Crossbow bolt: Difference between revisions
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Note:Uses model
Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with
(eh still not sure if I should be specifying portal for these but it is available) |
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{{LanguageBar}}{{HL2 topicon}} | {{LanguageBar}}{{HL2 topicon}} | ||
{{TabsBar}} | {{TabsBar|main=Crossbow bolt}} | ||
{{stub}} | {{stub}} | ||
{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
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This is the projectile fired by {{ent|weapon_crossbow}}. | This is the projectile fired by {{ent|weapon_crossbow}}. | ||
{{note|Uses model <code>models/crossbow_bolt.mdl</code>}} | |||
== Overview == | == Overview == |
Latest revision as of 12:41, 28 May 2025


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CCrossbowBolt |
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crossbow_bolt
is a model entity available in Half-Life 2 series,
Portal, and
Source SDK Bases.
This is the projectile fired by weapon_crossbow.

models/crossbow_bolt.mdl
Overview
The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10
, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.

CONTENTS_GRATE
will try to get pinned to a bolt that is too far away, and will create unstable physics.