Grenade tank shell: Difference between revisions
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Important:In
Black Mesa (mod), this grenade type represented by grenade_abrams_shell entity. See the page for information about this version of the grenade.
Bug:This grenade entity can stuck at dynamic (not physics) objects, such as prop_dynamic. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Tip:If you need to fix this issue, use trigger_weaponfire that will kill stucked rockets, this trigger should be toggled by logic_timer every 0.5-1.0 seconds.
Note:For some reason it's spinning.
Note:It disappears if hits skybox.
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
[[File:Grenade tank shell.jpg | 300px | right ]] | [[File:Grenade tank shell.jpg | 300px | right ]] | ||
{{this is a|model entity|name=grenade_tank_shell|game=Black Mesa}} The grenade entity that used by {{ent|npc_abrams}}. This is a projectile fired from the barrel of an Abrams tank | {{this is a|model entity|name=grenade_tank_shell|game=Black Mesa}} The grenade entity that used by {{ent|npc_abrams}}. This is a projectile fired from the barrel of an Abrams tank. | ||
{{important|In {{bms12|4}}, this grenade type represented by {{ent|grenade_abrams_shell}} entity. See the page for information about this version of the grenade.}} | {{important|In {{bms12|4}}, this grenade type represented by {{ent|grenade_abrams_shell}} entity. See the page for information about this version of the grenade.}} | ||
{{bug|hidetested=1|This grenade entity can stuck at dynamic (not physics) objects, such as {{ent|prop_dynamic}}. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion. | {{bug|hidetested=1|This grenade entity can stuck at dynamic (not physics) objects, such as {{ent|prop_dynamic}}. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion. | ||
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{{not|{{bms12}} for {{ent|grenade_abrams_shell}}}} | {{not|{{bms12}} for {{ent|grenade_abrams_shell}}}} | ||
}} | }} | ||
{{CDA|CGrenade_TankShell|CBlackMesaBaseProjectile|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | |||
{{note|Used model from [[weapon_mp5|MP5]]'s [[Grenade mp5 contact|grenade]] model for some reason.}} | {{note|Used model from [[weapon_mp5|MP5]]'s [[Grenade mp5 contact|grenade]] model for some reason.}} | ||
{{note|For some reason it's spinning.}} | {{note|For some reason it's spinning.}} |
Latest revision as of 05:41, 27 May 2025

grenade_tank_shell
is a model entity available in Black Mesa. The grenade entity that used by npc_abrams. This is a projectile fired from the barrel of an Abrams tank.




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(not in for grenade_abrams_shell)
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CGrenade_TankShell |


Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tank_shell_dmg | 40 | Float | Amount of damage from this entity. |
sk_detenator_tank_shell_radius | 256 | Float | Radius of explosion from this entity. |
sk_abrams_shell_speed | 2000 | Float | Speed of this entity. |