List of Half-Life entities: Difference between revisions

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m (Corrected incorrect brush entity name)
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* [[func_friction (GoldSource Engine)|func_friction]]
* [[func_friction (GoldSource Engine)|func_friction]]
* [[func_guntarget (GoldSource Engine)|func_guntarget]]
* [[func_guntarget (GoldSource Engine)|func_guntarget]]
* [[func_healthcharge (GoldSource Engine)|func_healthcharge]]
* [[func_healthcharger (GoldSource Engine)|func_healthcharger]]
* [[func_illusionary (GoldSource Engine)|func_illusionary]]
* [[func_illusionary (GoldSource Engine)|func_illusionary]]
* [[func_ladder (GoldSource Engine)|func_ladder]]
* [[func_ladder (GoldSource Engine)|func_ladder]]

Revision as of 10:45, 20 December 2019

Half-Life

This is a list of all Half-Life entities that can be placed through Hammer.

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibshooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*