Bot proxy: Difference between revisions
		
		
		
		
		
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Warning:
Note:The bots are kicked after death.
Warning:This entity appears to be unfinished as indicated by its broken functionality, bot_generator or bot_controller should be used instead.
 Confirm:This entity may have worked previously, but may have been since broken by an update.
		
	
No edit summary  | 
				m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)  | 
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{{  | {{this is a|e0|game=tf2|name=bot_proxy}} It creates a functioning bot which can move around and attack players or other bots.  | ||
{{note|The bots are kicked after death.}}  | {{note|The bots are kicked after death.}}  | ||
{{warning|This entity appears to be unfinished as indicated by its broken functionality, [[bot_generator]] or [[bot_controller]] should be used instead.}}  | {{warning|This entity appears to be unfinished as indicated by its broken functionality, [[bot_generator]] or [[bot_controller]] should be used instead.}}  | ||
Revision as of 08:14, 7 January 2024
bot_proxy  is an   e0  available in 
 Team Fortress 2.
- The 
{{{game}}}parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toTeam Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page. 
It creates a functioning bot which can move around and attack players or other bots.
Keyvalues
- Bot Name ([todo internal name (i)]) <string>
 - Name of the bot.
 
Bug:Creates random gibberish names if specified, otherwise it is named TFBot(number).  [todo tested in ?]
- Class ([todo internal name (i)]) <string>
 - Class of the bot. Options are: auto, scout, sniper, soldier, demoman, medic, heavyweapons, pyro, spy and engineer.
 
Bug:Does not function, always picks a random class. SetClass input works, however.  [todo tested in ?]
- Team ([todo internal name (i)]) <string>
 - Team of the bot. Options are: auto, red and blue.
 
Bug:Does not function, always picks the red team. SetTeam input works, however.  [todo tested in ?]
- Spawn on start ([todo internal name (i)]) <boolean>
 - Spawn a bot when the round starts.
 
Bug:Does not function, use the Spawn input instead.  [todo tested in ?]
- Respawn delay ([todo internal name (i)]) <float>
 - If non-zero, respawn a bot N seconds after it dies.
 
Bug:Cannot function since the bot is kicked on death.  [todo tested in ?]
- Action point ([todo internal name (i)]) <targetname>
 - Name of a bot_action_point to tell a bot to move to it when it spawns in.
 
Bug:Does not function.  [todo tested in ?]
Inputs
- SetTeam <string>
 - Changes the bot team immediately. Options are: auto, red and blue.
 
- SetClass <string>
 - Change the bot class immediately. Options are: auto, scout, sniper, soldier, demoman, medic, heavyweapons, pyro, spy and engineer.
 
- SetMovementGoal <targetname>
 - Tell a bot to move to the given goal.
 
Bug:Does not function.  [todo tested in ?]
- Spawn
 - Spawn a bot at this bot_proxy.
 
- Delete
 - Delete any existing bots from this bot_proxy.
 
Outputs
- OnSpawned
 - Sent when a TFBot has spawned.
 
- OnInjured
 - Sent when a TFBot has been injured.
 
Bug:Does not function.  [todo tested in ?]
- OnKilled
 - Sent when a TFBot has been killed.
 
Bug:Does not function.  [todo tested in ?]
- OnAttackingEnemy
 - Sent when a TFBot has started attacking an enemy.
 
Bug:Does not function.  [todo tested in ?]
- OnKilledEnemy
 - Sent when a TFBot has killed an enemy.
 
Bug:Does not function.  [todo tested in ?]