List of Half-Life entities: Difference between revisions

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m (when stanley came to a set of two open foors, he entered the foor on his left)
(Fixed func_tankrocket appearing as func_tankmortar)
Line 74: Line 74:
* [[func_tanklaser (GoldSource Engine)|func_tanklaser]]
* [[func_tanklaser (GoldSource Engine)|func_tanklaser]]
* [[func_tankmortar(GoldSource Engine)|func_tankmortar]]
* [[func_tankmortar(GoldSource Engine)|func_tankmortar]]
* [[func_tankrocket (GoldSource Engine)|func_tankmortar]]
* [[func_tankrocket (GoldSource Engine)|func_tankrocket]]
* [[func_trackautochange (GoldSource Engine)|func_trackautochange]]
* [[func_trackautochange (GoldSource Engine)|func_trackautochange]]
* [[func_trackchange (GoldSource Engine)|func_trackchange]]
* [[func_trackchange (GoldSource Engine)|func_trackchange]]

Revision as of 00:50, 21 December 2021

Half-Life

This is a list of all Half-Life entities that can be placed through Hammer.

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibshooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*