Half-Life 2 Sky List: Difference between revisions
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These skies are [[HDR]] capable if mapping for games that support it. | These skies are [[HDR]] capable if mapping for games that support it. | ||
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{{Note | Map sdk_vehicles is not included in Half-Life 2 and it's series. It's a Test Map included in every mods created using Source SDK and with it's bases.}} | |||
The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. | ||
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Revision as of 06:00, 18 April 2017
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.

These skyboxes are available to Half-Life 2 and most games and mods using the Source Engine.

These skies are HDR capable if mapping for games that support it.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
d1_trainstation |
City 17 before the teleporter accident |
d1_canals |
Route Kanal & Water Hazard |
d1_eli |
Black Mesa East |
d1_town |
Ravenholm |
d2_coast |
Highway 17 |
d2_prison |
Nova Prospekt |
d3_c17 |
City 17 after the Nova Prospekt explosion |
d3_citadel , d3_breen |
The Citadel |
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |