Moving Clouds: Difference between revisions

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The models available in [[CS:S]] are:
The models available in [[CS:S]] are:
* props/cs_office/clouds
* <code>props/cs_office/clouds</code>
* props/de_tides/clouds
* <code>props/de_tides/clouds</code>
* props/de_port/clouds
* <code>props/de_port/clouds</code>
And some others
And some others


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== Placing The Model ==
== Placing The Model ==


Now you got your model, so make a [[3D Skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
Now you got your model, so make a [[3D skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!


{{envart}}
{{envart}}
[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 06:14, 22 January 2006

Template:Abstract mapping

Finding The Model

Moving Clouds are a simple prop_dynamic away

The models available in CS:S are:

  • props/cs_office/clouds
  • props/de_tides/clouds
  • props/de_port/clouds

And some others

  1. So if you want these clouds in a Half-Life 2 map, download GCFScape.
  2. Start GCFScape and open Counter Strike Source Shared.gcf.
  3. Navigate to models/props/cs_office and extract all clouds files you find.
  4. Navigate to materials/models/props/cs_office and extract all clouds files you find.
  5. Place the models in models/props/cs_office in Half-Life 2/hl2 folder and place the materials in materials/models/props/cs_office
  6. Restart Hammer (if it is running) and you will find the model in the list

Placing The Model

Now you got your model, so make a 3D skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!

Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine