Trigger asw button area: Difference between revisions
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{{as brush|trigger_asw_button_area | {{as brush|trigger_asw_button_area}} | ||
== | ==Entity description== | ||
This Entity is used to define the settings for and control the visual effects on useable door panels. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Start Disabled||Should the trigger start disabled?}} | |||
{{KV|Filter Name||Name of the filter defining what type of entities can activate this trigger.}} | |||
{{KV|Delay Before Reset||How long after being activated before it can be activated again.}} | |||
{{KV|Use Target||Name of the door that this trigger is linked to.}} | |||
{{KV|Panel Prop name|choices|The name of the panel that this trigger is linked to. Normally this will be a [[prop_dynamic]] with 3 skins:}} | |||
* No Power | |||
* Locked | |||
* Unlocked | |||
{{KV|Players Required||The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.}} | |||
{{KV|Time to charge up||How long the hack will take to complete once all wires have been fixed. '''Possibly obsolete?'''}} | |||
{{KV|Num Wires||How many separate wires are in the puzzle.}} | |||
{{KV|Wire Columns||How many columns each wire has.}} | |||
{{KV|Wire Rows||How many rows each wire has.}} | |||
{{KV|Locked||Is the panel locked? Set to 'yes' if you want the players to have to hack this door.}} | |||
{{KV|Auto-use after hack||Should the marines auto-use the panel once hacked, or wait until they use it manually?}} | |||
{{KV|Disable After Use||Is it a one-use panel?}} | |||
{{KV|Has Power||Does the panel have power?}} | |||
{{KV|No Power Message||Message to display on the use icon when this panel has no power.}} | |||
== Flags == | == Flags == | ||
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== Outputs == | == Outputs == | ||
{{O Trigger}} | {{O Trigger}} | ||
{{IO|OnRequiremntFailed|Fired when a marine enters the trigger but does not meet the player number requirement.|}} | |||
== Inputs == | == Inputs == | ||
{{I Trigger}} | {{I Trigger}} | ||
== See also == | |||
* [[asw_door]] | |||
* [[trigger_asw_door_area]] | |||
* [[Swarm_Placing_Doors|Alien Swarm Doors Tutorial]] |
Revision as of 12:47, 17 February 2012
Entity description
This Entity is used to define the settings for and control the visual effects on useable door panels.
Keyvalues
- Start Disabled ([todo internal name (i)])
- Should the trigger start disabled?
- Filter Name ([todo internal name (i)])
- Name of the filter defining what type of entities can activate this trigger.
- Delay Before Reset ([todo internal name (i)])
- How long after being activated before it can be activated again.
- Use Target ([todo internal name (i)])
- Name of the door that this trigger is linked to.
- Panel Prop name ([todo internal name (i)]) <choices>
- The name of the panel that this trigger is linked to. Normally this will be a prop_dynamic with 3 skins:
- No Power
- Locked
- Unlocked
- Players Required ([todo internal name (i)])
- The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
- Time to charge up ([todo internal name (i)])
- How long the hack will take to complete once all wires have been fixed. Possibly obsolete?
- Num Wires ([todo internal name (i)])
- How many separate wires are in the puzzle.
- Wire Columns ([todo internal name (i)])
- How many columns each wire has.
- Wire Rows ([todo internal name (i)])
- How many rows each wire has.
- Locked ([todo internal name (i)])
- Is the panel locked? Set to 'yes' if you want the players to have to hack this door.
- Auto-use after hack ([todo internal name (i)])
- Should the marines auto-use the panel once hacked, or wait until they use it manually?
- Disable After Use ([todo internal name (i)])
- Is it a one-use panel?
- Has Power ([todo internal name (i)])
- Does the panel have power?
- No Power Message ([todo internal name (i)])
- Message to display on the use icon when this panel has no power.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything
Outputs
|
- OnRequiremntFailed
- Fired when a marine enters the trigger but does not meet the player number requirement.
Inputs
|