Trigger active weapon detect: Difference between revisions
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{{l4d2 brush|trigger_active_weapon_detect}} It fires an output when touched by a player that has a specific weapon active. | |||
{{l4d2 brush|trigger_active_weapon_detect}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Weapon To Detect|string|weapon classname that player must have active}} | |||
{{KV Trigger}} | |||
== Flags == | == Flags == | ||
{{Fl Trigger}} | |||
== Inputs == | == Inputs == | ||
{{I Trigger}} | |||
== Outputs == | == Outputs == | ||
{{IO|OnTouchedActiveWeapon|Touched a player who has our weapon active}} | |||
{{O Trigger}} | |||
}} | |||
Revision as of 04:34, 13 August 2011
Template:L4d2 brush It fires an output when touched by a player that has a specific weapon active.
Keyvalues
|
Flags
|
Inputs
|
Outputs
- OnTouchedActiveWeapon
- Touched a player who has our weapon active
|