Moving Clouds: Difference between revisions
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The models available in [[CS:S]] are: | The models available in [[CS:S]] are: | ||
* props/cs_office/clouds | * <code>props/cs_office/clouds</code> | ||
* props/de_tides/clouds | * <code>props/de_tides/clouds</code> | ||
* props/de_port/clouds | * <code>props/de_port/clouds</code> | ||
And some others | And some others | ||
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== Placing The Model == | == Placing The Model == | ||
Now you got your model, so make a [[3D | Now you got your model, so make a [[3D skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done! | ||
{{envart}} | {{envart}} | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 06:14, 22 January 2006
Finding The Model
Moving Clouds are a simple prop_dynamic away
The models available in CS:S are:
props/cs_office/clouds
props/de_tides/clouds
props/de_port/clouds
And some others
- So if you want these clouds in a Half-Life 2 map, download GCFScape.
- Start GCFScape and open
Counter Strike Source Shared.gcf
. - Navigate to
models/props/cs_office
and extract all clouds files you find. - Navigate to
materials/models/props/cs_office
and extract all clouds files you find. - Place the models in
models/props/cs_office
inHalf-Life 2/hl2
folder and place the materials inmaterials/models/props/cs_office
- Restart Hammer (if it is running) and you will find the model in the list
Placing The Model
Now you got your model, so make a 3D skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |