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| mNo edit summary |  (Added the AI category to the list) | ||
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| | '''[[:Category:Modding|<center>Modding</center>]]''' | | '''[[:Category:Modding|<center>Modding</center>]]''' | ||
| | Creating, organizing and releasing your Source project | | Creating, organizing and releasing your Source project. | ||
| |- | |- | ||
| | '''[[:Category:Level Design|<center>Level Design</center>]]''' | | '''[[:Category:Level Design|<center>Level Design</center>]]''' | ||
| | Maps are the 3D worlds where everything comes together | | Maps are the 3D worlds where everything comes together. | ||
| |- | |- | ||
| | '''[[:Category:Programming|<center>Programming</center>]]''' | | '''[[:Category:Programming|<center>Programming</center>]]''' | ||
| | A mod's C++ code defines the way its world and game rules behave | | A mod's C++ code defines the way its world and game rules behave. | ||
| |- | |- | ||
| | '''[[:Category:Scripting|<center>Scripting</center>]]''' | | '''[[:Category:Scripting|<center>Scripting</center>]]''' | ||
| | Scripting can be used for adding new functionality or logic to entities | | Scripting can be used for adding new functionality or logic to entities. | ||
| |- | |- | ||
| | '''[[:Category:Modeling|<center>Modeling</center>]]''' | | '''[[:Category:Modeling|<center>Modeling</center>]]''' | ||
| | Models are the detailed 3D objects that appear in the game world | | Models are the detailed 3D objects that appear in the game world. | ||
| |- | |- | ||
| | '''[[:Category:Material System|<center>Materials</center>]]''' | | '''[[:Category:Material System|<center>Materials</center>]]''' | ||
| | Textures and shaders are combined in Source to create materials | | Textures and shaders are combined in Source to create materials. | ||
| |- | |- | ||
| | '''[[:Category:Sound System|<center>Sounds</center>]]''' | | '''[[:Category:Sound System|<center>Sounds</center>]]''' | ||
| | Quality audio adds a fourth dimension to your world | | Quality audio adds a fourth dimension to your world. | ||
| |- | |- | ||
| | '''[[:Category:Particle_System|<center>Particles</center>]]''' | | '''[[:Category:Particle_System|<center>Particles</center>]]''' | ||
| | Effects like smoke, sparks, blood and fire are created with particles | | Effects like smoke, sparks, blood and fire are created with particles. | ||
| |- | |||
| | '''[[:Category:AI|<center>Artificial Intelligence</center>]]''' | |||
| | AI controls the behavior of all but the simplest of NPC actions. | |||
| |- | |- | ||
| | '''[[:Category:Choreography|<center>Choreography</center>]]''' | | '''[[:Category:Choreography|<center>Choreography</center>]]''' | ||
| | Direct your digital actors' performances with choreographed scenes | | Direct your digital actors' performances with choreographed scenes. | ||
| |- | |- | ||
| | '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]''' | | '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]''' | ||
| | Create movies inside the Source Engine | | Create movies inside the Source Engine. | ||
| |- | |- | ||
| | '''[[:Category:Tutorials|<center>Tutorials</center>]]''' | | '''[[:Category:Tutorials|<center>Tutorials</center>]]''' | ||
| | Step-by-step guides on a variety of topics | | Step-by-step guides on a variety of topics. | ||
| |- | |- | ||
| | '''[[:Category:Technical|<center>Technical</center>]]''' | | '''[[:Category:Technical|<center>Technical</center>]]''' | ||
| | In-depth discussion of Source's features | | In-depth discussion of Source's features. | ||
| |- | |- | ||
| | '''[[:Category:Glossary|<center>Glossary</center>]]''' | | '''[[:Category:Glossary|<center>Glossary</center>]]''' | ||
| | Explanations for terms you may encounter | | Explanations for terms you may encounter. | ||
| |- | |- | ||
| | '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]''' | | '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]''' | ||
| | Useful developer tools created by the community | | Useful developer tools created by the community. | ||
| |- | |- | ||
| | '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]''' | | '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]''' | ||
| | The I/O system is the backbone of most levels in Source based games/mods | | The I/O system is the backbone of most levels in Source based games/mods. | ||
| |} | |} | ||
| [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | ||
Revision as of 07:27, 3 August 2021
| Creating, organizing and releasing your Source project. | |
| Maps are the 3D worlds where everything comes together. | |
| A mod's C++ code defines the way its world and game rules behave. | |
| Scripting can be used for adding new functionality or logic to entities. | |
| Models are the detailed 3D objects that appear in the game world. | |
| Textures and shaders are combined in Source to create materials. | |
| Quality audio adds a fourth dimension to your world. | |
| Effects like smoke, sparks, blood and fire are created with particles. | |
| AI controls the behavior of all but the simplest of NPC actions. | |
| Direct your digital actors' performances with choreographed scenes. | |
| Create movies inside the Source Engine. | |
| Step-by-step guides on a variety of topics. | |
| In-depth discussion of Source's features. | |
| Explanations for terms you may encounter. | |
| Useful developer tools created by the community. | |
| The I/O system is the backbone of most levels in Source based games/mods. | 


























