Info player start: Difference between revisions
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Note:While normally a problem, any number of
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[[File:info_player_start.png|70px|right | [[File:info_player_start.png|70px|right]] | ||
{{base point|info_player_start}} | |||
==Entity Description== | |||
It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0. | |||
{{ | {{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in [[Hammer Cordon Usage|cordoned]] areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | ||
== Keyvalues == | == Keyvalues == | ||
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== See also == | == See also == | ||
* {{HL2}} [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]] | * {{HL2}} [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]] | ||
* {{CSS}}{{csgo}} [[info_player_counterterrorist]], [[info_player_terrorist]] | * {{CSS}}{{csgo}} [[info_player_counterterrorist]], [[info_player_terrorist]] | ||
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* {{Tf2}} [[info_player_teamspawn]] | * {{Tf2}} [[info_player_teamspawn]] | ||
* {{l4ds}} [[info_survivor_position]] | * {{l4ds}} [[info_survivor_position]] | ||
* {{Portal2}} [[info_coop_spawn]] | |||
* [[game_player_equip]] | |||
[[Category:Player spawn entities]] | [[Category:Player spawn entities]] |
Revision as of 15:23, 26 December 2013
Entity Description
It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist)