Ru/Half-Life 2 Sky List: Difference between revisions
| m (New page: {{totranslate:ru}} <noinclude> This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal ...) | m (improved table style) | ||
| Line 10: | Line 10: | ||
| The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. | ||
| {| class=standard-table | {| class="standard-table" | ||
| ! Prefix !! Location | ! Prefix !! Location | ||
| |- | |- | ||
| Line 32: | Line 32: | ||
| Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list. | Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list. | ||
| </noinclude> | </noinclude> | ||
| {| style="text-align:center | {| class="standard-table" style="width: 100%; text-align: center;" | ||
| !colspan="5"| sky_borealis01<br/>[[Image:sky_borealis01.jpg]] | |||
| |- | |||
| !width="20%"| Example Map | !width="20%"| Example Map | ||
| !width="20%"| Ideal Sun Angle | !width="20%"| Ideal Sun Angle | ||
| Line 38: | Line 40: | ||
| !width="20%"| Ideal Brightness | !width="20%"| Ideal Brightness | ||
| !width="20%"| Ideal Ambience | !width="20%"| Ideal Ambience | ||
| |- | |- | ||
| | None | | None | ||
| Line 63: | Line 63: | ||
| | {{vec4|194|236|252|175}} | | {{vec4|194|236|252|175}} | ||
| |- | |- | ||
| !  | !colspan="5"| sky_day01_05<br/>[[Image:sky_day01_05.jpg]] | ||
| |- | |- | ||
| ! | !width="20%"| Example Map | ||
| !width="20%"| Ideal Sun Angle | |||
| !width="20%"| Ideal Sun Pitch | |||
| !width="20%"| Ideal Brightness | |||
| !width="20%"| Ideal Ambience | |||
| |- | |- | ||
| | d1_canals_03<br/>d1_canals_05<br/>d1_canals_06, d1_canals_07<br/>d1_canals_08<br/>de_prodigy | | d1_canals_03<br/>d1_canals_05<br/>d1_canals_06, d1_canals_07<br/>d1_canals_08<br/>de_prodigy | ||
| Line 93: | Line 93: | ||
| | {{vec4|135|172|180|150}} | | {{vec4|135|172|180|150}} | ||
| |- | |- | ||
| !  | !colspan="5"| sky_day01_08<br/>[[Image:sky_day01_08.jpg]] | ||
| |- | |- | ||
| ! | !width="20%"| Example Map | ||
| !width="20%"| Ideal Sun Angle | |||
| !width="20%"| Ideal Sun Pitch | |||
| !width="20%"| Ideal Brightness | |||
| !width="20%"| Ideal Ambience | |||
| |- | |- | ||
| | d1_canals_13, d1_eli_01 | | d1_canals_13, d1_eli_01 | ||
| Line 123: | Line 123: | ||
| | {{vec4|172|196|204|80}} | | {{vec4|172|196|204|80}} | ||
| |- | |- | ||
| !  | !colspan="5"| sky_day02_02<br/>[[Image:sky_day02_02.jpg]] | ||
| |- | |- | ||
| ! | !width="20%"| Example Map | ||
| !width="20%"| Ideal Sun Angle | |||
| !width="20%"| Ideal Sun Pitch | |||
| !width="20%"| Ideal Brightness | |||
| !width="20%"| Ideal Ambience | |||
| |- | |- | ||
| | d2_coast_01<br/>de_port | | d2_coast_01<br/>de_port | ||
| Line 153: | Line 153: | ||
| | {{vec4|172|196|204|50}} | | {{vec4|172|196|204|50}} | ||
| |- | |- | ||
| !  | !colspan="5"| sky_day02_05<br/>[[Image:sky_day02_05.jpg]] | ||
| |- | |- | ||
| ! | !width="20%"| Example Map | ||
| !width="20%"| Ideal Sun Angle | |||
| !width="20%"| Ideal Sun Pitch | |||
| !width="20%"| Ideal Brightness | |||
| !width="20%"| Ideal Ambience | |||
| |- | |- | ||
| | d2_coast_08 | | d2_coast_08 | ||
| Line 183: | Line 183: | ||
| | {{vec4|183|204|210|140}}<br/>{{vec4|175|199|205|150}} | | {{vec4|183|204|210|140}}<br/>{{vec4|175|199|205|150}} | ||
| |- | |- | ||
| !  | !colspan="5"| sky_day02_09<br/>[[Image:sky_day02_09.jpg]] | ||
| |- | |- | ||
