This article relates to the game "Half-Life 2". Click here for more information.

Crossbow bolt: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(rewrote the page because it couldn't get more confusing)
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{LanguageBar}}
{{LanguageBar}}{{HL2 topicon}}
{{HL2 topicon}}
{{TabsBar|main=Crossbow bolt}}
{{stub}}
{{stub}}
{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}}
{{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}}
{{this is a|model entity|name=crossbow_bolt|game=Half-Life 2 series}}  
{{this is a|model entity|name=crossbow_bolt|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}}  


This is the projectile fired by {{ent|weapon_crossbow}}.
This is the projectile fired by {{ent|weapon_crossbow}}.
{{note|Uses model <code>models/crossbow_bolt.mdl</code>}}


== Overview ==
== Overview ==

Latest revision as of 12:41, 28 May 2025

English (en)Translate (Translate)
Source Engine ( General | Half-Life: Source | Black Mesa )
edit

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCrossbowBolt
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ weapon_crossbow.cpp

crossbow_bolt is a model entity available in Half-Life 2 series Half-Life 2 series, Portal Portal, and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases.

This is the projectile fired by weapon_crossbow.

Note.pngNote:Uses model models/crossbow_bolt.mdl

Overview

The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.

Icon-Bug.pngBug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with CONTENTS_GRATE will try to get pinned to a bolt that is too far away, and will create unstable physics.

See also