2_Instructor_explain_mall_window | Shoot out the store window |
L4D2_Instructor_explain_perimeter1 | Alarm will sound when perimeter is breached |
L4D2_Instructor_explain_perimeter2 | Run to the security tower to deactivate the alarm |
L4D2_Instructor_explain_pre_drawbridge | Use the radio to call for help |
L4D2_Instructor_explain_return_item | Deliver the cola to the gun shop owner |
L4D2_Instructor_explain_shack | Lower the bridge |
L4D2_Instructor_explain_stage_finale_start | Begin the rock concert to signal the chopper |
L4D2_Instructor_explain_stage_lighting | Prepare the stage lighting |
L4D2_Instructor_explain_stage_lighting | Set the stage lighting |
L4D2_Instructor_explain_stage_survival_start | Begin the rock concert... |
L4D2_Instructor_explain_store_alarm | Open the store door... |
L4D2_Instructor_explain_store_item | Retrieve the cola inside the store |
L4D2_Instructor_explain_survival_help_alarm | Activate the alarm... |
L4D2_Instructor_explain_survival_help_button | Press the button... |
L4D2_Instructor_explain_survival_help_radio | Use the radio... |
L4D2_Instructor_temp_msg_c4m1 | Go get fuel and return to the boat |
L4D2_Instructor_temp_msg_c4m3 | You got the fuel — Return to the boat |
L4D_Instructor_explain_bridge | Close the floodgate to make a bridge... |
L4D_Instructor_explain_church_door | Tell him to let you in the safe room... |
L4D_Instructor_explain_close_safe_room | Close the door once everyone is in |
L4D_Instructor_explain_crane | Use the lever to lower the crane... |
L4D_Instructor_explain_elevator_button | Call the elevator... |
L4D_Instructor_explain_emergency_door | Open the emergency door... |
L4D_Instructor_explain_enter_safe_room | Get into the safe room |
L4D_Instructor_explain_gas_can_panic | Destroy the barricade... |
L4D_Instructor_explain_gas_truck | Activate the fuel pump |
L4D_Instructor_explain_lift_button | Start the lift... |
L4D_Instructor_explain_mainstreet | Lower the forklift to make a ramp... |
L4D_Instructor_explain_panic_button | Flip the door switch... |
L4D_Instructor_explain_panic_button2 | Be ready to fight the horde |
L4D_Instructor_explain_panic_disturbance_triggered2 | Here they come... |
L4D_Instructor_explain_train_lever | Hit the bridge with the decoupled train car... |
L4D_Instructor_explain_use_door | Open/close door |
L4D_Instructor_explain_van_panic | Start the van to clear a path... |
L4D_Instructor_explain_wait_to_exit_safe_room | Not all of your teammates are ready |
L4D_Instructor_explain_wait_to_push_button | Wait for everyone to be ready first |
L4D_Instructor_rescued_by | %s1 rescued you |
L4D_Instructor_rescued_other | You rescued %s1 |
L4D_Instructor_revive_end | Hold to revive %s1 |
L4D_Instructor_saved_by | %s1 saved you |
L4D_Instructor_saved_other | You saved %s1 |
Weapons & Items
Lesson Name | Text Shown |
---|---|
L4D2_Instructor_explain_ammo_pile_failure | You cannot refill the ammo of this weapon. |
L4D2_Instructor_explain_explosive_ammo_available | Explosive Ammo Available |
L4D2_Instructor_explain_explosive_ammo_received | You picked up Explosive Ammunition |
L4D2_Instructor_explain_gun_shop_item | Cola |
L4D2_Instructor_explain_gun_shop_item_get | Get the cola |
L4D2_Instructor_explain_incendiary_ammo_available | Incendiary Ammo Available |
L4D2_Instructor_explain_incendiary_ammo_received | You picked up Incendiary Ammunition |
L4D2_Instructor_explain_laser_sight_available | Laser Sight Upgrade Available |
L4D2_Instructor_explain_laser_sight_received | The Laser Sight upgrade makes your weapon more accurate |
L4D2_Instructor_explain_magnum_pistol | Magnum Pistol |
L4D2_Instructor_explain_magnum_pistol_alt | Desert Cobra Pistol |