| ! | !width="20%"| Example Map | ||
| !width="20%"| Ideal Sun Angle | |||
| !width="20%"| Ideal Sun Pitch | |||
| !width="20%"| Ideal Brightness | |||
| !width="20%"| Ideal Ambience | |||
| |- | |- | ||
| | d2_coast_12<br/>d2_prison_01<br/>d2_prison_02 - d2_prison_08 | | d2_coast_12<br/>d2_prison_01<br/>d2_prison_02 - d2_prison_08 | ||
| Line 213: | Line 213: | ||
| | {{vec4|190|201|220|100}}<br/>{{vec4|148|173|205|60}}<br/>{{vec4|160|184|211|150}} | | {{vec4|190|201|220|100}}<br/>{{vec4|148|173|205|60}}<br/>{{vec4|160|184|211|150}} | ||
| |- | |- | ||
| !  | !colspan="5"| sky_day03_02<br/>[[Image:sky_day03_02.jpg]] | ||
| |- | |- | ||
| ! | !width="20%"| Example Map | ||
| !width="20%"| Ideal Sun Angle | |||
| !width="20%"| Ideal Sun Pitch | |||
| !width="20%"| Ideal Brightness | |||
| !width="20%"| Ideal Ambience | |||
| |- | |- | ||
| | d3_c17_04<br/>d3_c17_05 | | d3_c17_04<br/>d3_c17_05 | ||
| Line 243: | Line 243: | ||
| | {{vec4|75|96|116|300}}<br/>{{vec4|190|201|220|100}}<br/>{{vec4|190|201|220|100}} | | {{vec4|75|96|116|300}}<br/>{{vec4|190|201|220|100}}<br/>{{vec4|190|201|220|100}} | ||
| |- | |- | ||
| !  | !colspan="5"| sky_day03_05<br/>[[Image:sky_day03_05.jpg]] | ||
| |- | |- | ||
| ! | !width="20%"| Example Map | ||
| !width="20%"| Ideal Sun Angle | |||
| !width="20%"| Ideal Sun Pitch | |||
| !width="20%"| Ideal Brightness | |||
| !width="20%"| Ideal Ambience | |||
| |- | |- | ||
| | d3_c17_11<br/>d3_c17_12<br/>d3_c17_12b<br/>d3_c17_13, d3_citadel_01 | | d3_c17_11<br/>d3_c17_12<br/>d3_c17_12b<br/>d3_c17_13, d3_citadel_01 | ||
Revision as of 15:33, 6 January 2010
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
 Примечание: If you are mapping for Half-life 2: Episode 2, you need to add _hdr to the end of most sky names (Excluding Episode 1 skies), if it is not already there so it does not cause the Sky Texture to stretch. (So, if your sky name was sky_day01_01, you would make it sky_day01_01_hdr').
Примечание: If you are mapping for Half-life 2: Episode 2, you need to add _hdr to the end of most sky names (Excluding Episode 1 skies), if it is not already there so it does not cause the Sky Texture to stretch. (So, if your sky name was sky_day01_01, you would make it sky_day01_01_hdr').These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine. These skies are HDR capable if mapping for Half-Life 2: Episode 2.
The table below explains the prefixes used in map filenames.
| Prefix | Location | 
|---|---|
| d1_trainstation | City 17 before the teleporter accident | 
| d1_canals | Route Kanal & Water Hazard | 
| d1_eli | Black Mesa East | 
| d1_town | Ravenholm | 
| d2_coast | Highway 17 | 
| d2_prison | Nova Prospekt | 
| d3_c17 | City 17 after the Nova Prospekt explosion | 
| d3_citadel,d3_breen | The Citadel | 
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
| Статьи об окружающей среде | |
|---|---|
| Текстуры неба и создание неба |  Source: Небосвод (2D) • Объёмное небо (3D) • HDR-текстуры неба • Создание текстур неба в Terragen • Создание текстур неба в Terragen - подробно • Список текстур неба | 
| Создание рельефа местности и деформация поверхностей | Деформированные поверхности • Создание отверстий в деформированных поверхностях • Цифровые модели местности • Создание рельефа в Worldmachine | 
























