User contributions for Corion
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15 December 2009
- 13:1313:13, 15 December 2009 diff hist +2 m Tooltexture No edit summary
- 13:1213:12, 15 December 2009 diff hist +14 m Tooltexture No edit summary
- 13:0913:09, 15 December 2009 diff hist +488 Tooltexture No edit summary
- 13:0413:04, 15 December 2009 diff hist −389 Talk:Tooltexture No edit summary
- 12:4012:40, 15 December 2009 diff hist +947 N Talk:Tooltexture Created page with ' == Generating a Tooltexture for a Material == What's the best way to do this for textures that are being recolored or SSBUMP'd and need tooltextures? The tooltextures for blend…'
13 October 2009
- 10:3010:30, 13 October 2009 diff hist −99 m $detail →Valve's detail textures
30 September 2009
- 08:5308:53, 30 September 2009 diff hist +18 Trigger multiple No edit summary
18 September 2009
- 14:3814:38, 18 September 2009 diff hist +260 Talk:VVIS No edit summary
15 September 2009
- 20:4520:45, 15 September 2009 diff hist +359 Talk:List of L4D Particles No edit summary current
21 August 2009
- 18:2818:28, 21 August 2009 diff hist +96 N Talk:Func nav blocker Created page with 'I really wish this entity could be parented. -~~~~'
19 August 2009
- 19:5619:56, 19 August 2009 diff hist +459 N Talk:Deadline Mission File Created page with 'Would it be possible to make 2 versus campaigns in the same misson file? I.e. split a 5-level co-op campaign into 2 shorter versus campagins, all within the same addon? Valve sta…'
10 August 2009
- 16:1916:19, 10 August 2009 diff hist +340 N Talk:Func lod Created page with '==When to Use?== Wouldn't this object be useful even for smaller geometry that is visible from a very large distance? I'm curious to know how much, exactly, the additional cost o…'
- 12:0712:07, 10 August 2009 diff hist +373 Talk:Navigation Meshes (L4D) →Spawning zombies before leaving "the safe room" current
7 August 2009
- 13:3413:34, 7 August 2009 diff hist +212 N User talk:Draco18s/Hedgerow Created page with '==Level Randomization== func_wall_toggle has been replaced by func_brush. Your level randomization tutorial should probably be using func_brush instead. - ~~~~'
- 00:2900:29, 7 August 2009 diff hist +635 Talk:Navigation Meshes (L4D) →Spawning zombies before leaving "the safe room"
6 August 2009
- 00:2400:24, 6 August 2009 diff hist +540 N User:Corion Created page with '==Useful Links== *[http://www.google.com/reader/shared/user%2F04145897016323207176%2Flabel%2FGame%20Development My "Game Development" RSS Feed] :I read a LOT of news from various…' current
5 August 2009
- 02:1002:10, 5 August 2009 diff hist +704 Left 4 Dead Infected Populations →Creating a User-Defined Population: Added some warnings to discourage reckless mapping behavior with population.txt
- 01:4901:49, 5 August 2009 diff hist +75 m Left 4 Dead Infected Populations added categories: tutorials, level design, left 4 dead
- 01:4301:43, 5 August 2009 diff hist +1 m Left 4 Dead Infected Populations →Special Infected: corrected a typo
- 01:4301:43, 5 August 2009 diff hist +89 m Left 4 Dead Infected Populations →Common Infected
- 01:4101:41, 5 August 2009 diff hist +182 Left 4 Dead Infected Populations →List of Official Population Names
- 01:3401:34, 5 August 2009 diff hist +18 Left 4 Dead Infected Populations →How To
- 01:3301:33, 5 August 2009 diff hist +54 m Info zombie spawn No edit summary
- 01:3201:32, 5 August 2009 diff hist −1 m Talk:Left 4 Dead Infected Populations No edit summary
- 01:3101:31, 5 August 2009 diff hist +415 N Talk:Left 4 Dead Infected Populations Created page with 'Ooooh. Thanks Tom. I'm new to wiki editing and didn't know about definition lists. Just a quick bit about why I made this page: I figured since this information wasn't on here y…'
4 August 2009
- 21:2021:20, 4 August 2009 diff hist −37 Left 4 Dead Level Creation →Navigation meshes
- 21:1721:17, 4 August 2009 diff hist −9 Nav Mesh Attributes (L4D) Double redirect fix.
- 21:1421:14, 4 August 2009 diff hist −9,098 Navigation Mesh Attributes (L4D) Merged the contents of this page with and set this to redirect to Navigation Meshes (L4D). Having that page reference this one seemed unnecessary and was duplicating this page's "see also".
- 21:1221:12, 4 August 2009 diff hist +276 Talk:Navigation Meshes (L4D) No edit summary
- 21:0621:06, 4 August 2009 diff hist +6,899 Navigation Meshes (L4D) Moved the contents of Navigation Mesh Attributes (L4D) back into this page. The referral (though helpful) seemed unnecessary and caused the other article's "see also" to be included.
- 21:0421:04, 4 August 2009 diff hist +2,104 Navigation Mesh Attributes (L4D) No edit summary
- 20:5020:50, 4 August 2009 diff hist −2,919 Navigation Meshes (L4D) No edit summary
- 20:4820:48, 4 August 2009 diff hist +2 Left 4 Dead Infected Populations →See also
- 20:4820:48, 4 August 2009 diff hist +67 Left 4 Dead Infected Populations No edit summary
- 20:4520:45, 4 August 2009 diff hist +9 Left 4 Dead Infected Populations →Default and Others
- 20:4520:45, 4 August 2009 diff hist +39 Left 4 Dead Level Creation →Navigation meshes
- 20:4320:43, 4 August 2009 diff hist −1 Left 4 Dead Infected Populations →Special
- 20:4320:43, 4 August 2009 diff hist −9 Left 4 Dead Infected Populations →The Basic Idea
- 20:4220:42, 4 August 2009 diff hist 0 Left 4 Dead Infected Populations →The Basic Idea
- 20:4220:42, 4 August 2009 diff hist +4 Left 4 Dead Infected Populations →The Basic Idea
- 20:3920:39, 4 August 2009 diff hist −29 Left 4 Dead Infected Populations →The Basic Idea
- 20:3920:39, 4 August 2009 diff hist +8,082 N Left 4 Dead Infected Populations Created page with '==The Basic Idea== Infected populations control which kinds of common infected can be spawned in the different sections of your map. For example, infected populations can cause …'