VertexLitGeneric: Difference between revisions
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Gtamike TSGK (talk | contribs) |
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*<code>[[$bumpmap]]</code> | *<code>[[$bumpmap]]</code> | ||
*<code>[[$detail]]</code> | |||
*<code>[[$envmap]]</code> | *<code>[[$envmap]]</code> | ||
*<code>[[$flesh]]</code> | *<code>[[$flesh]]</code> | ||
Revision as of 06:52, 20 July 2012
VertexLitGeneric is the shader most commonly used to render models.
Supported effects
$bumpmap$detail$envmap$flesh$halflambert$phong$translucentand$alpha$emissiveblend(the 'Vortessence' effect?)
Cloak
VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2. You will want to combine it with a sine wave proxy for the full effect.
$cloakpassenabled <bool>- Enables cloaking effects.
$cloakfactor <normal>- 1 = fully visible, 0 = fully invisible.
$cloakcolortint <RGB matrix>- Colours the refraction effect. Default is white.
$refractamount <float>- How strong the refraction effect should be when the material is partially cloaked (default = 2).