Info player equip: Difference between revisions
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Tip:Multiple info_player_equip entities can exist simultaneously to be used to toggle between different "sets" of equipment.
Note:Given weapons spawn with a full cilp and no reserve ammo. weapon_frag gives a single grenade, use ammo_grenade to give additional grenades.
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==Entity description== | ==Entity description== | ||
Entity that will give | Entity that will give players any equipment specified by it's key values (in the form of 'entity_classname' 'number_of_items'). This entity replaces the functionality of the [[game_player_equip]]. | ||
{{tip|Multiple [[info_player_equip]] entities can exist simultaneously be used to toggle between different "sets" of equipment.}} | {{tip|Multiple [[info_player_equip]] entities can exist simultaneously to be used to toggle between different "sets" of equipment.}} | ||
==Keyvalues== | ==Keyvalues== | ||
Line 11: | Line 11: | ||
:* 0 : Start Disabled. | :* 0 : Start Disabled. | ||
:* 1 : Start Enabled. | :* 1 : Start Enabled. | ||
{{KV Targetname}} | {{KV Targetname}} | ||
==Equipment Options== | |||
'''Equipment''' | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! Recommend Values | |||
! Memo | |||
|- | |||
| [[item_suit]] | |||
| 0/1 | |||
| H.E.V. Suit | |||
|- | |||
| item_armor | |||
| 1-100 | |||
| H.E.V. Suit's Powerarmor | |||
|} | |||
'''Core Weapons''' | |||
{| class="wikitable" | |||
|- | |||
! Weapon | |||
! Value | |||
! Memo | |||
|- | |||
| [[weapon_crowbar]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_stunstick]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_pistol]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_357]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_smg1]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_ar2]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_shotgun]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_crossbow]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_frag]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_rpg]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_slam]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|- | |||
| [[weapon_physcannon]] | |||
| 0/1 | |||
| Gives named weapon. | |||
|} | |||
'''Synergy Weapons''' | |||
{| class="wikitable" | |||
|- | |||
! Weapon | |||
! Recommended Values | |||
|- | |||
| weapon_deagle | |||
| 0/1 | |||
|- | |||
| [[weapon_mp5k]] | |||
| 0/1 | |||
|- | |||
| [[weapon_mg1]] | |||
| 0/1 | |||
|} | |||
'''Ammo''' | |||
{| class="wikitable" | |||
|- | |||
! Type | |||
! Recommend Values | |||
|- | |||
| ammo_pistol | |||
| 18x per clip | |||
|- | |||
| ammo_357 | |||
| 6x per clip | |||
|- | |||
| ammo_smg1 | |||
| 45x per clip | |||
|- | |||
| ammo_smg1_grenade | |||
| 1-3 | |||
|- | |||
| ammo_ar2 | |||
| 20x per clip | |||
|- | |||
| ammo_ar2altfire | |||
| 1-3 | |||
|- | |||
| ammo_buckshot | |||
| 6x per clip | |||
|- | |||
| ammo_xbowbolt | |||
| 1x per clip | |||
|- | |||
| ammo_grenade | |||
| 1-4 | |||
|- | |||
| ammo_rpg_round | |||
| 1-3 | |||
|- | |||
| ammo_slam | |||
| 1-3 | |||
|- | |||
|} | |||
{{note|Given weapons spawn with a full cilp and no reserve ammo. weapon_frag gives a single grenade, use ammo_grenade to give additional grenades.}} | |||
==Inputs== | ==Inputs== | ||
{{IO|Enable|}} | {{IO|Enable|All players who respawn while this entity is Enabled will receive its equipment.}} | ||
{{IO|Disable|}} | {{IO|Disable|Plyaers will not receive its equipment on respawn.}} | ||
{{IO|EquipPlayer|Equip the [[!activator]] of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.}} | |||
{{IO|EquipAllPlayers|Equip every living player with the items contained in this entity, even if this entity is disabled.}} | |||
==Outputs== | ==Outputs== |
Revision as of 20:15, 3 November 2011

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info_player_equip is a point entity available in Synergy.
It manages the players' equipment.
Entity description
Entity that will give players any equipment specified by it's key values (in the form of 'entity_classname' 'number_of_items'). This entity replaces the functionality of the game_player_equip.

Keyvalues
- StartDisabled ([todo internal name (i)]) <choices>
- Start this entity Enabled or Disabled
- 0 : Start Disabled.
- 1 : Start Enabled.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Equipment Options
Equipment
Item | Recommend Values | Memo |
---|---|---|
item_suit | 0/1 | H.E.V. Suit |
item_armor | 1-100 | H.E.V. Suit's Powerarmor |
Core Weapons
Weapon | Value | Memo |
---|---|---|
weapon_crowbar | 0/1 | Gives named weapon. |
weapon_stunstick | 0/1 | Gives named weapon. |
weapon_pistol | 0/1 | Gives named weapon. |
weapon_357 | 0/1 | Gives named weapon. |
weapon_smg1 | 0/1 | Gives named weapon. |
weapon_ar2 | 0/1 | Gives named weapon. |
weapon_shotgun | 0/1 | Gives named weapon. |
weapon_crossbow | 0/1 | Gives named weapon. |
weapon_frag | 0/1 | Gives named weapon. |
weapon_rpg | 0/1 | Gives named weapon. |
weapon_slam | 0/1 | Gives named weapon. |
weapon_physcannon | 0/1 | Gives named weapon. |
Synergy Weapons
Weapon | Recommended Values |
---|---|
weapon_deagle | 0/1 |
weapon_mp5k | 0/1 |
weapon_mg1 | 0/1 |
Ammo
Type | Recommend Values |
---|---|
ammo_pistol | 18x per clip |
ammo_357 | 6x per clip |
ammo_smg1 | 45x per clip |
ammo_smg1_grenade | 1-3 |
ammo_ar2 | 20x per clip |
ammo_ar2altfire | 1-3 |
ammo_buckshot | 6x per clip |
ammo_xbowbolt | 1x per clip |
ammo_grenade | 1-4 |
ammo_rpg_round | 1-3 |
ammo_slam | 1-3 |

Inputs
- Enable
- All players who respawn while this entity is Enabled will receive its equipment.
- Disable
- Plyaers will not receive its equipment on respawn.
- EquipPlayer
- Equip the !activator of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.
- EquipAllPlayers
- Equip every living player with the items contained in this entity, even if this entity is disabled.