Moving Clouds: Difference between revisions

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== Finding The Model ==
== Finding The Model ==
[[Moving Clouds]] are a simple [[prop_dynamic]] away
[[Moving Clouds]] are a simple [[prop_dynamic]] away
__NOEDIT__
 
The models available in [[CS:S]] are:
The models available in [[CS:S]] are:
* props/cs_office/clouds
* props/cs_office/clouds
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And some others
And some others


#So if you want theses clouds in an [[HL2]] map, download [[GCFScape]].
#So if you want these clouds in a [[Half-Life 2]] map, download [[GCFScape]].
#Open Counter Strike Source Shared.gcf.
#Start GCFScape and open <code>Counter Strike Source Shared.gcf</code>.
#Navigate to models/props/cs_office and extract all clouds files you find.
#Navigate to <code>models/props/cs_office</code> and extract all clouds files you find.
#Navigate to materials/models/props/cs_office and Extract all clouds files you find.
#Navigate to <code>materials/models/props/cs_office</code> and extract all clouds files you find.
#Place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office  
#Place the models in <code>models/props/cs_office</code> in <code>Half-Life 2/hl2</code> folder and place the materials in <code>materials/models/props/cs_office</code>
#Restart Hammer (if it is running) and you will find the model in the list
#Restart Hammer (if it is running) and you will find the model in the list


== Placing The Model ==
== Placing The Model ==


Now you got your model, so make a 3d skybox, and place the model in it as a [[prop_dynamic]]. Put the [[prop_dynamic]] by the center of your [[sky_camera]] in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
Now you got your model, so make a [[3D Skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!


{{envart}}
{{envart}}
[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 06:12, 22 January 2006

Template:Abstract mapping

Finding The Model

Moving Clouds are a simple prop_dynamic away

The models available in CS:S are:

  • props/cs_office/clouds
  • props/de_tides/clouds
  • props/de_port/clouds

And some others

  1. So if you want these clouds in a Half-Life 2 map, download GCFScape.
  2. Start GCFScape and open Counter Strike Source Shared.gcf.
  3. Navigate to models/props/cs_office and extract all clouds files you find.
  4. Navigate to materials/models/props/cs_office and extract all clouds files you find.
  5. Place the models in models/props/cs_office in Half-Life 2/hl2 folder and place the materials in materials/models/props/cs_office
  6. Restart Hammer (if it is running) and you will find the model in the list

Placing The Model

Now you got your model, so make a 3D Skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!

Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine