Trigger push: Difference between revisions
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* 256 : Affects Ladders (Half-Life 2) | * 256 : Affects Ladders (Half-Life 2) | ||
{{Fl Trigger}} | {{Fl Trigger}} | ||
* 4096 : Disallow bots {{tf2}} | |||
==Inputs== | ==Inputs== |
Revision as of 07:08, 16 October 2011
Template:Base brush It is a trigger volume that pushes entities that touch it, except those with a parent.
Keyvalues
- Push Direction (Pitch Yaw Roll) ([todo internal name (i)]) <angle>
- Angles indicating the direction to push touched entities.
- Speed of Push ([todo internal name (i)]) <integer>
- The speed at which to push entities away, in inches / second.
- Scale force for alternate ticks ([todo internal name (i)]) <float>
- If nonzero, scale the force by this amount when running with alternate ticks. This fixes problems with an overly large force due to the longer frametime on when running with sv_alternateticks 1.
Flags
- 128 : Once Only
- 256 : Affects Ladders (Half-Life 2)
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Inputs
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Outputs
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