Info player deathmatch: Difference between revisions
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Warning:In
Half-Life 2: Deathmatch point does not disable if a physics prop is blocking it, which can cause a player to get stuck in physics props. Fixed in
Black Mesa.
Confirm: Isn't fixed in
Portal 2: Community Edition ?
Bug:In
Black Mesa player can respawn at any moment during a multiplayer game if press
Important:If there are no available spawns, players will spawn at the map center.
Tip:It is usually recommended to place player spawn entities a few units above the ground so that players don't spawn inside the floor.
Note:In
Half-Life 2: Deathmatch, if no info_player_rebel or info_player_combine entities are present, the respective teams will spawn from info_player_deathmatch instead. The same is true for
Black Mesa if no
info_player_scientist or info_player_marine entities are present.
Note:Also fires when a player or any other object stops blocking a given point.
Note:Also fires when a player or any other object starts blocking a given point.
InvaderZim (talk | contribs) (more of the same) |
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{{ | {{LanguageBar}} | ||
{{HL2DM topicon}} | |||
{{TabsBar|main=gs|base=info_player_deathmatch}} | |||
{{Ent not in fgd|none|except={{hldms}}{{hl2dm}}{{bms}}{{p2ce}}}} | |||
{{CD|CBaseDMStart|file1=1}} | |||
{{This is a|point entity|name=info_player_deathmatch}}[[File:info_player_start.png|right|300px]] | |||
== Entity description == | |||
Represents a spawn point of a player during a free-for-all deathmatch game. | |||
{{warning|In {{hl2dm|4}} point does not disable if a physics prop is blocking it, which can cause a player to get stuck in physics props. Fixed in {{Bms|4}}. {{confirm| Isn't fixed in {{P2ce|4}} ?}}}} | |||
{{bug|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this players get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.|hidetested=1}} | |||
{{important|If there are no available spawns, players will spawn at the map center.}} | |||
{{tip|It is usually recommended to place player spawn entities a few units above the ground so that players don't spawn inside the floor.}} | |||
{{note|In {{hl2dm|4}}, if no {{ent|info_player_rebel}} or {{ent|info_player_combine}} entities are present, the respective teams will spawn from {{ent|info_player_deathmatch}} instead. The same is true for {{bms|4}} if no | |||
{{ent|info_player_scientist}} or {{ent|info_player_marine}} entities are present.}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV|List of items to spawn the player with.|intn=itemstogive|string|Comma-delimited list of items that player will receive if spawning at this point. | |||
:{{important|Items must be separated by commas with no spaces. For example, to give a player three [[item_battery (BMS)|batteries]], a [[weapon_gluon (BMS)|gluon gun]], and a [[item_grenade_mp5 (BMS)|grenade for the MP5]], put {{code|item_battery,item_battery,item_battery,weapon_gluon,item_grenade_mp5}}.}} | |||
:{{note|Players always get [[item_suit]].}} | |||
:{{note|If nothing is specified here, then players will get [[item_weapon_crowbar (BMS)|item_weapon_crowbar]], [[item_weapon_glock (BMS)|item_weapon_glock]] with full ammo and 3 [[item_weapon_frag (BMS)|item_weapon_frag]].}} | |||
:{{bug|Players with no weapons will T-pose, even though <code>_noweapon</code> animations exist.|hidetested=1}} | |||
:{{bug|Players using [[weapon_headcrab (BMS)|weapon_headcrab]] will T-pose.|hidetested=1}} | |||
:{{bug|Items can be picked up not only by player that appears at spawn point.{{clarify}} {{confirm|Can be fixed with plugins ?}}|hidetested=1}} | |||
|only={{bms}}|hidetested=1}} | |||
== Inputs == | |||
{{I|Enable|param=void|Enable this spawnpoint|only=BMS}} | |||
{{note|Also fires when a player or any other object stops blocking a given point.}} | |||
{{I|Disable|param=void|Disable this spawnpoint|only=BMS}} | |||
{{note|Also fires when a player or any other object starts blocking a given point.}} | |||
== See also == | |||
* {{ent|info_deathmatch_spawn}} - Equivalent entity in {{csgo}} | |||
* {{ent|info_player_combine}} - spawn point for [[combine]] team in {{hl2dm}} multiplayer. | |||
* {{ent|info_player_rebel}} - spawn point for [[npc_citizen|rebel]] team in {{hl2dm}} multiplayer. | |||
* {{ent|info_player_start}} - general singleplayer spawn point. | |||
* {{ent|info_player_scientist}} - spawn point for [[npc_human_scientist|scientist]] team in {{bms}} multiplayer. | |||
* {{ent|info_player_marine}} - spawn point for [[HECU]] team in {{bms}} multiplayer. | |||
* {{ent|info_observer_menu}} - spawn point for spectators in {{bms}} multiplayer. | |||
* {{ent|game_player_equip}} - gives weapons to players. | |||
[[Category:Player spawn entities]] |
Latest revision as of 06:36, 14 April 2025



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CBaseDMStart |
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info_player_deathmatch
is a point entity available in all Source games.
Entity description
Represents a spawn point of a player during a free-for-all deathmatch game.







Choose team
button and use Auto distribution
button. With this players get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.




Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- List of items to spawn the player with. (itemstogive) <string> (only in
)
- Comma-delimited list of items that player will receive if spawning at this point.
Important:Items must be separated by commas with no spaces. For example, to give a player three batteries, a gluon gun, and a grenade for the MP5, put item_battery,item_battery,item_battery,weapon_gluon,item_grenade_mp5.
Note:Players always get item_suit.
Note:If nothing is specified here, then players will get item_weapon_crowbar, item_weapon_glock with full ammo and 3 item_weapon_frag.
Bug:Players with no weapons will T-pose, even though
_noweapon
animations exist.Bug:Players using weapon_headcrab will T-pose.
Bug:Items can be picked up not only by player that appears at spawn point.[Clarify]
Confirm:Can be fixed with plugins ?
Inputs


See also
- info_deathmatch_spawn - Equivalent entity in
- info_player_combine - spawn point for combine team in
multiplayer.
- info_player_rebel - spawn point for rebel team in
multiplayer.
- info_player_start - general singleplayer spawn point.
- info_player_scientist - spawn point for scientist team in
multiplayer.
- info_player_marine - spawn point for HECU team in
multiplayer.
- info_observer_menu - spawn point for spectators in
multiplayer.
- game_player_equip - gives weapons to players.