Counter-Strike: Global Offensive/Game Modes/Danger Zone: Difference between revisions
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:{{Warning|The recommended footprint of a dz map is 20480x20480 units, combined with a trigger_survival_playarea sized 16384x16384.2 | :{{Warning|The recommended footprint of a dz map is 20480x20480 units, combined with a trigger_survival_playarea sized 16384x16384.2 | ||
:The footprint of the map must be made of a solid texture (nodraw or skybox will not work). | :The footprint of the map must be made of a solid texture (nodraw or skybox will not work). | ||
:Using other sizes for the map footprint or the trigger_survival_playarea may cause the tablet | :Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.}} | ||
* '''[[point_dz_weaponspawn]]''' | * '''[[point_dz_weaponspawn]]''' |
Revision as of 05:55, 14 February 2021
Danger Zone is a fast-paced battle royale game mode built on Counter-Strike: Global Offensive's tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.


Basic requirements for a DZ map
- See dedicated page of this entity for more information.
Warning:This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.
Warning:The recommended footprint of a dz map is 20480x20480 units, combined with a trigger_survival_playarea sized 16384x16384.2
- The footprint of the map must be made of a solid texture (nodraw or skybox will not work).
- Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.
- These should be scattered around the map, there needs to be some distance between these otherwise they might fail to spawn.
Warning:Not having enough of these can result in game crash upon deploying. Numbers that are verified to work are 41 and 321.
- A single point_dz_weaponspawn is enough to prevent the game from crashing upon deployment. It is however common that no item will spawn from this point_dz_weaponspawn. This method may be useful for playtesting the map early on in development, before loot locations are decided upon.
Fundamental Entities
- Point entity to specify location where gas canisters should launch from.
- Point entity for setting the name of a map region to display.
- Point entity for spawning drone guns.
- Point entity for spawning a parachute upgrade.
- A trigger volume for hostage rescue zone.
- A trigger volume that disables Tablets when players are inside of it.
- An entity that will fire outputs when events happen during Survival Mode. For example playing ambient_generic after missiles launch.
Note:This entity is not required for the map to work.
- A trigger volume that defines the bounds of the survival play area.
- Point entity that acts samely to prop_door_rotating, but can be locked and set up with prop_counter and point_dz_weaponspawn to create a door that requires money to unlock.

- Point entity that acts as spawn point for various survival entities.
Note:What kind of entities this creates is specified below.
Entities spawned by point_dz_weaponspawn

- Safe with money.
- Parachute backpack.
- Tablet upgrade that shows next safe zone.
- Tablet upgrade that shows drones and their trace.
- Tablet upgrade that improves zone precision.
- Contract to kill a player that will reward $500.
- Armor and Helmet.
- Bag with money.
- Metal crate with SMG weapons.
- Can be various crates, utility, explosives, pistols, melees.
- Ammo box.
- Stack of banknotes.
- Drone turret.
- A hostage.
Limiting area where players can deploy
This is controlled by a png that needs to be located in csgo/maps/ with name format dz_mapname_spawnmask. It should represent an overview of the map, where black filled areas block deploy points. The surface area covered by this image corresponds to the play area trigger.
Adding overview image for tablet
This is controlled by a vtf texture that needs to be located in csgo/materials/models/weapons/v_models/tablet/ with name format tablet_radar_dz_mapname


Adding overview image for deployment selection
This is controlled by a png that needs to be located in csgo/materials/panorama/images/survival/spawnselect/ with name format map_dz_mapname.