Prop dynamic override: Difference between revisions
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Important:Spawned entity's classname in-game is automatically changed to
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{{ | {{CD|CDynamicProp|file1=props.cpp}} | ||
{{this is a|model entity|name=prop_dynamic_override}} A variant of {{ent|prop_dynamic}} which will permit using models designed to be used as {{ent|prop_physics}}, as well as overriding the embedded [[health]] values. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games. | |||
{{important|Spawned entity's classname in-game is automatically changed to <code>prop_dynamic</code>}} | |||
{{OtherKIO|prop_dynamic|All}} | |||
{{tip|In {{l4ds}} <code>DisableBoneFollowers</code> keyvalue doesn't exist so when there is need to spawn a model with no [[phys_bone_follower]]s then using this entity with collision set to <code>Not Solid</code> will prevent them from spawning}} | |||
==See also== | |||
== See also == | |||
* [[Prop Types Overview]] | * [[Prop Types Overview]] | ||
* [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | * [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | ||
* {{ent|prop_dynamic}} | |||
* {{ent|prop_physics_override}} | |||
[[Category: | [[Category:Prop entities|dynamic override]] |
Latest revision as of 04:33, 19 May 2025
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CDynamicProp |
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prop_dynamic_override
is a model entity available in all Source games. A variant of prop_dynamic which will permit using models designed to be used as prop_physics, as well as overriding the embedded health values. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

prop_dynamic

Keyvalues / Inputs / Outputs
are same as prop_dynamic.


DisableBoneFollowers
keyvalue doesn't exist so when there is need to spawn a model with no phys_bone_followers then using this entity with collision set to Not Solid
will prevent them from spawningSee also
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
- prop_dynamic
- prop_physics_override