Prop vehicle: Difference between revisions
		
		
		
		
		
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{{lang|Prop vehicle}}  | |||
{{  | {{Ent not in fgd}}  | ||
{{CD|CPropVehicle|file1=vehicle_base.cpp}}  | |||
{{this is a|model entity|name=prop_vehicle}} It is a [[Vehicles (modeling)|vehicle model]] that can be driven via [[input]]s.  | |||
__NOTOC__  | |||
== Flags ==  | |||
{{fl|1|Always Think (Run physics every frame)|since={{hl2ep1}}}}  | |||
==  | == Keyvalues ==  | ||
{{KV Targetname}}  | |||
{{KV BaseVehicle}}  | |||
==  | == Inputs ==  | ||
{{  | {{I|Steer|Steer the vehicle +/-1|param=float}}  | ||
{{  | {{I|Throttle|Throttle +/-1|param=float}}  | ||
{{I BaseVehicle}}  | |||
==  | == See also ==  | ||
*{{  | * {{ent|prop_vehicle_driveable}} — A player-drivable vehicle.  | ||
* [[Vehicles (modeling)]] — An article on how to create a vehicle model.  | |||
[[Category:Prop entities|vehicle]]  | |||
[[Category:  | |||
Latest revision as of 03:34, 19 May 2025
| CPropVehicle | 
prop_vehicle  is a   model entity  available in all 
 Source games. It is a vehicle model that can be driven via inputs.
Flags
- Always Think (Run physics every frame) : [1] (in all games since 
) 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
 - The vehicle script files contained in 
scripts\vehicles\define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat: 
airboat.txt - prop_vehicle_apc: 
apc.txt/apc_npc.txt - prop_vehicle_crane: 
crane.txt - prop_vehicle_prisoner_pod: 
prisoner_pod.txt - prop_vehicle_jeep: 
jalopy.txt(only in
) / jeep_test.txt - prop_vehicle_choreo_generic:
 Half-Life 2: Episode One only:choreo_vehicle.txtchoreo_vehicle_ep1_dogintro.txt
 Half-Life 2: Episode Two only:choreo_vehicle_ep2_barn1.txtchoreo_vehicle_ep2_hangar.txtchoreo_vehicle_ep2_intro.txtchoreo_vehicle_ep2_Outland_02.txtchoreo_vehicle_ep2_playertrapped.txt
 - There is also 
reference_vehicle.txt, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin: 
sincar.txt/sincar_pit.txt(only in
) - p3_vehicle_segway: 
segway.txt(only in
) 
 - prop_vehicle_airboat: 
 
- Scale of action input / framerate (actionScale) <float>
 - Todo: How fast the vehicle turns/accelerates?
 
Inputs
- Steer <float>
 - Steer the vehicle +/-1
 
- Throttle <float>
 - Throttle +/-1
 
BaseVehicle:
- Action <float>
 - Set the speed of the action animation. Todo: What does this mean?
 
- TurnOn
 - Start engine and enable throttle.
 
- TurnOff
 - Stop engine, disable throttle, engage brakes.
 
- Lock
 
- Unlock
 - Prevent/allow the player from entering or exiting the vehicle.
 
See also
- prop_vehicle_driveable — A player-drivable vehicle.
 - Vehicles (modeling) — An article on how to create a vehicle model.