Env sprite: Difference between revisions
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Note:This entity may also use
Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Bug:When choosing a sprite from the sprite browser, the name it provides does not contain the required
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history. Content moved to env_sprite
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
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{{ | {{lang|Env sprite}} | ||
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{{base_point|env_sprite}} It creates a [[sprite]] in the world. Sprites always face the player. | {{base_point|env_sprite}} It creates a [[sprite]] in the world. Sprites always face the player. | ||
Revision as of 22:32, 16 May 2019
Template:Base point It creates a sprite in the world. Sprites always face the player.

env_glow
for the classname.


If the game has round restart mechanics this entity may not behave as expected:
|


.spr
/.vmt
file extension. While the sprite preview can find the sprite, the extension needs to be typed in by hand for the engine to be able to find the sprite in-game. (Fixed in Source 2009 engine version.) [todo tested in ?]Flags


Keyvalues


RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs


RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.