CSGO Game Mode Commands: Difference between revisions
(Added base gamemode column. The named modes are not broken.) |
(Reorganized text, added information about inaccessible (?) .cfg files and added column of .cfg files of gamemodes) |
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Here is the table of official game modes and its console commands in [[Counter-Strike: Global Offensive]]. | Here is the table of official game modes and its console commands in [[Counter-Strike: Global Offensive]]. | ||
The game uses the values of <code>game_type</code> and <code>game_mode</code> (and <code>sv_skirmish_id</code>, see below) to determine the gamemode that it loads when a map is loaded with the <code>[[Map (ConCommand)|map]]</code> or <code>[[changelevel]]</code> command. If these values are not set before loading a map, it results in the last gamemode played or <code>casual</code>, in case the game has just been launched, because their initial values are 0 (except they are set via launch options or a .cfg file). | |||
So, to launch a map with a desired game mode, you basicly have to set these two values by typing the commands <code>game_type <number></code> and <code>game_mode <number></code> into the console ''before loading'' a map by using the <code>[[Map (ConCommand)|map]] <mapname></code> console command, or ''before changing'' a map by using the <code>[[changelevel]] <mapname></code> console command. | |||
{{tip|Set Launch Options can be used, e.g: <code>+game_type <number> +game_mode <number> +map <mapname></code>}} | |||
{{note | | The smarter way is to use the optional gamemode parameter of the <code>map</code> and <code>changelevel</code> command, for example <code>map de_dust2 deathmatch</code> or <code>changelevel myCustomMap coop</code>. If such a gamemode parameter is given and if it is valid, the game will adjust <code>game_type</code> and <code>game_mode</code> for you and launch the map with the associated gamemode. | ||
{{note | The information of this table can be found in <code>csgo/gamemodes.txt</code>.}} | |||
{| class="standard-table" | {| class="standard-table" | ||
Line 16: | Line 18: | ||
! game_mode | ! game_mode | ||
! map command optional parameter | ! map command optional parameter | ||
! .cfg filenames found in gamemodes.txt | |||
|- | |- | ||
| Casual (default) | | Casual (default) | ||
Line 21: | Line 24: | ||
| 0 | | 0 | ||
| <code>casual</code> | | <code>casual</code> | ||
| gamemode_casual.cfg, <br>gamemode_casual_server.cfg | |||
|- | |- | ||
| Competitive / Scrimmage | | Competitive / Scrimmage | ||
Line 26: | Line 30: | ||
| 1 | | 1 | ||
| <code>competitive</code> | | <code>competitive</code> | ||
| gamemode_competitive.cfg, <br> gamemode_competitive_server.cfg | |||
|- | |- | ||
| [[Creating_a_Wingman_Map|Wingman]] | | [[Creating_a_Wingman_Map|Wingman]] | ||
Line 31: | Line 36: | ||
| 2 | | 2 | ||
| <code>scrimcomp2v2</code> | | <code>scrimcomp2v2</code> | ||
| gamemode_competitive2v2.cfg, <br> gamemode_competitive2v2_server.cfg | |||
|- | |- | ||
| Weapon Expert | | Weapon Expert | ||
Line 36: | Line 42: | ||
| 3 | | 3 | ||
| <code>scrimcomp5v5</code> | | <code>scrimcomp5v5</code> | ||
| gamemode_competitive.cfg, <br> op08_weapons_expert.cfg, <br> gamemode_competitive_server.cfg | |||
|- | |- | ||
| [[Creating_a_Arsenal:_Arms_Race_Map|Arms Race]] | | [[Creating_a_Arsenal:_Arms_Race_Map|Arms Race]] | ||
Line 41: | Line 48: | ||
| 0 | | 0 | ||
| <code>armsrace, gungameprogressive</code> | | <code>armsrace, gungameprogressive</code> | ||
| gamemode_armsrace.cfg, <br> gamemode_armsrace_server.cfg | |||
|- | |- | ||
| [[Creating_a_Arsenal:_Demolition_Map|Demolition]] | | [[Creating_a_Arsenal:_Demolition_Map|Demolition]] | ||
Line 46: | Line 54: | ||
| 1 | | 1 | ||
| <code>demolition, gungametrbomb</code> | | <code>demolition, gungametrbomb</code> | ||
| gamemode_demolition.cfg, <br> gamemode_demolition_server.cfg | |||
|- | |- | ||
| Deathmatch | | Deathmatch | ||
Line 51: | Line 60: | ||
| 2 | | 2 | ||
| <code>deathmatch</code> | | <code>deathmatch</code> | ||
| gamemode_deathmatch.cfg, <br> gamemode_deathmatch_server.cfg | |||
|- | |- | ||
| Training | | Training | ||
Line 56: | Line 66: | ||
| 0 | | 0 | ||
| <code>training</code> | | <code>training</code> | ||
| gamemode_training.cfg, <br> gamemode_training_server.cfg | |||
|- | |- | ||
| [[CSGO_Custom_Game_Mode|Custom]] | | [[CSGO_Custom_Game_Mode|Custom]] | ||
Line 61: | Line 72: | ||
| 0 | | 0 | ||
| <code>custom</code> | | <code>custom</code> | ||
| - | |||
|- | |- | ||
| [[Creating_a_Guardian_Scenario_Map|Guardian]] | | [[Creating_a_Guardian_Scenario_Map|Guardian]] | ||
Line 66: | Line 78: | ||
| 0 | | 0 | ||
| <code>guardian, cooperative</code> | | <code>guardian, cooperative</code> | ||
| gamemode_competitive.cfg, <br> gamemode_cooperative.cfg, <br> gamemode_cooperative_server.cfg | |||
|- | |- | ||
| [[Creating_a_Co-op_Strike_Map|Co-op Strike]] | | [[Creating_a_Co-op_Strike_Map|Co-op Strike]] | ||
Line 71: | Line 84: | ||
| 1 | | 1 | ||
| <code>coop, coopstrike, coopmission</code> | | <code>coop, coopstrike, coopmission</code> | ||
| gamemode_competitive.cfg, <br> gamemode_coopmission.cfg, <br> gamemode_coopmission_server.cfg | |||
|- | |- | ||
| Skirmish | | Skirmish | ||
Line 76: | Line 90: | ||
| 0 | | 0 | ||
| <code>skirmish</code> | | <code>skirmish</code> | ||
| - | |||
|- | |- | ||
| [[Creating_a_Danger_Zone_Map|Danger Zone]] | | [[Creating_a_Danger_Zone_Map|Danger Zone]] | ||
Line 81: | Line 96: | ||
| 0 | | 0 | ||
| <code>survival</code> | | <code>survival</code> | ||
| gamemode_survival.cfg, <br> gamemode_survival_server.cfg | |||
|} | |} | ||
To play one of the following game modes, hit <code>sv_skirmish_id | There is a third value named <code>sv_skirmish_id</code> that the game will consider when loading a map. If it is set to a value that can be found in the following table, it will load an additional .cfg file associated to the ID, which can be found at <code>csgo/cfg/gamemode_<name>.cfg</code> or <code>csgo/cfg/op08_<name>.cfg</code>. These .cfg files are supposed to be loaded to a specific base gamemode, which the creator mentioned as a comment in the first lines. Anyway, it is possible to use any base gamemode. | ||
For example: To launch ''Stab Stab Zap'' on <code>de_dust2</code>, enter <code>sv_skirmish_id 1</code> | |||
To play one of the following game modes, hit <code>sv_skirmish_id <number></code> in the console and launch your map with the base gamemode, see above. <br> | |||
For example: To launch ''Stab Stab Zap'' on <code>de_dust2</code>, enter <code>sv_skirmish_id 1</code> and <code>map de_dust2 casual</code>. This is equivalent to the commands <code>sv_skirmish_id 1</code>, <code>game_type 0</code>, <code>game_mode 0</code> and <code>map de_dust2</code>. <br> | |||
To return to a base gamemode, use a skirmish ID that is not on this table (intuitively 0), so the game will not load any additional .cfg files to a gamemode. | |||
{{note | | {{note | There are .cfg files which are not accessible this way. They are mentioned at the end of the following table. They probably were the modes for the skirmish IDs 2, 5 and 9.}} | ||
{| class="standard-table" | {| class="standard-table" | ||
Line 93: | Line 111: | ||
!sv_skirmish_id | !sv_skirmish_id | ||
!base gamemode | !base gamemode | ||
! | !Description | ||
|- | |- | ||
| Stab Stab Zap | | Stab Stab Zap | ||
Line 139: | Line 157: | ||
| Casual | | Casual | ||
| 3 T's vs. 4 CT's, retake scenario. {{warning | Game crashes if the map has '''''exactly one''''' bomb site and no adjustments for the gamemode.}} | | 3 T's vs. 4 CT's, retake scenario. {{warning | Game crashes if the map has '''''exactly one''''' bomb site and no adjustments for the gamemode.}} | ||
|- | |||
| Bloodletter | |||
| inaccessible? | |||
| Arms Race | |||
| Dealing damage heals you 100 % of the damage dealt (max 200). Players take non-lethal damage over time while they are alive. | |||
|- | |||
| Bounty Hunter | |||
| inaccessible? | |||
| Deathmatch | |||
| All players are enemies, killed enemies will drop dogtags that anyone can pick up. Killing players awards less points. Collecting dogtags awards additional DM points. | |||
|- | |||
| Team Deathmatch | |||
| inaccessible? | |||
| Deathmatch | |||
| Killing enemies is worth team victory points, killing enemies with the DM bonus weapon awards additional victory points. The team with the most victory points at the end of the time limit wins. | |||
|} | |} | ||
[[Category: Counter-Strike: Global Offensive]][[Category: Console Variables]] | [[Category: Counter-Strike: Global Offensive]][[Category: Console Variables]] |
Revision as of 12:39, 8 December 2020
Here is the table of official game modes and its console commands in Counter-Strike: Global Offensive.
The game uses the values of game_type
and game_mode
(and sv_skirmish_id
, see below) to determine the gamemode that it loads when a map is loaded with the map
or changelevel
command. If these values are not set before loading a map, it results in the last gamemode played or casual
, in case the game has just been launched, because their initial values are 0 (except they are set via launch options or a .cfg file).
So, to launch a map with a desired game mode, you basicly have to set these two values by typing the commands game_type <number>
and game_mode <number>
into the console before loading a map by using the map <mapname>
console command, or before changing a map by using the changelevel <mapname>
console command.

+game_type <number> +game_mode <number> +map <mapname>
The smarter way is to use the optional gamemode parameter of the map
and changelevel
command, for example map de_dust2 deathmatch
or changelevel myCustomMap coop
. If such a gamemode parameter is given and if it is valid, the game will adjust game_type
and game_mode
for you and launch the map with the associated gamemode.

csgo/gamemodes.txt
.Game Mode | game_type | game_mode | map command optional parameter | .cfg filenames found in gamemodes.txt |
---|---|---|---|---|
Casual (default) | 0 | 0 | casual
|
gamemode_casual.cfg, gamemode_casual_server.cfg |
Competitive / Scrimmage | 0 | 1 | competitive
|
gamemode_competitive.cfg, gamemode_competitive_server.cfg |
Wingman | 0 | 2 | scrimcomp2v2
|
gamemode_competitive2v2.cfg, gamemode_competitive2v2_server.cfg |
Weapon Expert | 0 | 3 | scrimcomp5v5
|
gamemode_competitive.cfg, op08_weapons_expert.cfg, gamemode_competitive_server.cfg |
Arms Race | 1 | 0 | armsrace, gungameprogressive
|
gamemode_armsrace.cfg, gamemode_armsrace_server.cfg |
Demolition | 1 | 1 | demolition, gungametrbomb
|
gamemode_demolition.cfg, gamemode_demolition_server.cfg |
Deathmatch | 1 | 2 | deathmatch
|
gamemode_deathmatch.cfg, gamemode_deathmatch_server.cfg |
Training | 2 | 0 | training
|
gamemode_training.cfg, gamemode_training_server.cfg |
Custom | 3 | 0 | custom
|
- |
Guardian | 4 | 0 | guardian, cooperative
|
gamemode_competitive.cfg, gamemode_cooperative.cfg, gamemode_cooperative_server.cfg |
Co-op Strike | 4 | 1 | coop, coopstrike, coopmission
|
gamemode_competitive.cfg, gamemode_coopmission.cfg, gamemode_coopmission_server.cfg |
Skirmish | 5 | 0 | skirmish
|
- |
Danger Zone | 6 | 0 | survival
|
gamemode_survival.cfg, gamemode_survival_server.cfg |
There is a third value named sv_skirmish_id
that the game will consider when loading a map. If it is set to a value that can be found in the following table, it will load an additional .cfg file associated to the ID, which can be found at csgo/cfg/gamemode_<name>.cfg
or csgo/cfg/op08_<name>.cfg
. These .cfg files are supposed to be loaded to a specific base gamemode, which the creator mentioned as a comment in the first lines. Anyway, it is possible to use any base gamemode.
To play one of the following game modes, hit sv_skirmish_id <number>
in the console and launch your map with the base gamemode, see above.
For example: To launch Stab Stab Zap on de_dust2
, enter sv_skirmish_id 1
and map de_dust2 casual
. This is equivalent to the commands sv_skirmish_id 1
, game_type 0
, game_mode 0
and map de_dust2
.
To return to a base gamemode, use a skirmish ID that is not on this table (intuitively 0), so the game will not load any additional .cfg files to a gamemode.

Game Mode | sv_skirmish_id | base gamemode | Description |
---|---|---|---|
Stab Stab Zap | 1 | Casual | Only knives and recharging taser. |
Flying Scoutsman | 3 | Casual | Only scouts and knives, low gravity, high precision. |
Trigger Discipline | 4 | Casual | Missing shots damage yourself down to 1 HP. |
Boom! Headshot! | 6 | Deathmatch | Bodyshots deal no damage. |
Hunter-Gatherers | 7 | Deathmatch | Team deathmatch with collecting dogtags. |
Heavy Assault Suit | 8 | Casual | Heavy armor can be purchased for 6000 $. ![]() buy heavyarmor while not holding a rifle. [todo tested in ?] |
Arms Race | 10 | Arms Race | Equivalent to Arms Race. |
Demolition | 11 | Demolition | Equivalent to Demolition. |
Retakes | 12 | Casual | 3 T's vs. 4 CT's, retake scenario. ![]() |
Bloodletter | inaccessible? | Arms Race | Dealing damage heals you 100 % of the damage dealt (max 200). Players take non-lethal damage over time while they are alive. |
Bounty Hunter | inaccessible? | Deathmatch | All players are enemies, killed enemies will drop dogtags that anyone can pick up. Killing players awards less points. Collecting dogtags awards additional DM points. |
Team Deathmatch | inaccessible? | Deathmatch | Killing enemies is worth team victory points, killing enemies with the DM bonus weapon awards additional victory points. The team with the most victory points at the end of the time limit wins. |