Prop dynamic override: Difference between revisions
		
		
		
		
		
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 Important:Spawned entity's classname in-game is automatically changed to
Important:Spawned entity's classname in-game is automatically changed to 
 Note:All
Note:All 
 Tip:In
Tip:In 
 
 
		
	
| m (revert) | m (Classifying as model entity) | ||
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| {{ | {{CD|CDynamicProp|file1=props.cpp}} | ||
| {{this is a|model entity|name=prop_dynamic_override}} A variant of {{ent|prop_dynamic}} which will permit using models designed to be used as {{ent|prop_physics}}, as well as overriding the embedded [[health]] values. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games. | |||
| {{important|Spawned entity's classname in-game is automatically changed to <code>prop_dynamic</code>}} | |||
| {{OtherKIO|prop_dynamic|All}} | |||
| {{tip|In {{l4ds}} <code>DisableBoneFollowers</code> keyvalue doesn't exist so when there is need to spawn a model with no [[phys_bone_follower]]s then using this entity with collision set to <code>Not Solid</code> will prevent them from spawning}} | |||
| ==See also== | |||
| == See also == | |||
| * [[Prop Types Overview]] | * [[Prop Types Overview]] | ||
| * [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | * [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | ||
| * {{ent|prop_dynamic}} | |||
| * {{ent|prop_physics_override}} | |||
| [[Category: | [[Category:Prop entities|dynamic override]] | ||
Latest revision as of 04:33, 19 May 2025
|  Class hierarchy | 
|---|
| CDynamicProp | 
|  props.cpp | 
prop_dynamic_override  is a   model entity  available in all  Source games. A variant of prop_dynamic which will permit using models designed to be used as prop_physics, as well as overriding the embedded health values. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
 Source games. A variant of prop_dynamic which will permit using models designed to be used as prop_physics, as well as overriding the embedded health values. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
 Important:Spawned entity's classname in-game is automatically changed to
Important:Spawned entity's classname in-game is automatically changed to prop_dynamic Note:All
Note:All Keyvalues / Inputs / Outputs are same as prop_dynamic. Tip:In
Tip:In 
 
 DisableBoneFollowers keyvalue doesn't exist so when there is need to spawn a model with no phys_bone_followers then using this entity with collision set to Not Solid will prevent them from spawningSee also
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
- prop_dynamic
- prop_physics_override
