List of Opposing Force entities: Difference between revisions
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{{ | {{Back|Half-Life Level Creation}} | ||
{{HL1:OP4}} | |||
This is a complete list of all entities found in [[Half-Life: Opposing Force]]. | |||
__NOTOC__ | |||
{{ColumnBox|count=4| | |||
===ambient_*=== | |||
* [[ambient_generic (GoldSource Engine)|ambient_generic]] | |||
===ammo_*=== | |||
* [[ammo_357 (GoldSource Engine)|ammo_357]] | |||
* [[ammo_9mmAR (GoldSource Engine)|ammo_9mmAR]] | |||
* [[ammo_9mmbox (GoldSource Engine)|ammo_9mmbox]] | |||
* [[ammo_9mmclip (GoldSource Engine)|ammo_9mmclip]] | |||
* [[ammo_ARgrenades (GoldSource Engine)|ammo_ARgrenades]] | |||
* [[ammo_buckshot (GoldSource Engine)|ammo_buckshot]] | |||
* [[ammo_crossbow (GoldSource Engine)|ammo_crossbow]] | |||
* [[ammo_gaussclip (GoldSource Engine)|ammo_gaussclip]] | |||
* [[ammo_rpgclip (GoldSource Engine)|ammo_rpgclip]] | |||
===button_*=== | |||
* [[button_target (GoldSource Engine)|button_target]] | |||
===cycler_*=== | |||
* [[cycler (GoldSource Engine)|cycler]] | |||
* [[cycler_sprite (GoldSource Engine)|cycler_sprite]] | |||
* [[cycler_wreckage (GoldSource Engine)|cycler_wreckage]] | |||
* [[cycler_weapon (GoldSource Engine)|cycler_weapon]] | |||
===env_*=== | |||
* [[env_beam (GoldSource Engine)|env_beam]] | |||
* [[env_beverage (GoldSource Engine)|env_beverage]] | |||
* [[env_blood (GoldSource Engine)|env_blood]] | |||
* [[env_bubbles (GoldSource Engine)|env_bubbles]] | |||
* [[env_explosion (GoldSource Engine)|env_explosion]] | |||
* [[env_fade (GoldSource Engine)|env_fade]] | |||
* [[env_funnel (GoldSource Engine)|env_funnel]] | |||
* [[env_glow (GoldSource Engine)|env_glow]] | |||
* [[env_global (GoldSource Engine)|env_global]] | |||
* [[env_laser (GoldSource Engine)|env_laser]] | |||
* [[env_message (GoldSource Engine)|env_message]] | |||
* [[env_rain (GoldSource Engine)|env_rain]] | |||
* [[env_render (GoldSource Engine)|env_render]] | |||
* [[env_shake (GoldSource Engine)|env_shake]] | |||
* [[env_shooter (GoldSource Engine)|env_shooter]] | |||
* [[env_smoker (GoldSource Engine)|env_smoker]] | |||
* [[env_snow (GoldSource Engine)|env_snow]] | |||
* [[env_sound (GoldSource Engine)|env_sound]] | |||
* [[env_spark (GoldSource Engine)|env_spark]] | |||
* [[env_sprite (GoldSource Engine)|env_sprite]] | |||
* [[env_fog (GoldSource Engine)|env_fog]] | |||
===func_*=== | |||
* [[func_breakable (GoldSource Engine)|func_breakable]] | |||
* [[func_button (GoldSource Engine)|func_button]] | |||
* [[func_conveyor (GoldSource Engine)|func_conveyor]] | |||
* [[func_door (GoldSource Engine)|func_door]] | |||
* [[func_door_rotating (GoldSource Engine)|func_foor_rotating]] | |||
* [[func_friction (GoldSource Engine)|func_friction]] | |||
* [[func_guntarget (GoldSource Engine)|func_guntarget]] | |||
* [[func_healthcharge (GoldSource Engine)|func_healthcharge]] | |||
* [[func_illusionary (GoldSource Engine)|func_illusionary]] | |||
* [[func_ladder (GoldSource Engine)|func_ladder]] | |||
* [[func_monsterclip (GoldSource Engine)|func_monsterclip]] | |||
* [[func_mortar_field (GoldSource Engine)|func_mortar_field]] | |||
* [[func_pendulum (GoldSource Engine)|func_pendulum]] | |||
* [[func_plat (GoldSource Engine)|func_plat]] | |||
* [[func_platrot (GoldSource Engine)|func_platrot]] | |||
* [[func_pushable (GoldSource Engine)|func_pushable]] | |||
* [[func_recharge (GoldSource Engine)|func_recharge]] | |||
* [[func_rot_button (GoldSource Engine)|func_rot_button]] | |||
* [[func_rotating (GoldSource Engine)|func_rotating]] | |||
* [[func_tank (GoldSource Engine)|func_tank]] | |||
* [[func_tankcontrols (GoldSource Engine)|func_tankcontrols]] | |||
* [[func_tanklaser (GoldSource Engine)|func_tanklaser]] | |||
* [[func_tankmortar(GoldSource Engine)|func_tankmortar]] | |||
* [[func_tankrocket (GoldSource Engine)|func_tankmortar]] | |||
* [[func_trackautochange (GoldSource Engine)|func_trackautochange]] | |||
* [[func_trackchange (GoldSource Engine)|func_trackchange]] | |||
* [[func_tracktrain (GoldSource Engine)|func_tracktrain]] | |||
* [[func_train (GoldSource Engine)|func_train]] | |||
* [[func_traincontrols (GoldSource Engine)|func_traincontrols]] | |||
* [[func_wall (GoldSource Engine)|func_wall]] | |||
* [[func_wall_toggle (GoldSource Engine)|func_wall_toggle]] | |||
* [[func_water (GoldSource Engine)|func_water]] | |||
===game_*=== | |||
* [[game_counter (GoldSource Engine)|game_counter]] | |||
* [[game_counter_set (GoldSource Engine)|game_counter_set]] | |||
* [[game_end (GoldSource Engine)|game_end]] | |||
* [[game_player_equip (GoldSource Engine)|game_player_equip]] | |||
* [[game_player_hurt (GoldSource Engine)|game_player_hurt]] | |||
* [[game_player_team (GoldSource Engine)|game_player_team]] | |||
* [[game_score (GoldSource Engine)|game_score]] | |||
* [[game_team_master (GoldSource Engine)|game_team_master]] | |||
* [[game_team_set (GoldSource Engine)|game_team_set]] | |||
* [[game_text (GoldSource Engine)|game_text]] | |||
* [[game_zone_player (GoldSource Engine)|game_zone_player]] | |||
===gibschooter=== | |||
* [[gibshooter (GoldSource Engine)|gibshooter]] | |||
===info_*=== | |||
* [[info_bigmomma (GoldSource Engine)|info_bigmomma]] | |||
* [[info_intermission (GoldSource Engine)|info_intermission]] | |||
* [[info_landmark (GoldSource Engine)|info_landmark]] | |||
* [[info_node (GoldSource Engine)|info_node]] | |||
* [[info_node_air (GoldSource Engine)|info_node_air]] | |||
* [[info_null (GoldSource Engine)|info_null]] | |||
* [[info_player_coop (GoldSource Engine)|info_player_coop]] | |||
* [[info_player_deathmatch (GoldSource Engine)|info_player_deathmatch]] | |||
* [[info_player_start (GoldSource Engine)|info_player_start]] | |||
* [[info_target (GoldSource Engine)|info_target]] | |||
* [[info_teleport_destination (GoldSource Engine)|info_teleport_destination]] | |||
* [[info_texlights (GoldSource Engine)|info_texlights]] | |||
* [[infodecal (GoldSource Engine)|infodecal]] | |||
===item_*=== | |||
* [[item_airtank (GoldSource Engine)|item_airtank]] | |||
* [[item_antidote (GoldSource Engine)|item_antidote]] | |||
* [[item_battery (GoldSource Engine)|item_battery]] | |||
* [[item_healthkit (GoldSource Engine)|item_healthkit]] | |||
* [[item_longjump (GoldSource Engine)|item_longjump]] | |||
* [[item_security (GoldSource Engine)|item_security]] | |||
* [[item_suit (GoldSource Engine)|item_suit]] | |||
* [[world_items (GoldSource Engine)|world_items]] | |||
===light_*=== | |||
* [[light (GoldSource Engine)|light]] | |||
* [[light_environment (GoldSource Engine)|light_environment]] | |||
* [[light_spot (GoldSource Engine)|light_spot]] | |||
===momentary_*=== | |||
* [[momentary_door (GoldSource Engine)|momentary_door]] | |||
* [[momentary_rot_button (GoldSource Engine)|momentary_rot_button]] | |||
===monster_*=== | |||
* [[monster_alien_controller (GoldSource Engine)|monster_alien_controller]] | |||
* [[monster_alien_grunt (GoldSource Engine)|monster_alien_grunt]] | |||
* [[monster_alien_slave (GoldSource Engine)|monster_alien_slave]] | |||
* [[monster_apache (GoldSource Engine)|monster_apache]] | |||
* [[monster_barnacle (GoldSource Engine)|monster_barnacle]] | |||
* [[monster_babycrab (GoldSource Engine)|monster_babycrab]] | |||
* [[monster_barney (GoldSource Engine)|monster_barney]] | |||
* [[monster_barney_dead (GoldSource Engine)|monster_barney_dead]] | |||
* [[monster_bigmomma (GoldSource Engine)|monster_bigmomma]] | |||
* [[monster_bullchicken (GoldSource Engine)|monster_bullchicken]] | |||
* [[monster_cockroach (GoldSource Engine)|monster_cockroach]] | |||
* [[monster_flyer_flock (GoldSource Engine)|monster_flyer_flock]] | |||
* [[monster_furniture (GoldSource Engine)|monster_furniture]] | |||
* [[monster_gargantua (GoldSource Engine)|monster_gargantua]] | |||
* [[monster_generic (GoldSource Engine)|monster_generic]] | |||
* [[monster_gman (GoldSource Engine)|monster_gman]] | |||
* [[monster_grunt_repel (GoldSource Engine)|monster_grunt_repel]] | |||
* [[monster_handgrenade (GoldSource Engine)|monster_handgrenade]] | |||
* [[monster_headcrab (GoldSource Engine)|monster_headcrab]] | |||
* [[monster_hevsuit_dead (GoldSource Engine)|monster_hevsuit_dead]] | |||
* [[monster_hgrunt_dead (GoldSource Engine)|monster_hgrunt_dead]] | |||
* [[monster_houndeye (GoldSource Engine)|monster_houndeye]] | |||
* [[monster_human_assassin (GoldSource Engine)|monster_human_assasin]] | |||
* [[monster_human_grunt (GoldSource Engine)|monster_human_grunt]] | |||
* [[monster_ichthyosaur (GoldSource Engine)|monster_ichthyosaur]] | |||
* [[monster_leech (GoldSource Engine)|monster_leech]] | |||
* [[monster_miniturret (GoldSource Engine)|monster_miniturret]] | |||
* [[monster_nihilanth (GoldSource Engine)|monster_nihilanth]] | |||
* [[monster_osprey (GoldSource Engine)|monster_osprey]] | |||
* [[monster_satchelcharge (GoldSource Engine)|monster_satchelcharge]] | |||
* [[monster_scientist (GoldSource Engine)|monster_scientist]] | |||
* [[monster_scientist_dead (GoldSource Engine)|monster_scientist_dead]] | |||
* [[monster_sentry (GoldSource Engine)|monster_sentry]] | |||
* [[monster_sitting_scientist (GoldSource Engine)|monster_sitting_scientist]] | |||
* [[monster_snark (GoldSource Engine)|monster_snark]] | |||
* [[monster_tentacle (GoldSource Engine)|monster_tentacle]] | |||
* [[monster_tripmine (GoldSource Engine)|monster_tripmine]] | |||
* [[monster_turret (GoldSource Engine)|monster_turret]] | |||
* [[monster_zombie (GoldSource Engine)|monster_zombie]] | |||
* [[monstermaker (GoldSource Engine)|monstermaker]] | |||
* [[Monster blkop apache]] | * [[Monster blkop apache]] | ||
* [[Monster blkop osprey]] | * [[Monster blkop osprey]] | ||
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* [[Monster gonome]] | * [[Monster gonome]] | ||
===multi_*=== | |||
* [[multi_manager (GoldSource Engine)|multi_manager]] | |||
* [[multisource (GoldSource Engine)|multisource]] | |||
===path_*=== | |||
* [[path_corner (GoldSource Engine)|path_corner]] | |||
* [[path_track (GoldSource Engine)|path_track]] | |||
===player_*=== | |||
* [[player_loadsaved_(GoldSource_Engine)|player_loadsaved]] | |||
* [[player_weaponstrip_(GoldSource_Engine)|player_weaponstrip]] | |||
===scripted_*=== | |||
* [[scripted_sentence (GoldSource Engine)|scipted_sentence]] | |||
* [[scripted_sequence (GoldSource Engine)|scipted_sequence]] | |||
* [[aiscripted_sequence (GoldSource Engine)|aiscripted_sequence]] | |||
===speaker=== | |||
* [[speaker (GoldSource Engine)|speaker]] | |||
===target_*=== | |||
* [[target_cdaudio (GoldSource Engine)|target_cdaudio]] | |||
===trigger_*=== | |||
* [[trigger_auto (GoldSource Engine)|trigger_auto]] | |||
* [[trigger_autosave (GoldSource Engine)|trigger_autosave]] | |||
* [[trigger_camera (GoldSource Engine)|trigger_camera]] | |||
* [[trigger_cdaudio (GoldSource Engine)|trigger_cdaudio]] | |||
* [[trigger_changelevel (GoldSource Engine)|trigger_changelevel]] | |||
* [[trigger_changetarget (GoldSource Engine)|trigger_changetarget]] | |||
* [[trigger_counter (GoldSource Engine)|trigger_counter]] | |||
* [[trigger_endsection (GoldSource Engine)|trigger_endsection]] | |||
* [[trigger_gravity (GoldSource Engine)|trigger_gravity]] | |||
* [[trigger_hurt (GoldSource Engine)|trigger_hurt]] | |||
* [[trigger_monsterjump (GoldSource Engine)|trigger_monsterjump]] | |||
* [[trigger_multiple (GoldSource Engine)|trigger_multiple]] | |||
* [[trigger_once (GoldSource Engine)|trigger_once]] | |||
* [[trigger_push (GoldSource Engine)|trigger_push]] | |||
* [[trigger_relay (GoldSource Engine)|trigger_relay]] | |||
* [[trigger_teleport (GoldSource Engine)|trigger_teleport]] | |||
* [[trigger_transition (GoldSource Engine)|trigger_transition]] | |||
===weapon_*=== | |||
* [[weapon_357 (GoldSource Engine)|weapon_357]] | |||
* [[weapon_9mmAR (GoldSource Engine)|weapon_9mmAR]] | |||
* [[weapon_9mmhandgun (GoldSource Engine)|weapon_9mmhandgun]] | |||
* [[weapon_crossbow (GoldSource Engine)|weapon_crossbow]] | |||
* [[weapon_crowbar (GoldSource Engine)|weapon_crowbar]] | |||
* [[weapon_egon (GoldSource Engine)|weapon_egon]] | |||
* [[weapon_gauss (GoldSource Engine)|weapon_gauss]] | |||
* [[weapon_handgrenade (GoldSource Engine)|weapon_handgrenade]] | |||
* [[weapon_hornetgun (GoldSource Engine)|weapon_hornetgun]] | |||
* [[weapon_rpg (GoldSource Engine)|weapon_rpg]] | |||
* [[weapon_satchel (GoldSource Engine)|weapon_satchel]] | |||
* [[weapon_shotgun (GoldSource Engine)|weapon_shotgun]] | |||
* [[weapon_snark (GoldSource Engine)|weapon_snark]] | |||
* [[weapon_tripmine (GoldSource Engine)|weapon_tripmine]] | |||
* [[weaponbox (GoldSource Engine)|weaponbox]] | |||
===worldspawn=== | |||
* [[worldspawn (GoldSource Engine)|worldspawn]] | |||
===xen_*=== | |||
* [[xen_hair (GoldSource Engine)|xen_hair]] | |||
* [[xen_plantlight (GoldSource Engine)|xen_plantlight]] | |||
* [[xen_spore_large (GoldSource Engine)|xen_spore_large]] | |||
* [[xen_spore_medium (GoldSource Engine)|xen_spore_medium]] | |||
* [[xen_spore_small (GoldSource Engine)|xen_spore_small]] | |||
* [[xen_tree (GoldSource Engine)|xen_tree]] | |||
}} | |||
[[Category:Half-Life]] | |||
[[Category:Entities]] | |||
[[Category:Half-Life]] [[Category:Entities]] | [[Category:Half-Life]] [[Category:Entities]] |
Revision as of 08:01, 29 March 2015
This is a complete list of all entities found in Half-Life: Opposing Force.
ambient_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_rpgclip
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_glow
- env_global
- env_laser
- env_message
- env_rain
- env_render
- env_shake
- env_shooter
- env_smoker
- env_snow
- env_sound
- env_spark
- env_sprite
- env_fog
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_foor_rotating
- func_friction
- func_guntarget
- func_healthcharge
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_rotating
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankmortar
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
gibschooter
info_*
- info_bigmomma
- info_intermission
- info_landmark
- info_node
- info_node_air
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_texlights
- infodecal
item_*
- item_airtank
- item_antidote
- item_battery
- item_healthkit
- item_longjump
- item_security
- item_suit
- world_items
light_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_barnacle
- monster_babycrab
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bullchicken
- monster_cockroach
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assasin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_satchelcharge
- monster_scientist
- monster_scientist_dead
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
- monstermaker
- Monster blkop apache
- Monster blkop osprey
- Monster shockroach
- Monster shocktrooper
- Monster pitdrone
- Monster gonome
multi_*
path_*
player_*
scripted_*
speaker
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
- trigger_transition
weapon_*
- weapon_357
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_handgrenade
- weapon_hornetgun
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine
- weaponbox
worldspawn
xen_*