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__NOTOC__
{{LanguageBar|title = Documentazione SDK}}
__NOEDITSECTION__<div style="float:right; width:30%; background:white; margin-left:1em;">{{protected}}</div>[[Image:SourceLogo_trans.gif|center|Source]]
{{Source topicon}}
{{Subpage| [[Source]] }}


== Generale ==
{{Background
* [[SDK Installation|Scaricare e Installare il Source SDK]]
| file = SDK - Background.png
* [[Source SDK Release Notes]]
| opacity = 0.1
* [[:Category:Source SDK FAQ|Source SDK Frequently Asked Questions]]
| gradient-height = 600px
* [[Source SDK Known Issues]]
}}__NOTOC____NOEDITSECTION__
* [[Help Desk]]
* [[Developer Console]]
* [[Source SDK Files and Directory Structure]]
* [[Demo Recording Tools]]
* [[SourceTV]]
* [[Books]]


{| align="center"
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;border-radius:12px">
!colspan="2"| <center>Categorie</center>
<caption>[[File:Source-logo.png|400px|link=]]
|-
<p style="margin:10px 0 10px;font-size:14px;">'''{{L|SDK Installation|Scaricare e Installare}}&ensp;·&ensp;{{LCategory|Source SDK FAQ|Frequently Asked Questions}}&ensp;·&ensp;{{L|Source SDK Release Notes|Note di Rilascio}}'''</p></caption>
| '''[[:category:Modding|Modding]]'''
| Creare, organizzare e rilasciare il tuo proggetto Source.
|-
| '''[[:category:Level Design|Level Design]]'''
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
|-
| '''[[:category:Choreography|Choreography]]'''
| Make Source's characters come to life with its uniquely powerful choreography technologies.
|-
| '''[[:category:AI|AI]]'''
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
|-
| '''[[:category:Material System|Material System]]'''
| Textures and shaders are combined in Source to create materials.
|-
| '''[[:category:Sound System|Sound System]]'''
| Documentation on Source's software sound system.
|-
| '''[[:category:Modeling|Modeling]]'''
| Everything you need to know about modeling for Source.
|-
| '''[[:category:VGUI|VGUI]]'''
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
|-
| '''[[:category:Programming|Programming]]'''
| The nuts and bolts of any MOD, programming is what makes things different.
|-
| '''[[:category:Snippets|Code Snippets]]'''
| Bits of code that are useful but aren't enough for a tutorial.
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| Need help trying to use a particular Source feature? Check here.
|-
| '''[[:category:Technical|Technical]]'''
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
|-
| '''[[:Category:Glossary|Glossary]]'''
| Explanations of common terms.
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| Non-Valve developer tools.
|}


{{otherlang:en}}
<tr bgcolor=#3A3A3A>
{{otherlang:en:de|SDK Docs:de}},
<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px;">'''{{LCategory|Modding}}'''</td>
{{otherlang:en:es|SDK_Docs:es}},
<td style="text-align:center;border-radius:0 8px 0 0">Crea, organizza e rilascia il tuo proggetto {{L|Source|<span style=color:#E1E0DF>Source</span>}}.</td>
{{otherlang:en:sv|SDK Docs:sv}},
</tr>
{{otherlang:en:fr|SDK Docs:fr}},
<tr bgcolor=#3A3A3A>
{{otherlang:en:cs|SDK Docs:cs}},
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Level Design}}'''</td>
{{otherlang:en:zh-cn|SDK Docs:zh-cn}},
<td style="text-align:center;">Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.</td>
{{otherlang:en:jp|SDK Docs:jp}},
</tr>
{{otherlang:en:pl|SDK_Docs:pl}},
<tr bgcolor=#3A3A3A>
{{otherlang:en:ru|SDK_Docs:ru}},
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Programming|Programmazione}}'''</td>
{{otherlang:en:zh-tw|SDK Docs:zh-tw}}
<td style="text-align:center;">Gli aspetti pratici di qualasiasi mod. La programmazione è ciò che rende le cose differenti.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Scripting}}'''</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to {{L|Entity|<span style=color:#E1E0DF>entities</span>}}.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Modeling|Modellazione}}'''</td>
<td style="text-align:center;">Tutto quello che c'è da sapere sulla modellazione per il Source.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Material System|Sistema dei Materiali}}'''</td>
<td style="text-align:center;">Le {{L|Texture|<span style=color:#E1E0DF>textures</span>}} e gli {{L|Shader|<span style=color:#E1E0DF>shaders</span>}} sono combinati nel Source per creare {{L|Material|<span style=color:#E1E0DF>materiali</span>}}.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Sound System|Sistema dei Suoni}}'''</td>
<td style="text-align:center;">La documentazione sul sistema sonoro del Source.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Particle_System|Particles}}'''</td>
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with {{L|Particle System Overview|<span style=color:#E1E0DF>particles</span>}}.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|AI|Artificial Intelligence}}'''</td>
<td style="text-align:center;">AI controls the behaviour of all but the simplest of {{L|NPC|<span style=color:#E1E0DF>NPC</span>}} actions.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Choreography|Coreografia}}'''</td>
<td style="text-align:center;">Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Source_Filmmaker|Filmmaker}}'''</td>
<td style="text-align:center;">Create movies inside the {{L|Source|<span style=color:#E1E0DF>Source Engine</span>}}.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Tutorials}}'''</td>
<td style="text-align:center;">Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Technical|Aspetti tecnici}}'''</td>
<td style="text-align:center;">Vari aspetti tecnici riguardanti il Source e la programmazione di Half-Life 2.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Glossary|Glossario}}'''</td>
<td style="text-align:center;">Spiegazione dei termini più comuni.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Official Tools}}'''</td>
<td style="text-align:center;">Official tools made by Valve for their {{L|Valve|<span style=color:#E1E0DF>games</span>}}.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030">'''{{LCategory|Third Party Tools|Strumenti di Terze Parti}}'''</td>
<td style="text-align:center;">Strumenti non di Valve per gli sviluppatori.</td>
</tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030">'''{{LCategory|IO System}}'''</td>
<td style="text-align:center;border-radius:0 0 8px 0">The {{L|Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>}} is the backbone of most levels in {{L|Source|<span style=color:#E1E0DF>Source</span>}} based games/mods.</td>
</tr>
</table>
 
{{SDKDocIndexList}}
{{ACategory|Source}}
{{ACategory|Entry pages}}

Latest revision as of 16:13, 8 April 2025

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SDK - Background.png
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Scaricare e Installare(en) · Frequently Asked Questions(en) · Note di Rilascio(en)

Category:Modding(en) Crea, organizza e rilascia il tuo proggetto Source(en).
Category:Level Design(en) Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.
Programmazione(en) Gli aspetti pratici di qualasiasi mod. La programmazione è ciò che rende le cose differenti.
Category:Scripting(en) Scripting can be used for adding new functionality or logic to Entity(en).
Modellazione(en) Tutto quello che c'è da sapere sulla modellazione per il Source.
Sistema dei Materiali(en) Le Texture(en) e gli Shader(en) sono combinati nel Source per creare Material(en).
Sistema dei Suoni(en) La documentazione sul sistema sonoro del Source.
Particles(en) Effects like smoke, sparks, blood and fire are created with Particle System Overview(en).
Artificial Intelligence(en) AI controls the behaviour of all but the simplest of NPC(en) actions.
Coreografia(en) Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.
Filmmaker(en) Create movies inside the Source(en).
Category:Tutorials(en) Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.
Aspetti tecnici(en) Vari aspetti tecnici riguardanti il Source e la programmazione di Half-Life 2.
Glossario(en) Spiegazione dei termini più comuni.
Category:Official Tools(en) Official tools made by Valve for their Valve(en).
Strumenti di Terze Parti(en) Strumenti non di Valve per gli sviluppatori.
Category:IO System(en) The Inputs and Outputs(en) is the backbone of most levels in Source(en) based games/mods.