Zh/Day of Defeat: Source: Difference between revisions

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{{otherlang2|
{{lang|Day of Defeat: Source}}
en=Day_of_Defeat:_Source
{{game release:zh-cn|appid=300}}
}}
{{trailer release:zh-cn|appid=901|mb=204.6|trailer=Day of Defeat: Prelude to Victory}}
{{game release|appid=300}}
{{Metacritic score:zh-cn|color=lightgreen|platform=pc|gameid=day-of-defeat-source|score=80}}
{{trailer release|appid=901|mb=204.6|trailer=Day of Defeat: Prelude to Victory}}
{{packages:zh-cn|list=* [[Package: Source Multiplayer Pack:zh-cn|包。源码多人游戏包]]
{{Metacritic score|color=lightgreen|gameid=dayofdefeatsource|score=80}}
* [[Package: Source Premier Pack:zh-cn|包装。源泉总理包]]
{{packages|list=* [[Package: Source Multiplayer Pack]]
* [[Package: Valve Complete Pack:zh-cn|包装。阀门完整包]]}}
* [[Package: Source Premier Pack]]
* [[Package: Valve Complete Pack]]}}


{{HL2}} '''胜利之日:起源''' offers an intense brand of online gameplay set in the [[Wikipedia:European Theatre of World War II|WWII European Theatre of Operations]]. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations. Day of Defeat: Source features enhanced graphics (including [[HDR|HDR lighting]]) and sounds design to leverage the power of Source, Valve's new engine technology.
{{game name|dods|name=胜利之日:起源|suf=:zh-cn}} (或简称DoD:S) 提供了一个激烈的在线游戏品牌,设置在[[Wikipedia:European Theatre of World War II|二战欧洲战区]]。玩家扮演轻型/突击型/重型步兵、狙击手或机枪手的角色,任务以历史上的行动为基础。战败之日。源泉》的特点是增强了图形(包括[[HDR:zh-cn|HDR照明]])和声音设计,以利用源泉的力量,Valve的新引擎技术。


== 游戏简介 ==
== 游戏简介 ==
=== 地图类型 ===
=== 地图类型 ===
There are two main gameplay modes that Valve has given DoD:S players to work with - ''Area Capture'' and ''Detonation''. There are however other gameplay types that work off these in a different manner to give a different gameplay type. As an example of this, some creative members of the mapping community have come up with ''Document Capture'' maps.
Valve给DoD:S的玩家提供了两种主要的游戏模式--"区域占领 "和 "引爆"。然而,还有其他的游戏类型,它们以不同的方式工作,以提供不同的游戏类型。作为一个例子,地图社区的一些创造性成员提出了''文件捕获''地图。


==== Area Capture ====
==== 区域捕捉 ====
Area Capture maps are the most common in Day of Defeat Source, because they have been around since the very earliest versions of Day of Defeat. Maps using this gameplay generally have 5 flags, but they can any number of flags. Both teams objectives are to capture and hold all the flags at once to win. To capture a flag, there must be a specific number of players in the capture zone for a specific period of time, without and enemy interference. The number of players and time required is different from flag to flag. If an enemy does come into the capture zone, then the player is rewarded with a defense point. If that player then dies or leaves the area, the capture must restart completely.
在《战败之日》源码中,区域捕捉地图是最常见的,因为它们从《战败之日》的最早期版本就已经存在。使用这种玩法的地图一般有5个旗子,但也可以有任何数量的旗子。两队的目标都是一次夺取并守住所有的旗帜以获得胜利。要夺取一面旗帜,必须在没有敌人干扰的情况下,在夺取区域内有特定数量的玩家在特定时间内。各个旗帜的玩家人数和所需时间是不同的。如果有敌人进入占领区,那么该玩家将得到一个防御点的奖励。如果该玩家随后死亡或离开该区域,则必须完全重新开始占领。


==== Detonation ====
==== 引爆 ====
Detonation maps were introduced to DoD:S after the [http://www.steampowered.com/index.php?area=news&archive=yes&id=668 June 28th Update]. In a detonation style map, players from the attacking team must get bombs, or satchel charges, from the bomb crates. Once they have the TNT, they can proceed to a bomb target. The player must hold his use key (generally "e" as default), until the bomb is planted. If a player is killed while planting a bomb then the player who killed him is rewarded a defense point. Once the bomb is planted, the team who planted the bomb must defend it until it explodes. If a player from the defending team defuses the bomb, they are rewarded a defense point for defusing, and if the player is killed, then the player who killed him is rewarded a defense point for blocking the defuse. Detonation maps can either have both teams on the offense with no time limit, or one team attacking and the other defending with a time limit. If there is a time limit, when it runs out the defending team wins.
引爆地图是在[https://www.steampowered.com/index.php?area=news&archive=yes&id=668 6月28日更新]后引入DoD:S的。在引爆式地图中,进攻方的玩家必须从炸弹箱中获得炸弹,或挎包里的炸药。一旦他们有了TNT,他们就可以前往炸弹目标。玩家必须按住他们的使用键(一般默认为 "e"),直到炸弹被安放。如果有玩家在放置炸弹时被杀,那么杀死他的玩家将获得一个防御点的奖励。一旦炸弹被埋下,埋下炸弹的队伍必须保卫它,直到它爆炸。如果防守方的队员拆除了炸弹,那么他们会因为拆除而获得一个防御点的奖励;如果该队员被杀,那么杀死他的队员会因为阻止拆除而获得一个防御点的奖励。引爆地图可以让两队都进攻,没有时间限制;也可以让一队进攻,另一队防守,有时间限制。如果有时间限制,当时间用完后,防守方获胜。


==== Tank ====
==== 坦克====
The idea behind the Tank maps was first put into play by inKit with his release of dod_flash_tank. The objective of these maps is for the team with the tank, to move it to the other side of the map. The tank moves while a player from that team is next to the tank, and stops when there isn't anyone from that team by the tank. In the Tank's path, there are obstacles which need to be destroyed using satchel charges before the tank can move past them (barricades, sandbags, etc.). The last barrier is destroyed by the tank, which then proceeds to winning the round for the attacking team. The defending team must stop the attacking team from destroying the barricades, and can stop the attackers from moving the tank by simply standing next to it.
坦克地图的想法是由inKit发布的dod_flash_tank首次提出来的。这些地图的目标是让拥有坦克的队伍将其移动到地图的另一边。当该队的玩家在坦克旁边时,坦克就会移动,当坦克旁边没有该队的人时就会停止。在坦克的路径上,有一些障碍物需要用挎包炸药摧毁,然后坦克才能移动过去(路障、沙袋等)。最后一个障碍物被坦克摧毁后,坦克就会继续为进攻方赢得这一回合。防守方必须阻止进攻方摧毁路障,只要站在坦克旁边,就可以阻止进攻方移动坦克。


=== 官方地图 ===
=== 官方地图 ===
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== External links ==
== External links ==
* [http://www.dayofdefeat.com Day of Defeat] - the official website.
* [https://www.dayofdefeat.com Day of Defeat] - the official website.
* [http://www.dodirectory.com/ Day of Defeat Directory] - a directory of custom maps, files and links to other Day of Defeat: Source and ProDoD sites.
* [https://www.dodirectory.com/ Day of Defeat Directory] - a directory of custom maps, files and links to other Day of Defeat: Source and ProDoD sites.
* [http://www.dod-federation.com/ DoD Federation] - a web site dedicated to helping the Day of Defeat community.
* [https://www.dod-federation.com/ DoD Federation] - a web site dedicated to helping the Day of Defeat community.


== Similar mods ==
== Similar mods ==

Revision as of 04:49, 19 September 2021

English (en)中文 (zh)Translate (Translate)

Template:Game release:zh-cn


Template:Game name (或简称DoD:S) 提供了一个激烈的在线游戏品牌,设置在二战欧洲战区。玩家扮演轻型/突击型/重型步兵、狙击手或机枪手的角色,任务以历史上的行动为基础。战败之日。源泉》的特点是增强了图形(包括HDR照明)和声音设计,以利用源泉的力量,Valve的新引擎技术。

游戏简介

地图类型

Valve给DoD:S的玩家提供了两种主要的游戏模式--"区域占领 "和 "引爆"。然而,还有其他的游戏类型,它们以不同的方式工作,以提供不同的游戏类型。作为一个例子,地图社区的一些创造性成员提出了文件捕获地图。

区域捕捉

在《战败之日》源码中,区域捕捉地图是最常见的,因为它们从《战败之日》的最早期版本就已经存在。使用这种玩法的地图一般有5个旗子,但也可以有任何数量的旗子。两队的目标都是一次夺取并守住所有的旗帜以获得胜利。要夺取一面旗帜,必须在没有敌人干扰的情况下,在夺取区域内有特定数量的玩家在特定时间内。各个旗帜的玩家人数和所需时间是不同的。如果有敌人进入占领区,那么该玩家将得到一个防御点的奖励。如果该玩家随后死亡或离开该区域,则必须完全重新开始占领。

引爆

引爆地图是在6月28日更新后引入DoD:S的。在引爆式地图中,进攻方的玩家必须从炸弹箱中获得炸弹,或挎包里的炸药。一旦他们有了TNT,他们就可以前往炸弹目标。玩家必须按住他们的使用键(一般默认为 "e"),直到炸弹被安放。如果有玩家在放置炸弹时被杀,那么杀死他的玩家将获得一个防御点的奖励。一旦炸弹被埋下,埋下炸弹的队伍必须保卫它,直到它爆炸。如果防守方的队员拆除了炸弹,那么他们会因为拆除而获得一个防御点的奖励;如果该队员被杀,那么杀死他的队员会因为阻止拆除而获得一个防御点的奖励。引爆地图可以让两队都进攻,没有时间限制;也可以让一队进攻,另一队防守,有时间限制。如果有时间限制,当时间用完后,防守方获胜。

坦克

坦克地图的想法是由inKit发布的dod_flash_tank首次提出来的。这些地图的目标是让拥有坦克的队伍将其移动到地图的另一边。当该队的玩家在坦克旁边时,坦克就会移动,当坦克旁边没有该队的人时就会停止。在坦克的路径上,有一些障碍物需要用挎包炸药摧毁,然后坦克才能移动过去(路障、沙袋等)。最后一个障碍物被坦克摧毁后,坦克就会继续为进攻方赢得这一回合。防守方必须阻止进攻方摧毁路障,只要站在坦克旁边,就可以阻止进攻方移动坦克。

官方地图

占领模式

  • dod_anzio
  • dod_argentan
  • dod_avalanche
  • dod_donner
  • dod_flash
  • dod_kalt
  • dod_palermo

爆破模式

  • dod_colmar (无时间限制)
  • dod_jagd (有时间限制)
  • dod_jagd (有时间限制)

非官方地图

胜利之日:起源 拥有丰富的非官方地图,您亦可在非官方地图内游戏

兵种与武器

兵种 美国陆军 纳粹国防军
步枪兵 M1 加兰德步枪
M1 加兰德精确瞄准模式
M1918 格斗刀
毛瑟98K步枪
毛瑟98K精确瞄准模式
堑壕铲
突击兵 M1A1 汤姆森 (与 拳头攻击)
柯尔特 M1911A1手枪
MkIIA1 破片手榴弹
M18 烟雾弹
施迈瑟 40(MP40) (与 拳头攻击)
瓦尔特 P38手枪
木柄破片手榴弹
木柄烟雾手榴弹
支援步兵 M1918A2 勃郎宁自动步枪
MkIIA1 破片手榴弹 X2
M1918 格斗刀
STG 44突击步枪(StG44)
木柄破片手榴弹 X2
堑壕铲
狙击兵 春田M1903A4狙击步枪
柯尔特 M1911A1手枪
M1918 格斗刀
毛瑟98K狙击步枪
瓦尔特 P38手枪
堑壕铲
机枪兵 勃郎宁M1919A6轻机枪
柯尔特 M1911A1手枪
M1918 格斗刀
MG42轻机枪
瓦尔特 P38手枪
堑壕铲
火箭兵 M9A1 巴祖卡反坦克火箭炮
M1卡宾枪
M1918 格斗刀
RPzB 54反坦克火箭炮
毛瑟C-96全自动手枪
堑壕铲

Resources

Mapping

General documentation

Media

External links

Similar mods