Moving Clouds: Difference between revisions
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== Finding The Model == | == Finding The Model == | ||
[[Moving Clouds]] are a simple [[prop_dynamic]] away | [[Moving Clouds]] are a simple [[prop_dynamic]] away | ||
The models available in [[CS:S]] are: | The models available in [[CS:S]] are: | ||
* props/cs_office/clouds | * props/cs_office/clouds | ||
Line 9: | Line 9: | ||
And some others | And some others | ||
#So if you want | #So if you want these clouds in a [[Half-Life 2]] map, download [[GCFScape]]. | ||
# | #Start GCFScape and open <code>Counter Strike Source Shared.gcf</code>. | ||
#Navigate to models/props/cs_office and extract all clouds files you find. | #Navigate to <code>models/props/cs_office</code> and extract all clouds files you find. | ||
#Navigate to materials/models/props/cs_office and | #Navigate to <code>materials/models/props/cs_office</code> and extract all clouds files you find. | ||
#Place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office | #Place the models in <code>models/props/cs_office</code> in <code>Half-Life 2/hl2</code> folder and place the materials in <code>materials/models/props/cs_office</code> | ||
#Restart Hammer (if it is running) and you will find the model in the list | #Restart Hammer (if it is running) and you will find the model in the list | ||
== Placing The Model == | == Placing The Model == | ||
Now you got your model, so make a | Now you got your model, so make a [[3D Skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done! | ||
{{envart}} | {{envart}} | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 06:12, 22 January 2006
Finding The Model
Moving Clouds are a simple prop_dynamic away
The models available in CS:S are:
- props/cs_office/clouds
- props/de_tides/clouds
- props/de_port/clouds
And some others
- So if you want these clouds in a Half-Life 2 map, download GCFScape.
- Start GCFScape and open
Counter Strike Source Shared.gcf
. - Navigate to
models/props/cs_office
and extract all clouds files you find. - Navigate to
materials/models/props/cs_office
and extract all clouds files you find. - Place the models in
models/props/cs_office
inHalf-Life 2/hl2
folder and place the materials inmaterials/models/props/cs_office
- Restart Hammer (if it is running) and you will find the model in the list
Placing The Model
Now you got your model, so make a 3D Skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |