Item suit: Difference between revisions
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{{ | {{LanguageBar}} | ||
= | {{TabsBar|main=item_suit}} | ||
[[ | {{CD|CItemSuit|file1=item_suit.cpp}} | ||
This | [[File: item_suit.png | right | 300px]] | ||
== | |||
{{This is a|model entity|name=item_suit|game=Half-Life 2 series|game1=Portal series|game2=Source SDK Bases}}<br> | |||
== | This represents the Mark V Hazardous Environment Suit, Aka HEV-Suit, when not being worn by the player. It is an upgraded version of the Mark IV suit that [[Black Mesa Research Facility|Black Mesa]] employees were required to wear when handling anomalous materials (in [[Half-Life]]).<br> | ||
This is only a pickup to enable suit charging and the [[HUD]] (<code>EquipSuit()</code>). | |||
__NOTOC__ | |||
{{ModernPlacementTip|This entity should be placed at least one unit above the ground, or it will not be visible in-game.}} | |||
{{note|This entity is also available in {{portal2|4}}, but most of the functions are disabled or do not work at all, including the HUD. You can still charge armor.}} | |||
{{Important|hidetested=1|{{hl2ep1|4}} swaps the original texture ({{Path|materials/models/hevsuit/hevsuit_sheet|vtf}}) with a very downscaled 32x32 texture (presumably to save VRAM usage, since it never is visible in the vanilla campaign). {{hl2ep2|4}} also uses it, due to the gameinfo mounting the EP1 content as well.{{fix|Pack the original textures into a mod, to be used in the episode's "Custom folder".<br>Alternatively, mods downloaded from the Steam Workshop will overwrite the models of all game versions, circumventing this issue.}}}} | |||
==Suit sounds== | |||
When player receives damage, mechanical voice speaks and suit starts beeping. Suit responds to various kinds of damage including blood loss from bullets, fall from height, slashes from [[npc_zombie|zombies]] and bites from [[npc_headcrab_black|poisonous headcrabs]]. | |||
The volume of these sounds can be controlled with [[float]] [[console variable]] {{code|suitvolume}}. Accepted values range from 0 to 1. Set to 0 to mute suit sounds completely. | |||
===Suit Jingle=== | |||
When [[Dr. Gordon Freeman]] enters his suit in [[Half-Life 2]], a small tune starts playing. | |||
To set this up, have the <code>item_suit</code> output <code>OnPlayerTouch</code> target an {{ent|ambient_generic}} that's placed close to the suit with the input <code>PlaySound</code>. | |||
The song used in Half-Life 2 is called [[List of Half-Life 2 music|'''song_trainstation_05_suit''']] ({{file|music/hl1_song11|mp3}}), but there is apparently also a tune called [[List of Half-Life 2 music|'''song23''']] ({{file|music/hl2_song23_suitsong3|mp3}}) that, judging by its name, was intended for the HEV suit. | |||
==Flags== | |||
{{fl|1|Short Logon (Deprecated)|When checked, doesn't play the logon (<code>hl1/fvox/bell.wav</code>) sound. In Half-Life, this flag was used to cut the HEV suit's long logon speech, but was cut from Half-Life 2 along with many HEV voicelines. (Dr. Kleiner replaced the feature with a short bell)}} | |||
==Outputs== | ==Outputs== | ||
{{O Item}} | |||
{{bug|<code>OnCacheInteraction</code> is non-functional.}} | |||
[[Category:Items]] |
Latest revision as of 04:32, 19 May 2025


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CItemSuit |
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item_suit
is a model entity available in Half-Life 2 series,
Portal series, and
Source SDK Bases.
This represents the Mark V Hazardous Environment Suit, Aka HEV-Suit, when not being worn by the player. It is an upgraded version of the Mark IV suit that Black Mesa employees were required to wear when handling anomalous materials (in Half-Life).
This is only a pickup to enable suit charging and the HUD (EquipSuit()
).






materials/models/hevsuit/hevsuit_sheet.vtf
) with a very downscaled 32x32 texture (presumably to save VRAM usage, since it never is visible in the vanilla campaign). 

Alternatively, mods downloaded from the Steam Workshop will overwrite the models of all game versions, circumventing this issue.
Suit sounds
When player receives damage, mechanical voice speaks and suit starts beeping. Suit responds to various kinds of damage including blood loss from bullets, fall from height, slashes from zombies and bites from poisonous headcrabs.
The volume of these sounds can be controlled with float console variable suitvolume. Accepted values range from 0 to 1. Set to 0 to mute suit sounds completely.
Suit Jingle
When Dr. Gordon Freeman enters his suit in Half-Life 2, a small tune starts playing.
To set this up, have the item_suit
output OnPlayerTouch
target an ambient_generic that's placed close to the suit with the input PlaySound
.
The song used in Half-Life 2 is called song_trainstation_05_suit (music/hl1_song11.mp3
), but there is apparently also a tune called song23 (music/hl2_song23_suitsong3.mp3
) that, judging by its name, was intended for the HEV suit.
Flags
- Short Logon (Deprecated) : [1]
- When checked, doesn't play the logon (
hl1/fvox/bell.wav
) sound. In Half-Life, this flag was used to cut the HEV suit's long logon speech, but was cut from Half-Life 2 along with many HEV voicelines. (Dr. Kleiner replaced the feature with a short bell)
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.

OnCacheInteraction
is non-functional. [todo tested in ?]