L4D2_Instructor_explain_magnum_pistol_get | Get magnum pistol |
L4D2_Instructor_explain_magnum_pistol_get_alt | Get Desert Cobra |
L4D2_Instructor_explain_mounted_gun_overheated | The gun has temporarily overheated and is unusable! |
L4D2_Instructor_explain_replace_ammo | Fully-Loaded %s1 |
L4D2_Instructor_explain_replace_ammo_get | Replace your low-ammo weapon |
L4D2_Instructor_explain_trade_melee_for_magnum_pistol | Trade melee weapon for magnum pistol |
L4D2_Instructor_explain_upgrade | Upgrade Item Available |
L4D2_Instructor_explain_use_mounted_gun | Heavy Machine Gun |
L4D_Instructor_explain_2nd_pistol | Second Pistol |
L4D_Instructor_explain_2nd_pistol_get | Get second pistol |
L4D_Instructor_explain_adrenaline | Adrenaline |
L4D_Instructor_explain_adrenaline_get | Get adrenaline |
L4D_Instructor_explain_ammo_pack | Ammo Pack |
L4D_Instructor_explain_ammo_pack_get | Get ammo pack |
L4D_Instructor_explain_ammo_resupply | Ammo stash |
L4D_Instructor_explain_ammo_resupply_get | Replenish ammo |
L4D_Instructor_explain_autoshotgun | Tactical Shotgun |
L4D_Instructor_explain_autoshotgun_get | Get tactical shotgun |
L4D_Instructor_explain_chainsaw | Chainsaw |
L4D_Instructor_explain_chainsaw_get | Get chainsaw |
L4D_Instructor_explain_defibrillator | Defibrillator |
L4D_Instructor_explain_defibrillator_get | Get defibrillator |
L4D_Instructor_explain_first_aid | First aid |
L4D_Instructor_explain_first_aid_get | Get first aid |
L4D_Instructor_explain_grenade_launcher | Grenade Launcher |
L4D_Instructor_explain_grenade_launcher_get | Get Grenade Launcher |
L4D_Instructor_explain_grenade_limit | You can only carry one throwable item |
L4D_Instructor_explain_heal_interrupted | Hold %+attack% to heal yourself |
L4D_Instructor_explain_heal_other_interrupted | Hold %+attack2% to heal %s1 |
L4D_Instructor_explain_hunting_rifle | Hunting Rifle |
L4D_Instructor_explain_hunting_rifle_get | Get hunting rifle |
L4D_Instructor_explain_inventory | Select weapon/item |
L4D_Instructor_explain_melee | Melee Weapon |
L4D_Instructor_explain_melee_get | Get melee weapon |
L4D_Instructor_explain_molotov | Molotov |
L4D_Instructor_explain_molotov_get | Get molotov |
L4D_Instructor_explain_pickup_item | Pick up |
L4D_Instructor_explain_pills | Pain Pills |
L4D_Instructor_explain_pills_get | Get pain pills |
L4D_Instructor_explain_pipebomb | Pipe Bomb |
L4D_Instructor_explain_pipebomb_get | Get pipe bomb |
L4D_Instructor_explain_pistol | Pistol |
L4D_Instructor_explain_pistol_ammo | Pistols have unlimited ammo |
L4D_Instructor_explain_pumpshotgun | Pump Shotgun |
L4D_Instructor_explain_pumpshotgun_get | Get pump shotgun |
L4D_Instructor_explain_reload | Manual reload |
L4D_Instructor_explain_rifle | M-16 Assault Rifle |
L4D_Instructor_explain_rifle_ak47 | AK-47 |
L4D_Instructor_explain_rifle_ak47_alt | Soviet Rifle |
L4D_Instructor_explain_rifle_ak47_get | Get AK-47 |
L4D_Instructor_explain_rifle_ak47_get_alt | Get soviet rifle |
L4D_Instructor_explain_rifle_desert | Combat Rifle |
L4D_Instructor_explain_rifle_desert_alt | Desert Combat Rifle |
L4D_Instructor_explain_rifle_desert_get | Get combat rifle |
L4D_Instructor_explain_rifle_desert_get_alt | Get desert combat rifle |
L4D_Instructor_explain_rifle_get | Get M-16 assault rifle |
L4D_Instructor_explain_rifle_zoom | Hunting/sniper rifle scope |
L4D_Instructor_explain_shotgun_chrome | Chrome Shotgun |
L4D_Instructor_explain_shotgun_chrome_get | Get chrome shotgun |
L4D_Instructor_explain_shotgun_spas | Combat Shotgun |
L4D_Instructor_explain_shotgun_spas_get | Get combat shotgun |
L4D_Instructor_explain_smg | Submachine Gun |
L4D_Instructor_explain_smg_get | Get submachine gun |
