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Crossbow bolt: Difference between revisions

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(eh still not sure if I should be specifying portal for these but it is available)
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{{LanguageBar}}{{HL2 topicon}}
{{LanguageBar}}{{HL2 topicon}}
{{TabsBar}}
{{TabsBar|main=Crossbow bolt}}
{{stub}}
{{stub}}
{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
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This is the projectile fired by {{ent|weapon_crossbow}}.
This is the projectile fired by {{ent|weapon_crossbow}}.
{{note|Uses model <code>models/crossbow_bolt.mdl</code>}}


== Overview ==
== Overview ==

Latest revision as of 12:41, 28 May 2025

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Source Engine ( General | Half-Life: Source | Black Mesa )
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Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCrossbowBolt
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ weapon_crossbow.cpp

crossbow_bolt is a model entity available in Half-Life 2 series Half-Life 2 series, Portal Portal, and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases.

This is the projectile fired by weapon_crossbow.

Note.pngNote:Uses model models/crossbow_bolt.mdl

Overview

The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.

Icon-Bug.pngBug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with CONTENTS_GRATE will try to get pinned to a bolt that is too far away, and will create unstable physics.

See also