This article's documentation is for anything that uses the Source engine. Click here for more information.

$body: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
(Removing deprecated Category)
 
(43 intermediate revisions by 14 users not shown)
Line 1: Line 1:
Specifies a reference smd file to be used as part of this model.
{{LanguageBar|title=$body}}{{tabsBar|main=gs|base=$body}}
{{this is a|QC command|name=$body}}
It is used to add a [[reference mesh]] to a model. Without at least one <code>$body</code>, {{ent|$bodygroup}}, or {{ent|$model (QC)|alt=$model}}, the model will be invisible.


==Description==
{{note|All {{code|$body}} meshes will display simultaneously. Toggleable reference meshes can be handled with a {{ent|$bodygroup}}.
{{tip|The order in which {{code|$body}} meshes are defined in the QC determines the order in which the meshes are rendered. This can be used to prevent z-fighting on transclucent decals or overlays.}}
}}


$body (name) (smd name)
== Syntax ==


Used for nearly every model except for characters when the model needs complex parameters like eyes, flexes etc. In theas cases, use [[$model]].
$body <name> <reference mesh [[Studiomdl Data|SMD]]> [reverse] [scale <[[int]]>]


==Parameters==
== Example ==
* (name) can be any thing as it is only ever used in [[HLMV]]. Should be in douple quotes.


* (smd name) The path to a reference smd, relative to the [[$cd|current path]]. Should be in douple quotes.
[[$modelname]] "weapons/shell.mdl"
[[$cdmaterials]] "models/weapons/"
'''[[$body]] shell "shell_ref"'''
[[$sequence]] idle "shell_idle"


==Example==
== See also ==
$modelname "weapons/shell.mdl"<br />
*[[Reference mesh]]
$cdmaterials "models/player"<br />
*{{ent|$lod}}, for lowering detail at a distance
'''$body "Shell" "shell.smd"'''<br />
*{{ent|$bodygroup}}, for managing toggleable meshes
$sequence "idle" "shell.smd"
*{{ent|$model (QC)|alt=$model}}, for facial animation

Latest revision as of 21:09, 16 July 2025

English (en)한국어 (ko)Русский (ru)Translate (Translate)

$body is a QC command available in all Source Source games. It is used to add a reference mesh to a model. Without at least one $body, $bodygroup, or $model, the model will be invisible.

Note.pngNote:All $body meshes will display simultaneously. Toggleable reference meshes can be handled with a $bodygroup.
Tip.pngTip:The order in which $body meshes are defined in the QC determines the order in which the meshes are rendered. This can be used to prevent z-fighting on transclucent decals or overlays.

Syntax

$body	<name> <reference mesh SMD> [reverse] [scale <int>]

Example

$modelname		"weapons/shell.mdl"
$cdmaterials		"models/weapons/"
$body		shell	"shell_ref"
$sequence	idle	"shell_idle"

See also