Trigger multiple: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (OnEntireTeamEndTouch--This event exists also, but I am unable to determine when it fires, I assume its when an entire team stops touching the trigger (same as EndTouchAll)) |
||
Line 35: | Line 35: | ||
; {{L4D add|<code>OnEntireTeamStartTouch</code>}} | ; {{L4D add|<code>OnEntireTeamStartTouch</code>}} | ||
: Fired when all members of a team start touching this trigger. | : Fired when all members of a team start touching this trigger. | ||
; {{L4D add|<code>OnEntireTeamEndTouch</code>}} | |||
: Fired when all members of a team stop touching this trigger. | |||
{{O Trigger}} | {{O Trigger}} |
Revision as of 18:49, 10 June 2010
Template:Base brush It is a volume that fires outputs when a specified type of entity enters or leaves it.
See also
Keyvalues
- Delay Before Reset
<int>
- Number of seconds after the entity has triggered before it can be triggered again. Use a trigger_once instead of -1.
- Template:L4D add
- Which team must entirely touch it to fire an
OnEntireTeamStartTouch
output.- None
- Survivors
- Infected
- Template:L4D add
- Whether ghost players can trigger.
- Template:L4D add
- Whether incapacitated survivors can trigger.
|
Flags
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Everything (not including physics debris) : [64]
- Only clients in vehicles : [32]
- Only clients *not* in vehicles : [512]
- Only player ally NPCs : [16]
- Only NPCs in vehicles (respects player ally flag) : [2048]
- Physics Objects (not including physics debris) : [8]
- Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4]- Deprecated.
Equivalent to using Everything + filter_activator_class that filtersfunc_pushable
.
|}
Inputs
|
Outputs
- Template:L4D add
- Fired when all members of a team start touching this trigger.
- Template:L4D add
- Fired when all members of a team stop touching this trigger.
|