SDK Docs: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Added the AI category to the list)
Line 7: Line 7:
|-
|-
| '''[[:Category:Modding|<center>Modding</center>]]'''
| '''[[:Category:Modding|<center>Modding</center>]]'''
| Creating, organizing and releasing your Source project
| Creating, organizing and releasing your Source project.
|-
|-
| '''[[:Category:Level Design|<center>Level Design</center>]]'''
| '''[[:Category:Level Design|<center>Level Design</center>]]'''
| Maps are the 3D worlds where everything comes together
| Maps are the 3D worlds where everything comes together.
|-
|-
| '''[[:Category:Programming|<center>Programming</center>]]'''
| '''[[:Category:Programming|<center>Programming</center>]]'''
| A mod's C++ code defines the way its world and game rules behave
| A mod's C++ code defines the way its world and game rules behave.
|-
|-
| '''[[:Category:Scripting|<center>Scripting</center>]]'''
| '''[[:Category:Scripting|<center>Scripting</center>]]'''
| Scripting can be used for adding new functionality or logic to entities
| Scripting can be used for adding new functionality or logic to entities.
|-
|-
| '''[[:Category:Modeling|<center>Modeling</center>]]'''
| '''[[:Category:Modeling|<center>Modeling</center>]]'''
| Models are the detailed 3D objects that appear in the game world
| Models are the detailed 3D objects that appear in the game world.
|-
|-
| '''[[:Category:Material System|<center>Materials</center>]]'''
| '''[[:Category:Material System|<center>Materials</center>]]'''
| Textures and shaders are combined in Source to create materials
| Textures and shaders are combined in Source to create materials.
|-
|-
| '''[[:Category:Sound System|<center>Sounds</center>]]'''
| '''[[:Category:Sound System|<center>Sounds</center>]]'''
| Quality audio adds a fourth dimension to your world
| Quality audio adds a fourth dimension to your world.
|-
|-
| '''[[:Category:Particle_System|<center>Particles</center>]]'''
| '''[[:Category:Particle_System|<center>Particles</center>]]'''
| Effects like smoke, sparks, blood and fire are created with particles
| Effects like smoke, sparks, blood and fire are created with particles.
|-
| '''[[:Category:AI|<center>Artificial Intelligence</center>]]'''
| AI controls the behavior of all but the simplest of NPC actions.
|-
|-
| '''[[:Category:Choreography|<center>Choreography</center>]]'''
| '''[[:Category:Choreography|<center>Choreography</center>]]'''
| Direct your digital actors' performances with choreographed scenes
| Direct your digital actors' performances with choreographed scenes.
|-
|-
| '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]'''
| '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]'''
| Create movies inside the Source Engine
| Create movies inside the Source Engine.
|-
|-
| '''[[:Category:Tutorials|<center>Tutorials</center>]]'''
| '''[[:Category:Tutorials|<center>Tutorials</center>]]'''
| Step-by-step guides on a variety of topics
| Step-by-step guides on a variety of topics.
|-
|-
| '''[[:Category:Technical|<center>Technical</center>]]'''
| '''[[:Category:Technical|<center>Technical</center>]]'''
| In-depth discussion of Source's features
| In-depth discussion of Source's features.
|-
|-
| '''[[:Category:Glossary|<center>Glossary</center>]]'''
| '''[[:Category:Glossary|<center>Glossary</center>]]'''
| Explanations for terms you may encounter
| Explanations for terms you may encounter.
|-
|-
| '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]'''
| '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]'''
| Useful developer tools created by the community
| Useful developer tools created by the community.
|-
|-
| '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]'''
| '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]'''
| The I/O system is the backbone of most levels in Source based games/mods
| The I/O system is the backbone of most levels in Source based games/mods.
|}
|}
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__

Revision as of 07:27, 3 August 2021

English (en)Deutsch (de)Español (es)Français (fr)Suomi (fi)Hrvatski (hr)Italiano (it)日本語 (ja)한국어 (ko)Nederlands (nl)Polski (pl)Português do Brasil (pt-br)Русский (ru)Slovenčina (sk)Svenska (sv)Türkçe (tr)Українська (uk)Tiếng Việt (vi)中文 (zh)中文(臺灣) (zh-tw)Translate (Translate)

Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding
Creating, organizing and releasing your Source project.
Level Design
Maps are the 3D worlds where everything comes together.
Programming
A mod's C++ code defines the way its world and game rules behave.
Scripting
Scripting can be used for adding new functionality or logic to entities.
Modeling
Models are the detailed 3D objects that appear in the game world.
Materials
Textures and shaders are combined in Source to create materials.
Sounds
Quality audio adds a fourth dimension to your world.
Particles
Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence
AI controls the behavior of all but the simplest of NPC actions.
Choreography
Direct your digital actors' performances with choreographed scenes.
Filmmaker
Create movies inside the Source Engine.
Tutorials
Step-by-step guides on a variety of topics.
Technical
In-depth discussion of Source's features.
Glossary
Explanations for terms you may encounter.
Third-Party Tools
Useful developer tools created by the community.
I/O System
The I/O system is the backbone of most levels in Source based games/mods.