Patch: Difference between revisions
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(added note about chained patch materials working in l4d2) |
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;<code>include</code> | <!-- Add the categories to the main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> | ||
:The base material from which to inherit. | {{Source topicon}} | ||
;<code>insert</code> | {{this is a|pixel shader|name=Patch}} It is a special shader that allows materials to [[Wikipedia:Inheritance (computer science)|inherit]] from each other. This is achieved with two commands: | ||
:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and < | ;<code>include</code>:The base material from which to inherit.{{note|The ''complete'' path is required, including <code>materials\</code> and <tt>.vmt</tt>.}} | ||
;<code>insert</code>:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <tt>}</tt>. Those that already exist are overridden.{{tip|<code><parameter> ""</code> can be used to remove an established value.}} | |||
;<code>replace</code>:The [[:Category:List of Shader Parameters|parameters]] to replace, inside <code>{</code> and <tt>}</tt>.{{todo|Check if this is Orange-Box only. Seen in {{Tf2}} and {{css}}.}} | |||
< | <tt>Patch</tt>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | ||
:{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}} and {{l4d2}}. The "The Last Stand" update added wounded L4D1 infected materials, which include their default materials, which in turn include the shared material.}} | |||
==Example== | |||
'''patch''' | '''patch''' | ||
{ | { | ||
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} | } | ||
} | } | ||
Latest revision as of 10:20, 6 November 2024
Patch
is a Pixel shader available in all Source games. It is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include
- The base material from which to inherit.
Note:The complete path is required, including
materials\
and .vmt. insert
- The parameters to add, inside
{
and }. Those that already exist are overridden.Tip:
<parameter> ""
can be used to remove an established value. replace
- The parameters to replace, inside
{
and }.
Patch's only limitations are that it cannot change a material's shader, and a Patch
material cannot use include
to inherit from another Patch
material.
Example
patch { include materials\models\infected\common\common_infected_shared.vmt insert { $basetexture models\infected\common\military_national_guard\common_military_upper_01 } }