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{{lang|SDK Docs|title=Documentación Source SDK}} | {{lang|SDK Docs|title=Documentación Source SDK}} | ||
<p style="margin: | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | ||
<caption>[[File:Source-logo.png|400px|link=|Motor Source]] | |||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:es|Descargar y instalar]] · [[:Category:Source SDK FAQ:es|Preguntas frecuentes]] · [[Source SDK Release Notes:es|Notas de lanzamiento]]'''</p></caption> | |||
[[Category: | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding:es|Modificaciones]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Crea, organiza y publica tu proyecto de [[Source:es|<span style=color:#E1E0DF>Source</span>]].</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:es|Diseño de mapas]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Los [[Map (level design)|<span style=color:#E1E0DF>mapas</span>]] {{en}} son los mundos 3D donde todo viene junto.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:es|Programación]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Lo más básico de cualquier mod, programar es lo que hace que las cosas sean diferentes.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripts]] {{en}}'''</td> | |||
<td style="text-align:center;">Scripts se pueden usar para añadir funcionalidad o lógico nuevo a una [[Entity:es|<span style=color:#E1E0DF>entitdad</span>]].</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:es|Modelado]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Los [[Model:es|<span style=color:#E1E0DF>modelos</span>]] son objetos 3D que aparecerán en todos los mapas del juego.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:es|Materiales]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Los [[Texture:es|<span style=color:#E1E0DF>texturas</span>]] y [[Shader:es|<span style=color:#E1E0DF>sombreadores</span>]] se combinan en Source para crear materiales.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:es|Sonido]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Documentación sobre el software de sonido de Source.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Particle_System|Partículas]] {{en}}'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Usa el editor de [[Particle System Overview|<span style=color:#E1E0DF>partículas</span>]] {{en}} de Source para añadir efectos como humo, chispas, fuego, y más a tu mod.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:es|Inteligencia artificial]]'''</td> | |||
<td style="text-align:center;">IA controla el funcionamiento de todos menos los más simples de acciones de los [[NPC:es|<span style=color:#E1E0DF>PNJ</span>]].</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography|Coreografía]] {{en}}'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Haz que los personajes de Source cobren vida con su única y poderosa herramienta de [[Choreography creation|<span style=color:#E1E0DF>coreográfias</span>]] {{en}}.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source Filmmaker|Filmmaker]] {{en}}'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Crea películas dentro de Source.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:es|Tutoriales]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">¿Necesitas ayuda para usar cualquiera de las funcionalidades de Source? Prueba aquí.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical:es|Aspectos técnicos]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Todo tipo de aspectos técnicos sobre el motor Source y programación para Half-Life 2.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:es|Glosario]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Explicación de los términos más comunes.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools|Herramientas oficiales]] {{en}}'''</td> | |||
<td style="text-align:center;">Herramientas oficiales, hechas por [[Valve:es|<span style=color:#E1E0DF>Valve</span>]] para sus juegos.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Herramientas de terceros]] {{en}}'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Herramientas para desarrolladores ajenos a Valve.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:IO System|Sistema de E/S]] {{en}}'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">El sistema de entrada/salida es la espina dorsal de muchos niveles diseñados en Source.</td> | |||
</tr> | |||
</table> | |||
[[Category:Entry pages:es]] | |||
Revision as of 14:47, 17 October 2022
| Modificaciones | Crea, organiza y publica tu proyecto de Source. |
| Diseño de mapas | Los mapas
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| Programación | Lo más básico de cualquier mod, programar es lo que hace que las cosas sean diferentes. |
| Scripts
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Scripts se pueden usar para añadir funcionalidad o lógico nuevo a una entitdad. |
| Modelado | Los modelos son objetos 3D que aparecerán en todos los mapas del juego. |
| Materiales | Los texturas y sombreadores se combinan en Source para crear materiales. |
| Sonido | Documentación sobre el software de sonido de Source. |
| Partículas
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Usa el editor de partículas
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| Inteligencia artificial | IA controla el funcionamiento de todos menos los más simples de acciones de los PNJ. |
| Coreografía
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Haz que los personajes de Source cobren vida con su única y poderosa herramienta de coreográfias
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| Filmmaker
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Crea películas dentro de Source. |
| Tutoriales | ¿Necesitas ayuda para usar cualquiera de las funcionalidades de Source? Prueba aquí. |
| Aspectos técnicos | Todo tipo de aspectos técnicos sobre el motor Source y programación para Half-Life 2. |
| Glosario | Explicación de los términos más comunes. |
| Herramientas oficiales
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Herramientas oficiales, hechas por Valve para sus juegos. |
| Herramientas de terceros
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Herramientas para desarrolladores ajenos a Valve. |
| Sistema de E/S
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El sistema de entrada/salida es la espina dorsal de muchos niveles diseñados en Source. |