Trigger multiple: Difference between revisions
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m (L4D Incapacitated players and ghost player were swaped around for there descriptions, fixed) |
(why would it be an integer?) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Delay Before Reset| | {{KV|Delay Before Reset|float|Delay in seconds before ''OnTrigger'' can fire again, 0 defaults to 0.2.}} | ||
{{KV|Entire Team Number|choices|If the entire team is touching, fire OnEntireTeamStartTouch|since=L4D}} | {{KV|Entire Team Number|choices|If the entire team is touching, fire OnEntireTeamStartTouch|since=L4D}} | ||
:* 0 : None | :* 0 : None |
Revision as of 23:47, 15 July 2021
Template:Base brush It is a volume that fires outputs when a specified type of entity enters or leaves it.
Keyvalues
- Delay Before Reset ([todo internal name (i)]) <float>
- Delay in seconds before OnTrigger can fire again, 0 defaults to 0.2.
- Entire Team Number ([todo internal name (i)]) <choices> (in all games since
)
- If the entire team is touching, fire OnEntireTeamStartTouch
- 0 : None
- 2 : Survivor
- 3 : Infected
- Incapacitated players can trigger ([todo internal name (i)]) <boolean> (in all games since
)
- Whether incapacitated players can trigger.
- Ghost players can trigger ([todo internal name (i)]) <boolean> (in all games since
)
- Whether ghost survivors can trigger.
|
Flags
|
Inputs
- TouchTest
- Tests if the trigger is being touched and fires an output based on whether the value is true or false.
|
Outputs
- OnStartTouchAll
- Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.
- OnEntireTeamStartTouch (in all games since
)
- Fired when an entire team starts touching the trigger.
- OnEntireTeamEndTouch (in all games since
)
- Fired when an entire team stops touching the trigger.
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