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An object defined within the [[Source Engine]] as having characteristics which differentiate it from "the [[worldspawn|world]]" (world brushes). | An object defined within the [[Source Engine]] as having characteristics which differentiate it from "the [[worldspawn|world]]" (world brushes). | ||
Revision as of 18:17, 17 January 2022
An object defined within the Source Engine as having characteristics which differentiate it from "the world" (world brushes).
Types
By form:
- Brush entity (Source, GoldSource, Quake only)
- Point entity
- Mesh entity (Source 2 only)
- Path entity (Source 2 only)
By internality:
See also
- Category:Entities
- Adding Point Entities (part of a series of tutorials)
- Creating Brush Entities (ditto)
- Entity Creation (a quick reference)
- Entities in Depth
- List of Entities
- Coding Your First Entity
- Console command dump_entity_sizes