Moving Clouds: Difference between revisions
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
[[Moving Clouds]] are a simple [[prop_dynamic]] away | [[Moving Clouds]] are a simple [[prop_dynamic]] away | ||
Some models available in [[CS:S]] are: | |||
* <code>props/cs_office/clouds</code> | * <code>models/props/cs_office/clouds.mdl</code> | ||
* <code>props/de_tides/clouds</code> | * <code>models/props/de_tides/clouds.mdl</code> | ||
* <code>props/de_port/clouds</code> | * <code>models/props/de_port/clouds.mdl</code> | ||
#So if you want these clouds in a [[Half-Life 2]] map, download [[GCFScape]]. | #So if you want these clouds in a [[Half-Life 2]] map, download [[GCFScape]]. |
Revision as of 00:01, 23 January 2006
Finding The Model
Moving Clouds are a simple prop_dynamic away
Some models available in CS:S are:
models/props/cs_office/clouds.mdl
models/props/de_tides/clouds.mdl
models/props/de_port/clouds.mdl
- So if you want these clouds in a Half-Life 2 map, download GCFScape.
- Start GCFScape and open
Counter Strike Source Shared.gcf
. - Navigate to
models/props/cs_office
and extract all clouds files you find. - Navigate to
materials/models/props/cs_office
and extract all clouds files you find. - Place the models in
models/props/cs_office
inHalf-Life 2/hl2
folder and place the materials inmaterials/models/props/cs_office
- Restart Hammer and you will find the model in the list
Placing The Model
Now you got your model, so make a 3D skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |