Crossbow bolt: Difference between revisions
		
		
		
		
		
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 Note:Uses model
Note:Uses model 
 Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with
Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with 
		
	
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| {{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
Latest revision as of 12:41, 28 May 2025

 
|  Class hierarchy | 
|---|
| CCrossbowBolt | 
|  weapon_crossbow.cpp | 
crossbow_bolt  is a   model entity  available in  Half-Life 2 series,
 Half-Life 2 series,  Portal, and
 Portal, and 

 Source SDK Bases.
 Source SDK Bases. 
This is the projectile fired by weapon_crossbow.
 Note:Uses model
Note:Uses model models/crossbow_bolt.mdlOverview
The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.
 Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with
Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with CONTENTS_GRATE will try to get pinned to a bolt that is too far away, and will create unstable physics.
























