Game round win: Difference between revisions
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Bug:It doesn't triggers victory in Black Mesa if warm up time and warm up intermission time is not finished.
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{{CD|CTeamplayRoundWin | {{CD|CTeamplayRoundWin|file1=entity_roundwin.cpp}} | ||
[[File:game_round_win.png|frame|right|Entity icon by [https://developer.valvesoftware.com/wiki/Category:Ficool2_tools ficool2].]] | [[File:game_round_win.png|frame|right|Entity icon by [https://developer.valvesoftware.com/wiki/Category:Ficool2_tools ficool2].]] | ||
{{this is a|point entity|name=game_round_win|game=Team Fortress 2}} It is also available in {{bms|4}}. In {{tf2|4}} it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In {{bms|4}} triggers victory for either of the teams; if in deathmatch, regular end of round is triggered. | {{this is a|point entity|name=game_round_win|game=Team Fortress 2}} It is also available in {{bms|4}}. In {{tf2|4}} it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In {{bms|4}} triggers victory for either of the teams; if in deathmatch, regular end of round is triggered. | ||
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==Outputs== | ==Outputs== | ||
{{O|OnRoundWin|Sent when the entity tells the game rules the round is over.}} | {{O|OnRoundWin|ac-is-this=1|Sent when the entity tells the game rules the round is over.}} | ||
== See also == | == See also == | ||
* {{ent|game_end}} | * {{ent|game_end}} | ||
* {{csgo}} {{ent|game_round_end}} - analogous entity | * {{csgo}} {{ent|game_round_end}} - analogous entity |
Latest revision as of 11:34, 28 May 2025


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CTeamplayRoundWin |
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Entity icon by ficool2.
game_round_win
is a point entity available in Team Fortress 2. It is also available in
Black Mesa. In
Team Fortress 2 it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In
Black Mesa triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Force map reset (force_map_reset) <boolean>
- Force the map to reset during the force respawn after the round is over.
Bug:If this is set to
False
andTeamNum
is nonzero, theRoundWin
input often causes crashes. It is best practice to have this set toTrue
unless you have a reason not to.
- Switch teams on map win? (switch_teams) <boolean>
- Switch the teams when the game is going to be reset.
Note:This overrides the setting in any team_control_point_master entity.
TeamNum:
- Initial Team (TeamNum, or teamnumber
) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls
- 2: RED
, Survivors
, Terrorists
, Marines (Team-based game modes only)
- 3: BLU/Robots
, Infected
, Counter-Terrorists
, Scientists (Team-based game modes only)
- 5: Halloween Bosses (only in
) !FGD
Inputs
- RoundWin
- Tell the game rules the round is over.
Outputs
- OnRoundWin
- !activator = !caller = this entity
Sent when the entity tells the game rules the round is over.
See also
- game_end
game_round_end - analogous entity