L4D_Instructor_explain_smg_silenced | Silenced Submachine Gun |
L4D_Instructor_explain_smg_silenced_get | Get silenced submachine gun |
L4D_Instructor_explain_sniper_military | Sniper Rifle |
L4D_Instructor_explain_sniper_military_get | Get sniper rifle |
L4D_Instructor_explain_trade_melee_for_pistol | Trade melee weapon for pistol |
L4D_Instructor_explain_upgradepack_explosive | Explosive Ammo Pack |
L4D_Instructor_explain_upgradepack_explosive_get | Get Explosive Ammo Pack |
L4D_Instructor_explain_upgradepack_incendiary | Incendiary Ammo Pack |
L4D_Instructor_explain_upgradepack_incendiary_get | Get Incendiary Ammo Pack |
L4D_Instructor_explain_use_turret | Use turret |
L4D_Instructor_explain_vomitjar | Boomer Bile |
L4D_Instructor_explain_vomitjar_get | Get Boomer Bile |
L4D_Instructor_explain_weapon | Weapon |
L4D_Instructor_upgradepack_usage | Deploy Ammo Packs on the ground to share ammo with the team |
Survivor Lessons
Lesson Name | Text Shown |
---|---|
L4D_Instructor_notify_failed_to_give_duplicate_pills | %s1 already has pain pills |
L4D_Instructor_notify_failed_to_use_explosive_ammo_pile | You have already used this Explosive Ammo upgrade |
L4D_Instructor_notify_failed_to_use_incendiary_ammo_pile | You have already used this Incendiary Ammo upgrade |
L4D_Instructor_notify_failed_to_use_pills | You don't need to take pain pills |
L4D_Instructor_notify_upgrade_failed_no_primary | You must have a primary weapon to use this upgrade |
L4D_Instructor_notify_given_item_pain_pills | %s1 gave you pain pills |
L4D_Instructor_notify_heal_other | Heal %s1 with first aid |
L4D_Instructor_notify_heal_other_far | Move closer to heal %s1 |
L4D_Instructor_notify_heal_other_near | Hold %+attack2% to heal %s1 |
L4D_Instructor_notify_heal_other_near_select | Select first aid kit |
L4D_Instructor_notify_heal_self | Heal yourself with first aid |
L4D_Instructor_notify_heal_self_hold | Hold %+attack% to heal yourself |
L4D_Instructor_notify_infected_behind | Face rear enemies |
L4D_Instructor_notify_pill_self | Take pain pills for a temporary health boost |
L4D_Instructor_notify_shove_boomer | Shove Boomers back before shooting |
L4D_Instructor_notify_shove_infected | Shove them back! |
L4D_Instructor_notify_communicate | Communicate with teammates |
L4D_Instructor_notify_crouch_accuracy | Crouching improves accuracy |
L4D_Instructor_notify_crouch_tactic | Crouching helps teammates shoot over you |
L4D_Instructor_explain_friendly_fire | Don't shoot teammates! |
L4D_Instructor_explain_friendly_fire_melee | Don't attack teammates! |
L4D_Instructor_explain_reckless | Stay out of the line of fire! |
L4D_Instructor_notify_last_life | First aid needed! Next knockdown means death... |
L4D_Instructor_notify_fire_damage | Get away from the fire! |
L4D_Instructor_notify_stay_together | Stay together to survive |
L4D_Instructor_notify_failed_to_use_defibrillator | %s1 doesn't need to be revived |
L4D_Instructor_notify_use_defibrillator | Revive %s1 with the defibrillator |
L4D_Instructor_notify_use_defibrillator_hold | Hold %+attack% or %+attack2% to revive %s1 |
L4D_Instructor_defibrillator_usage | Use the Defibrillator to revive dead players |
L4D_Instructor_help_it | A Boomer has vomited on %s1 |
L4D_Instructor_help_choked | A Smoker is constricting %s1 |
L4D_Instructor_help_choked_near | Free %s1 |
L4D_Instructor_help_choked_far | Shoot the Smoker |
L4D_Instructor_help_pounced | A Hunter has pinned %s1 |
L4D_Instructor_help_pounced_near | Shove the Hunter |
L4D_Instructor_help_pounced_far | Shoot the Hunter |
L4D_Instructor_help_jockey_ridden | A Jockey is riding %s1 |
L4D_Instructor_help_jockey_ridden_near | Shove the Jockey |
L4D_Instructor_help_jockey_ridden_far | Shoot the Jockey |
