He/SDK Docs: Difference between revisions
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{{lang|SDK Docs}} | {{lang|SDK Docs}} | ||
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| | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | ||
<caption>[[File:Source-logo.png|400px|link=|Source Engine]] | |||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:he|הורדה והתקנה]] · [[:Category:Source SDK FAQ:he|שאלות נפוצות]] · [[Source SDK Release Notes:he|הערות הוצאה]]'''</p></caption> | |||
< | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding:he|מודינג]]'''</td> | |||
<td style="text-align:center;{{border-radius|0 8px 0 0}};">יצירה, ארגון ושחרור פרוייקט הסורס שלך</td></tr> | |||
| יצירה, ארגון ושחרור פרוייקט הסורס שלך | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:he|עיצוב שלבים]]'''</td> | |||
<td style="text-align:center;">המפות הן העולם התלת מימדי בו הכל קורה</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:he|תכנות]]'''</td> | |||
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting:he|Scripting]]'''</td> | ||
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:he|<span style=color:#E1E0DF>entities</span>]].</td></tr> | |||
| Models are the detailed 3D objects that appear in the game world | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:he|עיצוב תלת מימד]]'''</td> | |||
<td style="text-align:center;">[[Model:he|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world</td></tr> | |||
| Textures and shaders are combined in Source to create materials | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:he|חומרים]]'''</td> | |||
<td style="text-align:center;">[[Texture:he|<span style=color:#E1E0DF>Textures</span>]] and [[Shader:he|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material:he|<span style=color:#E1E0DF>materials</span>]]</td></tr> | |||
| | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:he|סאונד]]'''</td> | |||
<td style="text-align:center;">Quality [[Sound and Music:he|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:he|חלקיקים]]'''</td> | ||
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview:he|<span style=color:#E1E0DF>particles</span>]]</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:he|Artificial Intelligence]]'''</td> | ||
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC:he|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography:he|כוריאוגרפיה]]'''</td> | |||
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation:he|<span style=color:#E1E0DF>choreographed scenes</span>]]</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:he|Filmmaker]]'''</td> | |||
<td style="text-align:center;">Create movies inside the [[Source:he|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:he|מדריכים]]'''</td> | ||
<td style="text-align:center;">Step-by-step guides on a variety of topics</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|} | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical:he|טכנולוגיה]]'''</td> | ||
<td style="text-align:center;">In-depth discussion of Source's features</td></tr> | |||
[[Category: | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:he|מילון מונחים]]'''</td> | |||
<td style="text-align:center;">Explanations for terms you may encounter</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:he|Official Tools]]'''</td> | |||
<td style="text-align:center;">Official tools made by [[Valve:he|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:he|כלים מגוף שלישי]]'''</td> | |||
<td style="text-align:center;">Useful developer tools created by the community</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:he|I/O System]]'''</td> | |||
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:he|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table> | |||
[[Category:Entry pages:he]] |
Revision as of 10:36, 20 October 2022
מודינג | יצירה, ארגון ושחרור פרוייקט הסורס שלך |
עיצוב שלבים | המפות הן העולם התלת מימדי בו הכל קורה |
תכנות | A mod's C++ code defines the way its world and game rules behave |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
עיצוב תלת מימד | Models are the detailed 3D objects that appear in the game world |
חומרים | Textures and shaders are combined in Source to create materials |
סאונד | Quality audio adds a fourth dimension to your world |
חלקיקים | Effects like smoke, sparks, blood and fire are created with particles |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
כוריאוגרפיה | Direct your digital actors' performances with choreographed scenes |
Filmmaker | Create movies inside the Source Engine. |
מדריכים | Step-by-step guides on a variety of topics |
טכנולוגיה | In-depth discussion of Source's features |
מילון מונחים | Explanations for terms you may encounter |
Official Tools | Official tools made by Valve for their games. |
כלים מגוף שלישי | Useful developer tools created by the community |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |