List of Opposing Force entities: Difference between revisions

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(added ALL of the entities available in half life: opposing force.)
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{{HL1:OP4}} This is a list of entities that are native to only [[Half-Life: Opposing Force|Opposing Force]] and do not exist in [[Half-Life]].
{{Back|Half-Life Level Creation}}


{{HL1:OP4}}
This is a complete list of all entities found in [[Half-Life: Opposing Force]].
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===ambient_*===
* [[ambient_generic (GoldSource Engine)|ambient_generic]]
===ammo_*===
* [[ammo_357 (GoldSource Engine)|ammo_357]]
* [[ammo_9mmAR (GoldSource Engine)|ammo_9mmAR]]
* [[ammo_9mmbox (GoldSource Engine)|ammo_9mmbox]]
* [[ammo_9mmclip (GoldSource Engine)|ammo_9mmclip]]
* [[ammo_ARgrenades (GoldSource Engine)|ammo_ARgrenades]]
* [[ammo_buckshot (GoldSource Engine)|ammo_buckshot]]
* [[ammo_crossbow (GoldSource Engine)|ammo_crossbow]]
* [[ammo_gaussclip (GoldSource Engine)|ammo_gaussclip]]
* [[ammo_rpgclip (GoldSource Engine)|ammo_rpgclip]]
===button_*===
* [[button_target (GoldSource Engine)|button_target]]
===cycler_*===
* [[cycler (GoldSource Engine)|cycler]]
* [[cycler_sprite (GoldSource Engine)|cycler_sprite]]
* [[cycler_wreckage (GoldSource Engine)|cycler_wreckage]]
* [[cycler_weapon (GoldSource Engine)|cycler_weapon]]
===env_*===
* [[env_beam (GoldSource Engine)|env_beam]]
* [[env_beverage (GoldSource Engine)|env_beverage]]
* [[env_blood (GoldSource Engine)|env_blood]]
* [[env_bubbles (GoldSource Engine)|env_bubbles]]
* [[env_explosion (GoldSource Engine)|env_explosion]]
* [[env_fade (GoldSource Engine)|env_fade]]
* [[env_funnel (GoldSource Engine)|env_funnel]]
* [[env_glow (GoldSource Engine)|env_glow]]
* [[env_global (GoldSource Engine)|env_global]]
* [[env_laser (GoldSource Engine)|env_laser]]
* [[env_message (GoldSource Engine)|env_message]]
* [[env_rain (GoldSource Engine)|env_rain]]
* [[env_render (GoldSource Engine)|env_render]]
* [[env_shake (GoldSource Engine)|env_shake]]
* [[env_shooter (GoldSource Engine)|env_shooter]]
* [[env_smoker (GoldSource Engine)|env_smoker]]
* [[env_snow (GoldSource Engine)|env_snow]]
* [[env_sound (GoldSource Engine)|env_sound]]
* [[env_spark (GoldSource Engine)|env_spark]]
* [[env_sprite (GoldSource Engine)|env_sprite]]
* [[env_fog (GoldSource Engine)|env_fog]]
===func_*===
* [[func_breakable (GoldSource Engine)|func_breakable]]
* [[func_button (GoldSource Engine)|func_button]]
* [[func_conveyor (GoldSource Engine)|func_conveyor]]
* [[func_door (GoldSource Engine)|func_door]]
* [[func_door_rotating (GoldSource Engine)|func_foor_rotating]]
* [[func_friction (GoldSource Engine)|func_friction]]
* [[func_guntarget (GoldSource Engine)|func_guntarget]]
* [[func_healthcharge (GoldSource Engine)|func_healthcharge]]
* [[func_illusionary (GoldSource Engine)|func_illusionary]]
* [[func_ladder (GoldSource Engine)|func_ladder]]
* [[func_monsterclip (GoldSource Engine)|func_monsterclip]]
* [[func_mortar_field (GoldSource Engine)|func_mortar_field]]
* [[func_pendulum (GoldSource Engine)|func_pendulum]]
* [[func_plat (GoldSource Engine)|func_plat]]
* [[func_platrot (GoldSource Engine)|func_platrot]]
* [[func_pushable (GoldSource Engine)|func_pushable]]
* [[func_recharge (GoldSource Engine)|func_recharge]]
* [[func_rot_button (GoldSource Engine)|func_rot_button]]
* [[func_rotating (GoldSource Engine)|func_rotating]]
* [[func_tank (GoldSource Engine)|func_tank]]
* [[func_tankcontrols (GoldSource Engine)|func_tankcontrols]]
* [[func_tanklaser (GoldSource Engine)|func_tanklaser]]
* [[func_tankmortar(GoldSource Engine)|func_tankmortar]]
* [[func_tankrocket (GoldSource Engine)|func_tankmortar]]
* [[func_trackautochange (GoldSource Engine)|func_trackautochange]]
* [[func_trackchange (GoldSource Engine)|func_trackchange]]
* [[func_tracktrain (GoldSource Engine)|func_tracktrain]]
* [[func_train (GoldSource Engine)|func_train]]
* [[func_traincontrols (GoldSource Engine)|func_traincontrols]]
* [[func_wall (GoldSource Engine)|func_wall]]
* [[func_wall_toggle (GoldSource Engine)|func_wall_toggle]]
* [[func_water (GoldSource Engine)|func_water]]
===game_*===
* [[game_counter (GoldSource Engine)|game_counter]]
* [[game_counter_set (GoldSource Engine)|game_counter_set]]
* [[game_end (GoldSource Engine)|game_end]]
* [[game_player_equip (GoldSource Engine)|game_player_equip]]
* [[game_player_hurt (GoldSource Engine)|game_player_hurt]]
* [[game_player_team (GoldSource Engine)|game_player_team]]
* [[game_score (GoldSource Engine)|game_score]]
* [[game_team_master (GoldSource Engine)|game_team_master]]
* [[game_team_set (GoldSource Engine)|game_team_set]]
* [[game_text (GoldSource Engine)|game_text]]
* [[game_zone_player (GoldSource Engine)|game_zone_player]]
===gibschooter===
* [[gibshooter (GoldSource Engine)|gibshooter]]
===info_*===
* [[info_bigmomma (GoldSource Engine)|info_bigmomma]]
* [[info_intermission (GoldSource Engine)|info_intermission]]
* [[info_landmark (GoldSource Engine)|info_landmark]]
* [[info_node (GoldSource Engine)|info_node]]
* [[info_node_air (GoldSource Engine)|info_node_air]]
* [[info_null (GoldSource Engine)|info_null]]
* [[info_player_coop (GoldSource Engine)|info_player_coop]]
* [[info_player_deathmatch (GoldSource Engine)|info_player_deathmatch]]
* [[info_player_start (GoldSource Engine)|info_player_start]]
* [[info_target (GoldSource Engine)|info_target]]
* [[info_teleport_destination (GoldSource Engine)|info_teleport_destination]]
* [[info_texlights (GoldSource Engine)|info_texlights]]
* [[infodecal (GoldSource Engine)|infodecal]]
===item_*===
* [[item_airtank (GoldSource Engine)|item_airtank]]
* [[item_antidote (GoldSource Engine)|item_antidote]]
* [[item_battery (GoldSource Engine)|item_battery]]
* [[item_healthkit (GoldSource Engine)|item_healthkit]]
* [[item_longjump (GoldSource Engine)|item_longjump]]
* [[item_security (GoldSource Engine)|item_security]]
* [[item_suit (GoldSource Engine)|item_suit]]
* [[world_items (GoldSource Engine)|world_items]]
===light_*===
* [[light (GoldSource Engine)|light]]
* [[light_environment (GoldSource Engine)|light_environment]]
* [[light_spot (GoldSource Engine)|light_spot]]
===momentary_*===
* [[momentary_door (GoldSource Engine)|momentary_door]]
* [[momentary_rot_button (GoldSource Engine)|momentary_rot_button]]
===monster_*===
* [[monster_alien_controller (GoldSource Engine)|monster_alien_controller]]
* [[monster_alien_grunt (GoldSource Engine)|monster_alien_grunt]]
* [[monster_alien_slave (GoldSource Engine)|monster_alien_slave]]
* [[monster_apache (GoldSource Engine)|monster_apache]]
* [[monster_barnacle (GoldSource Engine)|monster_barnacle]]
* [[monster_babycrab (GoldSource Engine)|monster_babycrab]]
* [[monster_barney (GoldSource Engine)|monster_barney]]
* [[monster_barney_dead (GoldSource Engine)|monster_barney_dead]]
* [[monster_bigmomma (GoldSource Engine)|monster_bigmomma]]
* [[monster_bullchicken (GoldSource Engine)|monster_bullchicken]]
* [[monster_cockroach (GoldSource Engine)|monster_cockroach]]
* [[monster_flyer_flock (GoldSource Engine)|monster_flyer_flock]]
* [[monster_furniture (GoldSource Engine)|monster_furniture]]
* [[monster_gargantua (GoldSource Engine)|monster_gargantua]]
* [[monster_generic (GoldSource Engine)|monster_generic]]
* [[monster_gman (GoldSource Engine)|monster_gman]]
* [[monster_grunt_repel (GoldSource Engine)|monster_grunt_repel]]
* [[monster_handgrenade (GoldSource Engine)|monster_handgrenade]]
* [[monster_headcrab (GoldSource Engine)|monster_headcrab]]
* [[monster_hevsuit_dead (GoldSource Engine)|monster_hevsuit_dead]]
* [[monster_hgrunt_dead (GoldSource Engine)|monster_hgrunt_dead]]
* [[monster_houndeye (GoldSource Engine)|monster_houndeye]]
* [[monster_human_assassin (GoldSource Engine)|monster_human_assasin]]
* [[monster_human_grunt (GoldSource Engine)|monster_human_grunt]]
* [[monster_ichthyosaur (GoldSource Engine)|monster_ichthyosaur]]
* [[monster_leech (GoldSource Engine)|monster_leech]]
* [[monster_miniturret (GoldSource Engine)|monster_miniturret]]
* [[monster_nihilanth (GoldSource Engine)|monster_nihilanth]]
* [[monster_osprey (GoldSource Engine)|monster_osprey]]
* [[monster_satchelcharge (GoldSource Engine)|monster_satchelcharge]]
* [[monster_scientist (GoldSource Engine)|monster_scientist]]
* [[monster_scientist_dead (GoldSource Engine)|monster_scientist_dead]]
* [[monster_sentry (GoldSource Engine)|monster_sentry]]
* [[monster_sitting_scientist (GoldSource Engine)|monster_sitting_scientist]]
* [[monster_snark (GoldSource Engine)|monster_snark]]
* [[monster_tentacle (GoldSource Engine)|monster_tentacle]]
* [[monster_tripmine (GoldSource Engine)|monster_tripmine]]
* [[monster_turret (GoldSource Engine)|monster_turret]]
* [[monster_zombie (GoldSource Engine)|monster_zombie]]
* [[monstermaker (GoldSource Engine)|monstermaker]]
* [[Monster blkop apache]]
* [[Monster blkop apache]]
* [[Monster blkop osprey]]
* [[Monster blkop osprey]]
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* [[Monster gonome]]
* [[Monster gonome]]


===multi_*===
* [[multi_manager (GoldSource Engine)|multi_manager]]
* [[multisource (GoldSource Engine)|multisource]]
===path_*===
* [[path_corner (GoldSource Engine)|path_corner]]
* [[path_track (GoldSource Engine)|path_track]]
===player_*===
* [[player_loadsaved_(GoldSource_Engine)|player_loadsaved]]
* [[player_weaponstrip_(GoldSource_Engine)|player_weaponstrip]]
===scripted_*===
* [[scripted_sentence (GoldSource Engine)|scipted_sentence]]
* [[scripted_sequence (GoldSource Engine)|scipted_sequence]]
* [[aiscripted_sequence (GoldSource Engine)|aiscripted_sequence]]
===speaker===
* [[speaker (GoldSource Engine)|speaker]]
===target_*===
* [[target_cdaudio (GoldSource Engine)|target_cdaudio]]
===trigger_*===
* [[trigger_auto (GoldSource Engine)|trigger_auto]]
* [[trigger_autosave (GoldSource Engine)|trigger_autosave]]
* [[trigger_camera (GoldSource Engine)|trigger_camera]]
* [[trigger_cdaudio (GoldSource Engine)|trigger_cdaudio]]
* [[trigger_changelevel (GoldSource Engine)|trigger_changelevel]]
* [[trigger_changetarget (GoldSource Engine)|trigger_changetarget]]
* [[trigger_counter (GoldSource Engine)|trigger_counter]]
* [[trigger_endsection (GoldSource Engine)|trigger_endsection]]
* [[trigger_gravity (GoldSource Engine)|trigger_gravity]]
* [[trigger_hurt (GoldSource Engine)|trigger_hurt]]
* [[trigger_monsterjump (GoldSource Engine)|trigger_monsterjump]]
* [[trigger_multiple (GoldSource Engine)|trigger_multiple]]
* [[trigger_once (GoldSource Engine)|trigger_once]]
* [[trigger_push (GoldSource Engine)|trigger_push]]
* [[trigger_relay (GoldSource Engine)|trigger_relay]]
* [[trigger_teleport (GoldSource Engine)|trigger_teleport]]
* [[trigger_transition (GoldSource Engine)|trigger_transition]]
===weapon_*===
* [[weapon_357 (GoldSource Engine)|weapon_357]]
* [[weapon_9mmAR (GoldSource Engine)|weapon_9mmAR]]
* [[weapon_9mmhandgun (GoldSource Engine)|weapon_9mmhandgun]]
* [[weapon_crossbow (GoldSource Engine)|weapon_crossbow]]
* [[weapon_crowbar (GoldSource Engine)|weapon_crowbar]]
* [[weapon_egon (GoldSource Engine)|weapon_egon]]
* [[weapon_gauss (GoldSource Engine)|weapon_gauss]]
* [[weapon_handgrenade (GoldSource Engine)|weapon_handgrenade]]
* [[weapon_hornetgun (GoldSource Engine)|weapon_hornetgun]]
* [[weapon_rpg (GoldSource Engine)|weapon_rpg]]
* [[weapon_satchel (GoldSource Engine)|weapon_satchel]]
* [[weapon_shotgun (GoldSource Engine)|weapon_shotgun]]
* [[weapon_snark (GoldSource Engine)|weapon_snark]]
* [[weapon_tripmine (GoldSource Engine)|weapon_tripmine]]
* [[weaponbox (GoldSource Engine)|weaponbox]]
===worldspawn===
* [[worldspawn (GoldSource Engine)|worldspawn]]
===xen_*===
* [[xen_hair (GoldSource Engine)|xen_hair]]
* [[xen_plantlight (GoldSource Engine)|xen_plantlight]]
* [[xen_spore_large (GoldSource Engine)|xen_spore_large]]
* [[xen_spore_medium (GoldSource Engine)|xen_spore_medium]]
* [[xen_spore_small (GoldSource Engine)|xen_spore_small]]
* [[xen_tree (GoldSource Engine)|xen_tree]]
}}
[[Category:Half-Life]]
[[Category:Entities]]
[[Category:Half-Life]] [[Category:Entities]]
[[Category:Half-Life]] [[Category:Entities]]

Revision as of 08:01, 29 March 2015

Half-Life Level Creation

Half-Life: Opposing Force

This is a complete list of all entities found in Half-Life: Opposing Force.


ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibschooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*