L4D_Instructor_help_charger_pummeled | A Charger is pummeling %s1 |
L4D_Instructor_help_charger_pummeled_kill | Kill the Charger |
L4D_Instructor_explain_tank | Tanks can absorb a lot of damage before they die |
L4D_Instructor_notify_give_pills | You can give %s1 pain pills |
L4D_Instructor_notify_give_pills_far | Move closer to give %s1 pain pills |
L4D_Instructor_notify_give_pills_near | Give %s1 pain pills |
L4D_Instructor_notify_give_pills_near_select | Select pain pills |
L4D_Instructor_explain_pill_temp_health | Pain pills give you a temporary health boost |
L4D_Instructor_notify_ledge | A teammate must pull you up |
L4D_Instructor_help_incapacitated | Help %s1 up |
L4D_Instructor_help_ledge | Pull %s1 up |
L4D_Instructor_notify_dead | You died! Please wait to respawn... |
L4D_Instructor_notify_dead_by_witch1 | The Witch killed you! Don't startle her next time... |
L4D_Instructor_notify_dead_by_witch2 | Witches are startled by flashlights and gunfire |
L4D_Instructor_notify_incapacitated | Incapacitated! A teammate must help you |
L4D_Instructor_notify_incapacitated_by_witch | The Witch injured you! Don't startle her next time... |
L4D_Instructor_notify_it1_vomit | A Boomer vomited on you |
L4D_Instructor_notify_it1_splatter | A Boomer exploded on you |
L4D_Instructor_notify_it1_jar | A Survivor bile bombed you |
L4D_Instructor_notify_it2 | Watch out! Boomer bile attracts the horde... |
L4D_Instructor_notify_pounced | Pinned! A teammate must help... |
L4D_Instructor_notify_choked | Constricted! A teammate must help... |
L4D_Instructor_notify_charger_pummeled | Pummeled! A teammate must help... |
L4D_Instructor_notify_adrenaline_self | Take adrenaline for a temporary speed boost |
L4D_Instructor_notify_given_item_adrenaline | %s1 gave you adrenaline |
L4D_Instructor_notify_give_adrenaline | You can give %s1 your adrenaline |
L4D_Instructor_notify_give_adrenaline_far | Move closer to give %s1 your adrenaline |
L4D_Instructor_notify_give_adrenaline_near | Give %s1 your adrenaline |
L4D_Instructor_notify_give_adrenaline_near_select | Select adrenaline |
L4D_Instructor_adrenaline_usage | Adrenaline lets you perform many actions faster |
L4D_Instructor_notify_failed_to_give_duplicate_belt_item | %s1 already has a belt slot item |
L4D_Instructor_explain_panic_disturbance | Watch out! Some cars set off alarms... |
L4D_Instructor_explain_panic_disturbance_triggered | %s1 alerted the horde |
L4D_Instructor_explain_panic_disturbance_triggered2 | Here they come... |
L4D_Instructor_explain_witch_spooked | %s1 startled the Witch |
L4D_Instructor_explain_witch_spooked2 | You startled the Witch |
L4D2_Instructor_save_items | You may want to save some items for the return trip |
L4D2_Instructor_explain_return_to_elevator | Return to the elevator! |
L4D2_Instructor_porch_light | Turn on porch lights to mark locations with items |
L4D2_Instructor_explain_acid_spit | Try to avoid the noxious acid! |
L4D2_Instructor_notify_entered_spit | Avoid the noxious acid! |
L4D2_Instructor_notify_ridden | Keep moving! Resist the Jockey's influence... |
Survival Lessons
Lesson Name | Text Shown |
---|---|
L4D_Instructor_earned_bronze_medal | You earned the bronze medal! |
L4D_Instructor_earned_silver_medal | You earned the silver medal! |
L4D_Instructor_earned_gold_medal | You earned the gold medal! |
L4D_Instructor_player_record | You beat your best time! |
L4D_Instructor_team_record | You beat your team record! |
L4D_Instructor_world_record | You beat the world record! |
Misc Lessons
Lesson Name | Text Shown |
---|---|
L4D_Instructor_notify_give_ammo_other_near | Hold %+attack2% to give ammo to %s1 |
L4D_Instructor_notify_give_ammo_self | Refill your ammo with the ammo pack |
L4D_Instructor_notify_give_ammo_self_hold | Hold %+attack% to refill your ammo |
L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other | %s1 doesn't need ammo right now |
L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self | You don't need ammo right now |
L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other | %s1 already has full ammo |
L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self | You already have full ammo |
L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo | You don't need ammo right now |
L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo | %s1 doesn't need ammo right now |
L4D_Instructor_explain_survivor_glows_disabled | Glows around fellow Survivors are disabled! |
L4D_Instructor_explain_item_glows_disabled | Glows around items are disabled. Search carefully! |
L4D_Instructor_explain_rescue_disabled | Rescues are disabled. Players can only respawn at safe rooms. |
L4D_Instructor_explain_bodyshots_reduced | Zombies take less damage to the body. Aim for the head! |
L4D_Instructor_explain_witch_kills | The Witch will kill you instantly. Watch out for her! |
L4D_Instructor_notify_grenade_launcher_range | Ouch! You are too close to your grenade launcher blasts! |
L4D2_Instructor_explain_impound_lot | Watch your fire! Car alarms everywhere! |
Scavenge
Lesson Name | Text Shown |
---|---|
L4D_Instructor_explain_scavenge_goal_survivor | Collect gas cans and pour them into the generator... |
L4D_Instructor_explain_scavenge_goal_infected | Stop the survivors before they collect all of the gas cans |
L4D_Instructor_begin_scavenge_overtime_survivor | OVERTIME: At least one survivor must be carrying a gas can! |
L4D_Instructor_begin_scavenge_overtime_infected | OVERTIME: Force all survivors to drop their gas cans! |
L4D_Instructor_scavenge_score_tied | One more point and the survivors win this round! |
L4D_Instructor_exaplin_scavenge_leave_area | Leaving this area will start the round |
L4D_Instructor_explain_scavenge_vulnerable_cans | Dropped gas cans are vulnerable to Spitter goo |
L4D_Instructor_explain_gascan_pour_blocked | Wait! someone else is still pouring... |
Infected Lessons
Lesson Name | Text Shown |
---|---|
L4D_Instructor_boomer_claw | SECONDARY ATTACK: CLAW |
L4D_Instructor_boomer_vomit | PRIMARY ATTACK: VOMIT |
L4D_Instructor_hunter_claw | SECONDARY ATTACK: CLAW |
L4D_Instructor_hunter_lunge | PRIMARY ATTACK: CROUCH TO POUNCE |
L4D_Instructor_smoker_claw | SECONDARY ATTACK: CLAW |
L4D_Instructor_smoker_tongue | PRIMARY ATTACK: TONGUE SNARE |
L4D_Instructor_spitter_claw | SECONDARY ATTACK: CLAW |
L4D_Instructor_spitter_goo | PRIMARY ATTACK: SPIT |
L4D_Instructor_charger_claw | SECONDARY ATTACK: CLAW |
L4D_Instructor_charger_charge | PRIMARY ATTACK: CHARGE |
L4D_Instructor_jockey_claw | SECONDARY ATTACK: CLAW |
L4D_Instructor_jockey_jump | PRIMARY ATTACK: LUNGE |
L4D_Instructor_tongue_break_bent | Tongue broke! It bent or stretched too far... |
L4D_Instructor_tongue_break_shove | Tongue broke! Victim was shoved... |
L4D_Instructor_tongue_break_shot | Tongue broke! It was damaged... |
L4D_Instructor_tank_claw | SECONDARY ATTACK: THROW |
L4D_Instructor_tank_rock | PRIMARY ATTACK: PUNCH |
L4D_Instructor_break_checkpoint_door | YOU CAN'T BREAK DOWN SAFE ROOM DOORS |
L4D_Instructor_break_rescue_doors | YOU CAN'T BREAK DOWN RESCUE DOORS |
L4D_Instructor_prevent_rescue | A RESCUE TEAM IS ON ITS WAY. KILL THE SURVIVORS BEFORE IT GETS HERE... |
L4D_Instructor_prevent_escape | PREVENT THE SURVIVORS FROM ESCAPING |
L4D_Instructor_notify_choked_miss | Missed: No target |
L4D2_Instructor_notify_riding_survivor | Steer the Survivor into danger |