List of Half-Life entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Corrected incorrect brush entity name)
m (when stanley came to a set of two open foors, he entered the foor on his left)
Line 55: Line 55:
* [[func_conveyor (GoldSource Engine)|func_conveyor]]
* [[func_conveyor (GoldSource Engine)|func_conveyor]]
* [[func_door (GoldSource Engine)|func_door]]
* [[func_door (GoldSource Engine)|func_door]]
* [[func_door_rotating (GoldSource Engine)|func_foor_rotating]]
* [[func_door_rotating (GoldSource Engine)|func_door_rotating]]
* [[func_friction (GoldSource Engine)|func_friction]]
* [[func_friction (GoldSource Engine)|func_friction]]
* [[func_guntarget (GoldSource Engine)|func_guntarget]]
* [[func_guntarget (GoldSource Engine)|func_guntarget]]

Revision as of 10:45, 27 February 2020

Half-Life

This is a list of all Half-Life entities that can be placed through Hammer.

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibshooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*