VertexLitGeneric: Difference between revisions
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*<code>[[$translucent]]</code> and <code>[[$alpha]]</code> | *<code>[[$translucent]]</code> and <code>[[$alpha]]</code> | ||
*<code>[[$emissiveblend]]</code> (the 'Vortessence' effect?) | *<code>[[$emissiveblend]]</code> (the 'Vortessence' effect?) | ||
*<code>[[$compress]]</code> | |||
=== Cloak === | === Cloak === | ||
Revision as of 02:09, 19 June 2013
VertexLitGeneric is the shader most commonly used to render models.
Supported effects
$bumpmap$detail$envmap$flesh$halflambert$phong$translucentand$alpha$emissiveblend(the 'Vortessence' effect?)$compress
Cloak
VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2. You will want to combine it with a sine wave proxy for the full effect.
$cloakpassenabled <bool>- Enables cloaking effects.
$cloakfactor <normal>- 1 = fully visible, 0 = fully invisible.
$cloakcolortint <RGB matrix>- Colours the refraction effect. Default is white.
$refractamount <float>- How strong the refraction effect should be when the material is partially cloaked (default = 2).